Prone: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(no save falling from sky)
(add firefighting)
Line 2: Line 2:
If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the [[Carapace]] mutation have a mutation level-based chance of being [[Immobilized]] instead of prone. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}.
If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the [[Carapace]] mutation have a mutation level-based chance of being [[Immobilized]] instead of prone. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}.


==Forced Prone==
==Ways to go prone==
Creatures can be forced prone by several causes:
Creatures can become prone in several ways:
{| class = "wikitable"
{| class = "wikitable"
! Causes
! Causes
Line 25: Line 25:
|
|
|-
|-
| Falling out of the sky when [[flying]]
| Choosing to roll on the ground for [[firefighting]]
| none
| none
|  
|  

Revision as of 15:49, 12 August 2020

prone
ID

Prone

prone

-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.

If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the Carapace mutation have a mutation level-based chance of being Immobilized instead of prone. If prone on an object that can be laid on, such as a bedroll, the creature's effect is renamed to lying on (object).

Ways to go prone

Creatures can become prone in several ways:

Causes Save Type Difficulty
sewage eels tripping them over (as they appear) Agility 16
Shield Slam Strength Vs. Attacker's Strength 20
Bilge Sphincter's spewing Strength/Agility 17
Falling asleep none
Choosing to roll on the ground for firefighting none

Falling prone in harmful liquids can inflict multiple possible effects on the victim.

Liquid Effect on Prone
black ooze ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels)
brown sludge attempt to rust 3 metal items equipped or in the inventory with a 75% chance
green goo inflicts level 10 poisoned with ♥ 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails