Prone: Difference between revisions
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| inflicts level 10 [[poisoned]] with {{heart}} {{dice tooltip|1d2+2}} damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails | | inflicts level 10 [[poisoned]] with {{heart}} {{dice tooltip|1d2+2}} damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails | ||
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Revision as of 15:30, 19 September 2019
prone
ID
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Prone |
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prone
-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. If this is on an object that can be laid on, such as a bedroll, the effect is renamed to lying on (object).
Forced Prone
Creatures can be forced prone by sewage eels, a Shield Slam, or a Bilge Sphincter.
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
Liquid | Effect on Prone |
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black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
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