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{{Location
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'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
'''Bethesda Susa''' is a mid-game dungeon that the player is sent to with the quest [[Decoding the Signal]] once [[More Than a Willing Spirit]] is complete. For a guide on clearing Bethesda Susa, see [[Bethesda Susa/Guide]].
{{Missing info|Add list of all creatures on each floor, more tidying up}}
 
{{tocright}}
{{Spoiler}}


==Floors==
==Floors==
{| class="wikitable" style="text-align:center"
 
! Levels
{| class="wikitable" style="text-align:left"
! Absolute Z Levels
! Strata
! Name
! Name
! Temperature
! Temperature
|-
|-
| style="padding:0em 1em"| 0
| 0
| 10
| [[#Surface|surface]]
| [[#Surface|Surface]]
| {{Qud text|&G25°}}
| 25
|-
|-
| 1
| 1
| 11
| [[#Ruined Wharf|ruined wharf]]
| [[#ruined wharf|ruined wharf]]
| {{Qud text|&G16°}}
| 16
|-
|-
| 2-4
| 2-4
| 12-14
| [[#Healing Pools|healing pools]]
| [[#healing pools|healing pools]]
| {{Qud text|&G7°, &C-, -11°}}
| 7, -2, -11
|-
|-
| 5
| 5
| 15
| [[#Abandoned Ward|abandoned ward]]
| [[#abandoned ward|abandoned ward]]
| {{Qud text|&C-20°}}
| -20
|-
|-
| 6-10
| 6-10
| 16-20
| [[#Ruined Ward|ruined ward]]
| [[#ruined ward|ruined ward]]
| {{Qud text|&c-29°, -38°, -47°,&B -56°, -65°}}
| -29, -38, -47, -56, -65
|-
|-
| 11-12
| 11-12
| 21-22
| [[#Abandoned Ward 2|abandoned ward 2]]
| [[#abandoned ward 2|abandoned ward 2]]
| {{Qud text|&B-74°, &b-83°}}
| -74, -83
|-
|-
| 13
| 13
| 23
| [[#Cybernetics Ward|cybernetics ward]]
| [[#cybernetics ward|cybernetics ward]]
| {{Qud text|&b-92°}}
| -92
|-
|-
| 14-15
| 14-15
| 24-25
| [[#Cryobarrios|cryobarrios]]
| [[#cryobarrios|cryobarrios]]
| {{Qud text|&K-101°, -110°}}
| -101, -110
|-
|-
| 16
| 16
| 26
| [[#Temple of the Rock|Temple of the Rock]]
| [[#Temple of the Rock|Temple of the Rock]]
| 25
| {{Qud text|&G25°}}
|-
| 17
| 27
| [[#Amplitheatre of the Mind, Morphorium and Genesis Chamber|Amplitheatre of the Mind]]
| 25
|-
| 18-19
| 28-29
| [[#Amplitheatre of the Mind, Morphorium and Genesis Chamber|Morphorium]]
| 25
|-
| 20
| 30
| [[#Amplitheatre of the Mind, Morphorium and Genesis Chamber|Genesis Chamber]]
| 25
|}
|}


===Surface===
=== Surface ===
A fairly typical jungle exterior with new faction creatures and a down staircase.
<div style=float:left>[[File:Bethesda_Susa_surface.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
 
{{Qud text|Temperature: &G25°}}
 
A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by {{favilink|cragmensch boulderer|plural}}, {{favilink|cragmensch brainer|brainers}}, and the occasional {{favilink|cragmensch luminary|luminary}}.
 
<br style=clear:both/>
=== Ruined Wharf ===
<div style=float:left>[[File:Ruined_wharf_Bethesda_Susa.png|thumb|left|An example layout of the ruined wharf.]]</div>
{{Qud text|Stratum: 1}}


===ruined wharf===
{{Qud text|Temperature: &G16°}}


An underground river passes through here from the zones to the north and south.
An underground river passes through here from the zones to the north and south.


===healing pools===
<br style=clear:both/>
The first of three similar levels, each containing a unique [[trolls|troll]]. This level is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
=== Healing Pools ===
<div style=float:left>[[File:Healing_pool_1_Bethesda_Susa.png|thumb|left|An example layout of a healing pool stratum.]]</div>
 
{{Qud text|Strata: 2, 3, 4}}
 
{{Qud text|Temperature: &G7°, &C-2°, -11°}}
 
These three strata are quite similar, each containing a unique [[Trolls|Troll]]. The first healing pool is guarded by {{favilink|Jotun, Who Parts Limbs}}, who carries the {{favilink|bronze key}} needed to unlock the down staircase. If you are neutral with the Trolls faction, you may simply trade for the key instead of defeating him.
 
The second healing pool is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Again, they may be traded with if the player's faction reputation is sufficient.
 
The final healing pool is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance. Unlike the previous Trolls, trading with Haggabah is a bit more challenging due to his [[Invisibility]].
 
<br style=clear:both/>
=== Abandoned Ward ===
{{Qud text|Stratum: 5}}
 
{{Qud text|Temperature: &C-20°}}
 
On the 5th stratum down is a {{favilink|chrome platform}} which can be used to skip the next 5 strata, taking the player all the way down to the 11th stratum. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this stratum.
 
<br style=clear:both/>
 
=== Ruined Ward ===
<div style=float:left>[[File:Ruined_ward_Bethesda_Susa_the_alchemists_abode.png|thumb|left|The alchemist's humble abode.]]</div>
{{Qud text|Strata: 6, 7, 8, 9, 10}}
 
{{Qud text|Temperature: &c-29°, -38°, -47°, &B-56°, -65°}}
 
Eight strata below Bethesda Susa you will find the {{favilink|Alchemist}} in their workshop. Speaking with them grants an [[achievements|achievement]]. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory (Meaning that they will attack with a [[neutron flux|neutronic]] explosion, which will likely kill the player character).
 
<br style=clear:both/>
 
=== Abandoned Ward 2 ===
{{Qud text|Strata: 11, 12}}
 
{{Qud text|Temperature: &B-74°, &b-83°}}


The next level is guarded by {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, who holds the {{favilink|silver key}} needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
The 11th stratum holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this strata using the control switch. If wanting to descend, the player can jump into the {{favilink|deep shaft}} to arrive at the 12th stratum, or can just take the stairs.


The final healing pools floor is defended by the invisible {{favilink|Haggabah, Who Plies The Umbral Path}}, the third and most dangerous of the trolls. Haggabah possesses the {{favilink|gold key}} required to advance.
<br style=clear:both/>
=== Cybernetics Ward ===
<div style=float:left>[[File:Cybernetics_ward_Bethesda_Susa.png|thumb|left]]</div>
{{Qud text|Stratum: 13}}


===abandoned ward===
{{Qud text|Temperature: &b-92°}}


On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
On this stratum are four {{favilink|becoming nook|plural}}.


===ruined ward===
<br style=clear:both/>
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].


===abandoned ward 2===
=== Cryobarrios ===
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
<div style=float:left>[[File:Bethesda_Susa_stairs_to_strata_15.png|thumb|left|Stairs to stratum 15.]]</div>
{{Qud text|Strata: 14, 15}}


===cybernetics ward===
{{Qud text|Temperature: &K-101°, -110°}}
On this floor are four {{favilink|becoming nook|plural}}.


===cryobarrios===
If the player has no cold resist at all, they can freeze solid on these strata.
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.


Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
There are six cryogenic chambers on the 14th stratum, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
 
<div style=float:right>[[File:Saad_Amus_Bethesda_Susa.png|145px|thumb|left|Saad Amus, deep in an icy slumber.]]</div>
Stratum 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}  
* a {{favilink|yempuris phi}}
* a {{favilink|yempuris phi}}
* a {{favilink|Rhinox}}
* a {{favilink|Rhinox}}
* or another phase spider
* or another phase spider


If the player has no cold resist at all, they can freeze solid on this level.
To the west is another {{favilink|chrome platform}} and control switch to go down a single stratum to the final level.


At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
<br style=clear:both/>
=== Temple of the Rock ===
<div style=float:left>[[File:Temple_of_the_Rock.png|500px|thumb|left|Temple of the Rock layout.]]</div>
{{Qud text|Stratum: 16}}
{{Qud text|Temperature: &G25°}}


===Temple of the Rock===
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level, and the player can even loot the chests found here without provoking hostility. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}.
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.


===Amplitheatre of the Mind, Morphorium and Genesis Chamber===
The player can make their way to the {{favilink|Baetyl}} located slightly east of center of the zone to advance the [[Decoding the Signal]] quest. The control switch behind the baetyl will reactivate the entrance elevator leading back to the previous floor.
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
 
A lone {{favilink|disciple of the Sightless Way}} will always spawn somewhere on this floor, though the Mechanimists are not friendly to them.
 
<br style=clear:both/>


== Tips ==
== Tips ==
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:


* High reputation with the Mechanimists. Enough can lead to them helping the player as they make their way down.
* High reputation with the Mechanimists.
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].  
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].  
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade mk i|normality gas grenades}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* A source of [[normality]] or [[normality gas]], such as a {{Favilink|normality gas grenade|plural}}, a {{Favilink|normality gas pump}}, or weapons modded with [[nulling]] to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon or {{Favilink|Freeze grenade mk i|freeze grenades}}, as the low temperatures makes everyone else more vulnerable to being [[frozen]] as well.
** Normality gas may also be generated by killing the massive quantities of [[Plastronoid]]s that populated {{name}}. Killing multiple Plastronoids in a small area may build up sufficient normality gas that a twinning lamprey can then be lured into. This is best used as a backup plan, as both setting up this trap and the gas generated will be inconsistent.  
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too.
* [[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
* The {{Favilink|flamethrower}} is extremely useful if you have enough {{Favilink|oil}} to use it, as its naturally high piercing will help against Cragmensch, its wide area of effect will help with large groups of enemies and twinning lamprey, and the trolls are not able to resist its heating effect. Additionally, it will keep you warm.


==Trivia==
==Trivia==
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.
* Before game version 202.78, the four strata below the Temple of the Rock were named: Amplitheatre[sic] of the Mind (stratum 17), Morphorium (strata 18-19), and Genesis Chamber (stratum 20). However, these deeper levels were procedurally generated, using the generic 'ruins' tiles and layout, and were populated principally by lower-level creatures found elsewhere in Bethesda Susa. They were not connected to the levels above with stairs, and as such, were inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. These strata were then replaced with generic subterranean caves, before being revamped in the 7th Plague update (game version 2.0.206.26). Since then, the subterranean cave generation has been augmented with unique features, a twinning creature template, and regular pits down, leading to the cradle of {{favilink|Girsh Bethsaida}} (stratum 30).


==References==
=References=
<references />
<references />
[[Category:Dungeons]]
[[Category:Dungeons]]

Latest revision as of 18:19, 29 April 2024

This article has information that is missing or not up to par.
Reason: Add list of all potential creature encounters, more tidying up, some more robust strata descriptions...
Bethesda Susa
Ovw bethesda susa.png
Biome

Jungle

Goto IDYou can use this ID to wish yourself to this
location (goto:Surface: JoppaWorld.25.3.1.1.10
)

Surface: JoppaWorld.25.3.1.1.10

Bethesda Susa

Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.

Perfect

Bethesda Susa is a mid-game dungeon that the player is sent to with the quest Decoding the Signal once More Than a Willing Spirit is complete. For a guide on clearing Bethesda Susa, see Bethesda Susa/Guide.

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.

Floors

Strata Name Temperature
0 surface 25°
1 ruined wharf 16°
2-4 healing pools 7°, -2°, -11°
5 abandoned ward -20°
6-10 ruined ward -29°, -38°, -47°, -56°, -65°
11-12 abandoned ward 2 -74°, -83°
13 cybernetics ward -92°
14-15 cryobarrios -101°, -110°
16 Temple of the Rock 25°

Surface

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by cragmensch boulderers, brainers, and the occasional luminary.


Ruined Wharf

An example layout of the ruined wharf.

Stratum: 1

Temperature: 16°

An underground river passes through here from the zones to the north and south.


Healing Pools

An example layout of a healing pool stratum.

Strata: 2, 3, 4

Temperature: 7°, -2°, -11°

These three strata are quite similar, each containing a unique Troll. The first healing pool is guarded by Jotun, Who Parts Limbs, who carries the bronze key needed to unlock the down staircase. If you are neutral with the Trolls faction, you may simply trade for the key instead of defeating him.

The second healing pool is guarded by Fjorn-Kosef, Who Knits The Icy Lattice, who holds the silver key needed to proceed. Again, they may be traded with if the player's faction reputation is sufficient.

The final healing pool is defended by the invisible Haggabah, Who Plies The Umbral Path, the third and most dangerous of the trolls. Haggabah possesses the gold key required to advance. Unlike the previous Trolls, trading with Haggabah is a bit more challenging due to his Invisibility.


Abandoned Ward

Stratum: 5

Temperature: -20°

On the 5th stratum down is a chrome platform which can be used to skip the next 5 strata, taking the player all the way down to the 11th stratum. Stand on it and activate the control switch to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this stratum.


Ruined Ward

The alchemist's humble abode.

Strata: 6, 7, 8, 9, 10

Temperature: -29°, -38°, -47°, -56°, -65°

Eight strata below Bethesda Susa you will find the alchemist in their workshop. Speaking with them grants an achievement. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory (Meaning that they will attack with a neutronic explosion, which will likely kill the player character).


Abandoned Ward 2

Strata: 11, 12

Temperature: -74°, -83°

The 11th stratum holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this strata using the control switch. If wanting to descend, the player can jump into the deep shaft to arrive at the 12th stratum, or can just take the stairs.


Cybernetics Ward

Cybernetics ward Bethesda Susa.png

Stratum: 13

Temperature: -92°

On this stratum are four becoming nooks.


Cryobarrios

Stairs to stratum 15.

Strata: 14, 15

Temperature: -101°, -110°

If the player has no cold resist at all, they can freeze solid on these strata.

There are six cryogenic chambers on the 14th stratum, and the intact ones are filled with cryogenic mist. A phase spider has been spinning phase webs at the east end of the floor, which are one possible way of passing through the fused security door sealing the stairs downward.

Saad Amus, deep in an icy slumber.

Stratum 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) juicing cannibal carrying a fully operational missile launcher. If the cannibal explodes open any of the chambers, the player may be forced to confront:

To the west is another chrome platform and control switch to go down a single stratum to the final level.


Temple of the Rock

Temple of the Rock layout.

Stratum: 16 Temperature: 25°

If the player has sufficient reputation to enter the holy places of the Mechanimist faction, this is a peaceful level, and the player can even loot the chests found here without provoking hostility. If not, they may be forced to confront a variety of dangerous Mechanimists, including Phinae Hoshaiah, High Priest of the Rock.

The player can make their way to the baetyl located slightly east of center of the zone to advance the Decoding the Signal quest. The control switch behind the baetyl will reactivate the entrance elevator leading back to the previous floor.

A lone disciple of the Sightless Way will always spawn somewhere on this floor, though the Mechanimists are not friendly to them.


Tips

This section is opinion-based. Your mileage may vary.

Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:

Trivia

  • Bethesda Susa can be playtested by wishing for 'stage4'.
  • Before game version 202.78, the four strata below the Temple of the Rock were named: Amplitheatre[sic] of the Mind (stratum 17), Morphorium (strata 18-19), and Genesis Chamber (stratum 20). However, these deeper levels were procedurally generated, using the generic 'ruins' tiles and layout, and were populated principally by lower-level creatures found elsewhere in Bethesda Susa. They were not connected to the levels above with stairs, and as such, were inaccessible without a spiral borer or similar means of digging downwards. These strata were then replaced with generic subterranean caves, before being revamped in the 7th Plague update (game version 2.0.206.26). Since then, the subterranean cave generation has been augmented with unique features, a twinning creature template, and regular pits down, leading to the cradle of Girsh Bethsaida (stratum 30).

References