Conservator: Difference between revisions
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| ma = 13 | | ma = 13 | ||
| marange = 8+1d9 | | marange = 8+1d9 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Conservator | | id = Conservator | ||
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| renderstr = 6 | | renderstr = 6 | ||
| role = Artillery | | role = Artillery | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}} | ||
| inheritingfrom = BaseConservator | | inheritingfrom = BaseConservator | ||
| quickness = 100 | | quickness = 100 | ||
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| desc = Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull. | | desc = Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink id|LightLock}} for ranged combat, which fires {{Qud shader|W|Fat Photons}}, wide energy projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}. | <!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink id|LightLock}} for ranged combat, which fires {{Qud shader|W|Fat Photons}}, wide energy projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}. |
Latest revision as of 14:56, 18 January 2024
Level: 30 | |
Attribute Range Mean Formula Attacker Level 1-34 750 XP Attacker Level 35-39 375 XP Attacker Level 40-44 75 XP Attacker Level 45+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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6 |
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ID?
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Conservator |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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|
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Inventory
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| |
Skills
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|
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Skills
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Mutations
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Mutations
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Experience?
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750 XP |
XP Tier
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6 |
Role
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Artillery |
Extra info:
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Infobox data from game version 2.0.206.57
|
Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.
Conservators are high level robots that are most commonly found in the Tomb of the Eaters. They have every Shield skill as well as Cudgel Proficiency and Bludgeon, making them quite robust in melee combat, both dazing and stunning targets and attackers thanks to their high Strength. They are equipped with a lightlock for ranged combat, which fires Fat Photons, wide energy projectiles that cannot be dodged and pierce through all targets along their path, similar to an eigenrifle.
The conservator will not be initially hostile to creatures with a Mark of Death.