Latched onto: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
Tag: Reverted
m (Reverted edits by Egocarib (talk) to last revision by Chaos)
Tag: Rollback
Line 1: Line 1:
{{effect
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
|title={{qud text|covered in liquid}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. From all of these sources except {{favilink|crypt ferret|plural}}, the {{name}} creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being {{name}} requires a [[Strength]] [[save]]. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the {{name}} creature with them, which is subject to a [[save]]. If this succeeds, the {{name}} creature will break free.  
|desc=Covered in (amount) drams of (liquid name).
|id=LiquidCovered
|type=110000000000000000000100000}}
{{name|caps}} is an effect that is applied by walking through or otherwise coming into contact with liquids. It can be applied to objects or creatures. The exact name and description of this effect varies significantly depending on the type and amount of liquid that the object or creature is covered in. For example, a player who has walked through pools of {{favilink|honey}}, {{favilink|oil}}, and {{favilink|wine}} might end up with the following variant of {{name}}:
 
{{qud look|title=&wsticky &mlush &Koily|text=Covered in 2 drams of &whoneyed &mlush &Koil&y.|bordercolor=y|bottomtext=none
}}
This effect is considered a "Negative" effect only if one of the component liquids is considered dangerous to contact (for example, {{favilink|lava}} or {{favilink|acid}}).
 
The player can remove this effect from themselves and all of their equipment by cleaning themselves with water. To do this, interact with a filled {{favilink|waterskin}} or other source of water and choose the {{qud text|clea&Wn &yall your items [1 dram]}} option.  


If the {{name}} creature [[juke]]s or [[teleportation|teleports]] away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}

Revision as of 14:20, 6 October 2021

latched onto
ID

LatchedOnto

latched onto

Has been latched onto.
Can't move without breaking free first.

latched onto is an effect that can be applied by madpoles, crypt ferrets, maghammers, and leather whips. From all of these sources except crypt ferrets, the latched onto creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being latched onto requires a Strength save. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the latched onto creature with them, which is subject to a save. If this succeeds, the latched onto creature will break free.

If the latched onto creature jukes or teleports away, latched onto will immediately end.