Lava: Difference between revisions

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When {{plain name}} is poured on something, their temperature will increase by 1,000 and take {{heart}}{{dice tooltip|1d20}} damage for every dram poured. Drinking it is even more dangerous, increasing temperature by the same amount, but the imbiber takes {{heart}}{{dice tooltip|1d100}} damage. Drinking lava grants the [[On the Rocks]] achievement. In the journal, this is noted as "Unexplainably, you drank lava".
When {{plain name}} is poured on something, their temperature will increase by 1,000 and take {{heart}}{{dice tooltip|1d20}} damage for every dram poured. Drinking it is even more dangerous, increasing temperature by the same amount, but the imbiber takes {{heart}}{{dice tooltip|1d100}} damage. Drinking lava grants the [[On the Rocks]] achievement. In the journal, this is noted as "Unexplainably, you drank lava".


== Storing lava ==
== Storage ==
{{Cleanup|This needs to be beoken up into smaller paragraphs and simplified. Also, favilinks should only be used for the first time an item is mentioned.}}
{{Cleanup|This needs to be beoken up into smaller paragraphs and simplified. Also, favilinks should only be used for the first time an item is mentioned.}}
In terms of proper receptacles for storing lava, any container that has a flaming temperature that is higher than 1,000. There are two dedicated liquid containers that can withstand this temperature, the {{favilink|phial}} and the {{Favilink|glass bottle}}, however, a {{Favilink|glass bottle}} can only safely hold up to 6 drams of lava '''<u>once</u>'''. Only after pouring more than 6 drams of lava or pouring lava into the {{Favilink|glass bottle}} multiple times will the bottle start flaming. Due to the fact a {{Favilink|glass bottle}} is 100 times cheaper than a {{favilink|phial}}, and can hold more drams, it seems the most cost-effective way to trade lava (without using cooling) is with a {{Favilink|glass bottle}}, but the 6 dram lava bottle weights 8 lbs, instead of the 1 lb  {{favilink|phial}}. This means that you can hold significantly less lava than if you had infinite phials in comparison to infinite glass bottles. For example: if a player has 300 lbs of free space, he can hold 37(.5) 6 dram lava bottles and 300 phials of lava. 37 (bottles) times 6 (drams of lava) is 222, so the {{Favilink|glass bottle}} would "lose" 78 drams of lava in comparison to the {{favilink|phial}}.  However, the investment cost is way lower. If we presume that the player bought all of these phials and glass bottles empty the player would have to spend 300 drams of water on phials but only 0.37 drams of water on glass bottles. This investment cost however, is negated by the profit gained from the trade. With this example, currently the {{favilink|phial}} lava trade has a profit of 14700 drams of water, and the {{Favilink|glass bottle}} lava trade has a profit of 11099.63 drams of water. The {{Favilink|glass bottle}} lava trade would lose 3600.37 drams of water in comparison to the {{favilink|phial}} trade. However, this is all if we pretend those 78 drams of lava can never be reached again. Currently, lava does not disappear, so if we go back for those 78 drams of lava, the total amount of water drams profit gained by the{{Favilink|glass bottle}} trade would be (300 drams of lava * 50 value per dram - ((300 drams of lava / 6 drams per bottle) * 0.01 price per bottle)) 14999.5 drams of water, so 299.5 drams more in comparison to the lava phials. The unfortunate side effect of this is that all the phials can be filled by pressing the "collect liquid" option. Glass bottles cannot be filled this way, and have to be manually filled by using the pour option. This means that if you choose to do the {{favilink|phial}} trade instead of the {{Favilink|glass bottle}} trade, you are paying the game 299.5 drams of water for manual labor and (extra) shipping. Phials are rarer than glass bottles, so the {{Favilink|glass bottle}} trade can usually be done more easily. If buying glass bottles from  {{favilink|ichor merchant|plural}}, the player has to keep in mind that every bottle under (6 drams of lava * 50 price per dram) 300 drams of water is effectively profit, if the player can create lava or has lava. However, prices are dependent on your Ego level, so it might be useful to see how much your lava and their bottles are worth.


Some artifacts that can hold liquid as ammo can also hold {{plain name}} without being destroyed. Notable examples include all [[:Category:Liquid Fueled Energy Cells|liquid fueled energy cells]], {{favilink|gyrocopter backpack|plural}}, {{favilink|rocket skates}}, and {{favilink|flamethrower|plural}}.
Lava's baseline temperature of 1,000 degrees means that only some containers can safely hold it:
 
* {{favilink|Phial|plural}} can hold lava any number of times, but is highly limited due to the 1D size limit. Phials are relatively rare and expensive but have a very low weight, which can allow for carrying large amounts across multiple vials.
* {{Favilink|Glass bottle|plural}} can hold up to exactly 6D of lava '''cumulatively'''; upon receiving its 7th Dram of lava the bottle will ignite, even if the previous 6 Drams have been poured out. Bottles are relatively cheap containers, especially compared to vials, but have a higher container weight and cannot be filled their full 16D.
* All other empty containers will ignite and burn upon pouring lava inside.
* Very small amounts can be stored in some artifacts that store liquids. Examples include: [[:Category:Liquid Fueled Energy Cells|liquid fueled energy cells]], {{favilink|gyrocopter backpack|plural}}, {{favilink|rocket skates}}, and {{favilink|flamethrower|plural}}.
 
Containers that ignite from lava suffer the [[flaming]] effect, making them suffer tick damage from burning until destroyed. [[Freezing]] is not a viable solution to this issue, as frozen entities and materials thaw back to their resting temperature in a matter of turns and most containers burn at a much lower point than 1,000 degrees.


==Sources of Lava==
==Sources of Lava==

Revision as of 03:01, 25 March 2021

lava
When on/in other objects/liquids:
magmatic liquid
magma-covered object
lava-stained object
Vaporizes at

10000°

Base temperature

1000°

Cooking Effect

simple heat and fire-based effects

Value per dram

50

Weight per dram

0.5#

Fluidity

15

Cleaning factor

20

Prompt to wade through?

yes

Prompt to drink?

yes

ID

LavaPool, LavaPuddle, SmallLavaPuddle

Liquid ID

lava

lava is a liquid made out of melted rock. It is one of the higher valued liquids, but is highly harmful to anything it contacts that lacks proper heat resistance. Cooking with it grants simple heat and fire-based cooking effects. A composite liquid containing lava will be magmatic.

Upon entering a cell of lava that is not frozen, the creature's temperature will increase by 1,000, which is often enough to set the creature on fire. This is only when the cell is entered, and staying on the lava will not alter temperature directly. However, there is a high risk of lava staining and covering the creature and their items repeatedly if they do not leave the cell.

When lava is poured on something, their temperature will increase by 1,000 and take ♥1d201-20 (Avg: 10.5) damage for every dram poured. Drinking it is even more dangerous, increasing temperature by the same amount, but the imbiber takes ♥1d1001-100 (Avg: 50.5) damage. Drinking lava grants the On the Rocks achievement. In the journal, this is noted as "Unexplainably, you drank lava".

Storage

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Reason: "This needs to be beoken up into smaller paragraphs and simplified. Also, favilinks should only be used for the first time an item is mentioned."

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: "This needs to be beoken up into smaller paragraphs and simplified. Also, favilinks should only be used for the first time an item is mentioned."

Lava's baseline temperature of 1,000 degrees means that only some containers can safely hold it:

  • phials can hold lava any number of times, but is highly limited due to the 1D size limit. Phials are relatively rare and expensive but have a very low weight, which can allow for carrying large amounts across multiple vials.
  • glass bottles can hold up to exactly 6D of lava cumulatively; upon receiving its 7th Dram of lava the bottle will ignite, even if the previous 6 Drams have been poured out. Bottles are relatively cheap containers, especially compared to vials, but have a higher container weight and cannot be filled their full 16D.
  • All other empty containers will ignite and burn upon pouring lava inside.
  • Very small amounts can be stored in some artifacts that store liquids. Examples include: liquid fueled energy cells, gyrocopter backpacks, rocket skates, and flamethrowers.

Containers that ignite from lava suffer the flaming effect, making them suffer tick damage from burning until destroyed. Freezing is not a viable solution to this issue, as frozen entities and materials thaw back to their resting temperature in a matter of turns and most containers burn at a much lower point than 1,000 degrees.

Sources of Lava

  • Any wall that reaches its melting point will turn into 2,000 drams of lava
  • giant lava weeps and lava weeps. Fungal biomes that contain these have bright red and yellow mushrooms.
  • Rarely sold by ichor merchants and chefs.
    • Note that this lava will sometimes be sold in non-lava safe containers, in which case the containers will be flaming in their inventory.
  • The alchemist is guaranteed to have one dram of lava for sale.
    • This dram will be sold in a phial, which the lava cannot destroy.
  • When killed, red jells leave a pool of lava in the same way that giant amoebas leave a pool of slime.
  • Found in the deeper levels of the Asphalt Mines
  • Left behind by red-colored ("hot") machine walls when they are destroyed.

Uses of Lava

Tips

This section is opinion-based. Your mileage may vary.
  • An easy source of large single-target, single-hit damage, making it potentially useful, e.g., for killing a mercurial without it teleporting away. However, this will anger them if they survive.
  • Lava can be collected after the initial pouring to be reused for damage, although it will be halved due to mixing with the salt on the ground.
  • Because any wall can melt into lava, characters with heat-based mutations, such as Flaming Hands or Pyrokinesis, can make lava without having to search for it.
  • Lava can be poured on someone to remove the frozen effect. However, this often results in upwards of 100 damage, so it is best used only as a last resort.
    • molten wax is much safer, though not as effective.