Latched onto: Difference between revisions

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(Created page with "{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}} {{name}} is an effect that can be applied by {{favilink|madpole|plural}}...")
 
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{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto}}
{{effect|&rlatched onto|Has been latched onto.\nCan't move without breaking free first.|LatchedOnto|type=10000000000000000000100000}}
{{name}} is an effect that can be applied by {{favilink|madpole|plural}} and {{favilink|maghammer|plural}}. In addition to this, depending on how the creature is latched, the {{name}} creature will take damage every turn by doing certain actions. For {{favilink|madpole|plural}}, an attack will be made on every attempt to move and break free. For {{favilink|maghammer|plural}}, it will do an additional attack every end of turn. Every attempt to move while being {{name}} requires a [[Strength]] [[save]] of a specified difficulty. If this succeeds, the creature will break free. If atched onto by a {{favilink|madpole}}, they will get one additional attack as the creature breaks free.  
{{name}} is an effect that can be applied by {{favilink|madpole|plural}}, {{favilink|crypt ferret|plural}}, {{favilink|maghammer|plural}}, and {{favilink|leather whip|plural}}. From all of these sources except {{favilink|crypt ferret|plural}}, the {{name}} creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being {{name}} requires a [[Strength]] [[save]]. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the {{name}} creature with them, which is subject to a [[save]]. If this succeeds, the {{name}} creature will break free.  


If the {{name}} creature [[juke]]s, {{name}} will immediately end.
If the {{name}} creature [[juke]]s or {{favilink|teleportation|teleports}} away, {{name}} will immediately end.
{{Effect Navbox}}
{{Effect Navbox}}

Latest revision as of 17:43, 26 March 2022

latched onto
ID

LatchedOnto

Effect Type

Contact-based, Negative

latched onto

Has been latched onto.
Can't move without breaking free first.

latched onto is an effect that can be applied by madpoles, crypt ferrets, maghammers, and leather whips. From all of these sources except crypt ferrets, the latched onto creature will take damage every end of turn from the weapon that is latched onto them. Every attempt to move while being latched onto requires a Strength save. If this fails, the creature is unable to move. When the latched-on creature attempts to move, this attempts to drag the latched onto creature with them, which is subject to a save. If this succeeds, the latched onto creature will break free.

If the latched onto creature jukes or teleports away, latched onto will immediately end.