Prone: Difference between revisions
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m (carapace doesn't cause immobilization anymore) |
(infobox updating) |
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{{effect|&Cprone|-6 Agility.\n-5 DV.\n-80 move speed.\nMust spend a turn to stand up.|Prone}} | {{#cargo_store:_table=Effects|DisplayName={{qud text|&CLying on (object)|notxml}} | ||
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. | |PlainName=&CLying on (object) | ||
|Type = 1111000000000000000010000000 | |||
|DontIndex=1}}<!-- | |||
Main body | |||
-->{{effect|&Cprone | |||
|-6 Agility.\n-5 DV.\n-80 move speed.\nMust spend a turn to stand up. | |||
|Prone | |||
|type = 111000000000000000010000000 | |||
| gameversion = 2.0.201.73}} | |||
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that can do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone. | |||
==Ways to go prone== | ==Ways to go prone== |
Revision as of 16:59, 13 March 2021
prone
ID
|
Prone |
---|---|
Effect Type
|
Activity-based, Minor, Negative, Removable |
Infobox data from game version 2.0.201.73
|
prone
-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a bedroll, the creature's effect is renamed to lying on (object). Creatures that can do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
Ways to go prone
Creatures can become prone in several ways:
Causes | Save Type | Difficulty |
---|---|---|
sewage eels tripping them over (as they appear) | Agility | 16 |
Shield Slam | Strength Vs. Attacker's Strength | 20 |
Bilge Sphincter's spewing | Strength/Agility | 17 |
Swipe (defensive stance) | Strength/Agility | 30 |
Moving while under the effects of a rubbergum injector | 35% chance, no save | |
Flattening Fire | none | |
Falling asleep | none | |
Choosing to roll on the ground for firefighting | none |
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
Liquid | Effect on Prone |
---|---|
black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
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