Galgal
Level: 40 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 60 Heat Res: 60 | |
Character
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8 |
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ID?
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Galgal |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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naser cannon1d12 15/15 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Experience?
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1000 XP |
XP Tier
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8 |
Role
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Artillery |
Spawns in
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Extra info:
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Infobox data from game version 2.0.204.52
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A troika of monstrous, gleaming wheels orbit a center sphere of xenon clouds and gallium lightning. The spokes are laminated crysteel bled of their emerald imperfections, and the rims are milky epithelium -- a single iris stretched to the topology of a torus -- and checkered on the underside with pupils. Its movement traces the carpentry of worlds.
Galgallim are fast, dangerous biomechanoids that inhabit the Palladium Reef. They possess a charging attack which can inflict the dazed status and a powerful energy weapon, the naser cannon, which can ground flying creatures, making them vulnerable to its charge. The naser cannon can also inflict normality, disabling many electronic devices, such as small sphere of negative weight, which can leave a character overburdened and unable to move.
Prior to charging, galgallim will display a visual path indicator similar to the wrecking charge of a rhinox that foreshadows the direction they will charge. However, due to the galgal's significantly heightened Quickness, the player may not have a chance to react before the charge occurs.
Beware
Whether it is intended behavior or not, you may be instantly killed by a Galgal's charge attack. It is not recommended to engage one unless you have recently saved your game, or you are prepared to lose your character. Once it has knocked you down with its charge attack, it will rapidly use the attack again and again, dealing intense damage and refreshing the knocked down effect. Even level 40+ characters with Zetachrome armor and 250+ hit points may die without recourse after being hit once by this attack.