Chute crab: Difference between revisions
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| ma = -2 | | ma = -2 | ||
| marange = -3+1d2 | | marange = -3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Chute Crab | | id = Chute Crab | ||
| tier = 1 | | tier = 1 | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yw | |||
| renderstr = c | | renderstr = c | ||
| role = Minion | | role = Minion | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | isswarmer = yes | bodytype = Crab}} | ||
| inheritingfrom = BaseCrab | | inheritingfrom = BaseCrab | ||
| quickness = 150 | | quickness = 150 | ||
Line 35: | Line 36: | ||
| demeanor = aggressive | | demeanor = aggressive | ||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|Chute Crab Claw|2|no|100}} | | inventory = {{inventory|Chute Crab Claw|2|no|100|no}} | ||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name| | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Multiweapon_Fighting}} | ||
| mutations = | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|5}} | ||
| desc = | | desc = Ageless little eyes on stalks stick out of an elfin shell whose geometry conforms curiously to the shape of chutes and vents, Eater-wrought and after. | ||
| categories = Crabs | | categories = Crabs | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a creature belonging to the [[crabs]] faction. Chute crabs are produced periodically by {{favilink|scratched vents}},{{XML Ref|object|WalltrapCrabs}}{{Code Reference|class=WalltrapCrabs}} which are always a feature of 1 of the 4 {{favilink|slimy shaft|plural}} of {{favilink|Golgotha}}.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=GolgothaChutes}} | |||
Chute crabs have an aggressive base demeanor, meaning they will be hostile to a creature even if that creature has neutral [[reputation]] with crabs. Creatures must be at least favored by crabs for chute crabs to be passive by default. | |||
Chute crabs attack in melee with their {{favilink page|Data:Crab claw (chute crab)|plural}}, natural [[cudgel]] weapons that each deal {{Heart}}{{dice tooltip|1d2}} damage.{{XML Ref|object|Chute Crab Claw}} To supplement their claws, chute crabs possess the [[Cudgel Proficiency]], [[Offhand Strikes]], and [[Flurry]] skills. Additionally, chute crabs are swarmers, meaning they gain +1 to their to-hit and [[Penetration (PV)|penetration]] rolls for every other swarmer adjacent to their target. Finally, chute crabs have a [[Quickness]] score of 150, allowing them to perform nearly all actions significantly faster than normal.{{XML Ref|object|Chute Crab}} | |||
Chute crabs possess 2 mutations, [[Enhanced Skeleton]] and [[Kinetic Dampening]], each at mutation level 12;<ref name="Chute Crab"/> however, neither have any function. | |||
If the player is killed by a chute crab, they will earn the [[Achievements#Shoot.|Shoot.]] achievement.{{Code Reference|class=Physics|method=HandleEvent(StatChangeEvent)}} | |||
{{References|2.0.201.88}} | |||
{{Creature Navbox Crabs}} | {{Creature Navbox Crabs}} | ||
{{Faction Navbox}} | {{Faction Navbox}} | ||
[[Category:Crabs]] | [[Category:Crabs]] |
Latest revision as of 14:35, 18 January 2024
Level: 7 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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c |
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ID?
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Chute Crab |
Faction
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crabs (Loved100 Reputation) |
Demeanor
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aggressive |
Gender
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Inventory
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Inventory
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\crab claw1d2 4/1004 x2(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Experience?
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0 XP |
XP Tier
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1 |
Role
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Minion |
Extra info:
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Infobox data from game version 2.0.206.57
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Ageless little eyes on stalks stick out of an elfin shell whose geometry conforms curiously to the shape of chutes and vents, Eater-wrought and after.
A chute crab is a creature belonging to the crabs faction. Chute crabs are produced periodically by scratched vents,[1][2] which are always a feature of 1 of the 4 slimy shafts of Golgotha.[3]
Chute crabs have an aggressive base demeanor, meaning they will be hostile to a creature even if that creature has neutral reputation with crabs. Creatures must be at least favored by crabs for chute crabs to be passive by default.
Chute crabs attack in melee with their \crab claws, natural cudgel weapons that each deal 1d21-2 (Avg: 1.5) damage.[4] To supplement their claws, chute crabs possess the Cudgel Proficiency, Offhand Strikes, and Flurry skills. Additionally, chute crabs are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target. Finally, chute crabs have a Quickness score of 150, allowing them to perform nearly all actions significantly faster than normal.[5]
Chute crabs possess 2 mutations, Enhanced Skeleton and Kinetic Dampening, each at mutation level 12;[5] however, neither have any function.
If the player is killed by a chute crab, they will earn the Shoot. achievement.[6]
References
This information is reliable as of patch 2.0.201.88. |
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