Slime: Difference between revisions

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{{name}} is common [[liquid]] that is mostly used for its curative properties when mixed with other liquids to create a cure for various [[illness]]es.
{{name|caps}} is common [[liquid]] that is mostly used for its curative properties when mixed with other liquids to create a cure for various [[illness]]es.


Stepping on a tile with less than 1,000 drams of slime forces the creature to make an [[agility]] saving throw with difficulty <math>10 + (\text{drams of slime} \times 5)</math>. If this fails, the creature will slip.
Stepping on a tile with less than 1,000 drams of slime forces the creature to make an [[agility]] saving throw with difficulty <math>10 + (\text{drams of slime} \times 5)</math>. If this fails, the creature will slip.


The [[mollusks]] faction is the only faction that requires slime to perform the [[water ritual]] with it's members.
The [[mollusks]] faction is the only faction that requires slime to perform the [[water ritual]] with it's members.
Drinking {{name}} returns the following message:
{{qud quote|It's disgustingly slimy!}}
Doing so will cause the imbiber to be [[confused]] for 3d6 turns, but does not influence [[Thirst|hydration]] in any way.


==Sources of Slime==
==Sources of Slime==

Revision as of 22:45, 8 April 2022

This page describes the liquid slime, which causes objects to become slimy. For a more general usage of the term, see Slimy (disambiguation).
Disambiguation This page describes the liquid slime, which causes objects to become slimy. For a more general usage of the term, see Slimy (disambiguation).
slime
When on/in other objects/liquids:
slimy liquid
slimy object
slime-stained object
Starts Flaming at

550°

Vaporizes at

1550°

Base temperature

25°

Cooking Effect

slime-spitting effects

Value per dram

0.1

Weight per dram

0.25#

Evaporativity

1

Fluidity

10

Prompt to wade through?

no

Prompt to drink?

no

ID

SlimePool, SlimeWaterskin_Ingredient

Liquid ID

slime

Slime is common liquid that is mostly used for its curative properties when mixed with other liquids to create a cure for various illnesses.

Stepping on a tile with less than 1,000 drams of slime forces the creature to make an agility saving throw with difficulty . If this fails, the creature will slip.

The mollusks faction is the only faction that requires slime to perform the water ritual with it's members.

Drinking slime returns the following message:

It's disgustingly slimy!

Doing so will cause the imbiber to be confused for 3d6 turns, but does not influence hydration in any way.

Sources of Slime

Uses of Slime