Schemasoft (low-tier): Difference between revisions

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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
 
{{name}} is a lower cost [[head]] exclusive [[cybernetic]] which grants the user access to a variety of schematics depending on the individual implant's catagory. There are 8 different types in total each with their own list of provided item and mod schematics.
 
While the user is given access to the schematics in the [[tinkering]] menu, they will still need the appropriate tinkering skill in order to actually tinker any of the artifacts/items. However, this does not apply to provided [[mods]] allowing for immediate modification upon installation assuming the user has the needed [[bits]]. Generally, the provided schematics will be associated with one or more tiers of the tinkering [[skill]] with higher-tier schemasofts having more extensive selections.
 
In other words, {{name}} would primarily grant blueprints that can be unlocked with the [[tinker I]] skill, and [[schemasoft (mid-tier)]] would include schematics from both tinker I and [[tinker II]] with [[schemasoft (high-tier)]] having schematics from all three tiers of tinker.
==Advantages & Disadvantages==
===Advantages===
*Low cost and relatively easy to obtain from early game cybernetics [[merchant|merchants]]
*Can provide access to the very valuable [[willowy]] and [[slender]] mods at early stage in the game.
*Several provided mods can be otherwise extremely challenging to find normally.
*Potentially offers a huge variety of mk III [[grenades]].
===Disadvantages===
*Requires investment into the tinker skill tree and many bits which may be challenging for some characters.
*Difficult to find a specific schematics category without dedicated searching.
*Destruction upon removal necessitates heavy planning and cosnideration before installation.
===Tips===
*Individual schematics can be learned permanently by using the {{favilink|Psychometry}} [[mutation]] which is temporarily obtainable by either [[cooking]] with{{favilink| sun-dried banana|plural}} or by eating from the {{favilink|clay oven}} in {{favilink|Ezra}}.
==Melee weapon Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|stun rod}}
|-
| {{favilink|nanopneumatic jackhammer}}
|-
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod Schematics
|-
| [[counterweighted]]
|-
| [[electrified]]
|-
| [[flaming]]
|-
| [[freezing]]
|-
| [[masterwork]]
|-
|[[serrated]]
|-
| [[sharp]]
|-
|}
 
</div>
</div>
==Rifile Schematics==
 
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|issachar rifle}}
|-
| {{favilink|musket}}
|-
| {{favilink|pump shotgun}}
|-
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod schematics
|-
| [[drum loaded]]
|-
| [[liquid-cooled]]
|-
| [[scoped]]
|-
|}
 
</div>
</div>
 
==Pistol Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|chrome revolver}}
|-
| {{favilink|semi-automatic pistol}}
|-
|}
 
</div>
</div>
 
==Heavy weapon Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|grenade launcher}}
|-
|}
 
</div>
</div>
 
==Armor Schematics==
 
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|goggles}}
|-
| {{favilink|magnetized boots}}
|-
| {{favilink|mirrorshades}}
|-
| {{favilink|night-vision goggles}}
|-
| {{favilink|spectacles}}
|-
|{{favilink|tread guard}}
|-
|{{favilink|ulnar stimulators}}
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod Schematics
|-
| [[feathered]]
|-
| [[fitted with cleats]]
|-
| [[fitted with filters]]
|-
| [[flexiweaved]]
|-
|[[gesticulating]]
|-
| [[lanterned]]
|-
| [[nav]]
|-
| [[of serene visage]]
|-
| [[terrifying visage]]
|-
| [[padded]]
|-
|}
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod schematics
|-
| [[polarized]]
|-
| [[recycling]]
|-
| [[reinforced]]
|-
| [[scaled]]
|-
| [[six-fingered]]
|-
| [[spiked]]
|-
| [[spring-loaded]]
|-
| [[two-faced]]
|-
| [[visored]]
|-
| [[wooly]]
|}
 
</div>
</div>
 
==Utility Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|wrist fan}}
|-
| {{favilink|ergo chair}}
|-
| {{favilink|rolling chair}}
|-
| {{favilink|scrapasan chair}}
|-
| {{favilink|droid scrambler}}
|-
| {{favilink|tattoo gun}}
|-
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod Schematics
|-
| [[lacquered]]
|-
| [[slender]]
|-
| [[willowy]]
|-
| [[sturdy]]
|-
|}
 
</div>
</div>
 
 
==Tonic Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|blaze injector}}
|-
| {{favilink|empty injector}}
|-
| {{favilink|hulk honey injector}}
|-
| {{favilink|love injector}}
|-
| {{favilink|rubbergum injector}}
|-
| {{favilink|salve injector}}
|-
| {{favilink|shade oil injector}}
|-
| {{favilink|skulk injector}}
|}
 
</div>
</div>
 
==Energy cells and ammo Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|chem cell}}
|-
| {{favilink|combustion cell}}
|-
| {{favilink|fidget cell}}
|-
| {{favilink|lead-acid cell}}
|-
| {{favilink|solar cell}}
|-
| {{favilink|HE missile}}
|-
| {{favilink|lead slug}}
|-
| {{favilink|shotgun shell}}
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod Schematics
|-
| [[high-capacity]]
|-
| [[metered]]
|-
|}
 
</div>
</div>
 
==Grenade Schematics==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematic
|-
| {{favilink|acid gas grenade mk I}}
|-
| {{favilink|acid gas grenade mk II}}
|-
| {{favilink|acid gas grenade mk III}}
|-
| {{favilink|defoliant grenade mk I}}
|-
| {{favilink|defoliant grenade mk II}}
|-
| {{favilink|defoliant grenade mk III}}
|-
| {{favilink|EMP grenade mk I}}
|-
| {{favilink|EMP grenade mk II}}
|-
| {{favilink|EMP grenade mk III}}
|-
| {{favilink|flashbang grenade mk I}}
|-
| {{favilink|flashbang grenade mk II}}
|-
| {{favilink|flashbang grenade mk III}}
|}
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item shcematic
|-
| {{favilink|freeze grenade mk I}}
|-
| {{favilink|freeze grenade mk II}}
|-
| {{favilink|freeze grenade mk III}}
|-
| {{favilink|fungicide grenade mk I}}
|-
| {{favilink|fungicide grenade mk II}}
|-
| {{favilink|fungicide grenade mk III}}
|-
| {{favilink|gravity grenade mk I}}
|-
| {{favilink|high explosive grenade mk I}}
|-
| {{favilink|high explosive grenade mk II}}
|-
| {{favilink|high explosive grenade mk III}}
|-
| {{favilink|normality gas grenade mk I}}
|-
| {{favilink|normality gas grenade mk II}}
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item schematics
|-
| {{favilink|normality gas grenade mk III}}
|-
| {{favilink|phase shift mk I grenade}}
|-
| {{favilink|plasma grenade mk I}}
|-
|{{favilink|poison gas grenade mk I}}
|-
| {{favilink|poison gas grenade mk II}}
|-
| {{favilink|poison gas grenade mk III}}
|-
| {{favilink|resonance grenade mk I}}
|-
| {{favilink|resonance grenade mk II}}
|-
| {{favilink|resonance grenade mk III}}
|-
| {{favilink|sleep gas grenade mk I}}
|-
| {{favilink|sleep gas grenade mk II}}
|-
| {{favilink|sleep gas grenade mk III}}
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Item Schematics
|-
| {{favilink|spring-turret grenade mk I }}
|-
|{{favilink|stasis grenade mk I}}
|-
|{{favilink|stasis grenade mk II}}
|-
|{{favilink|stasis grenade mk III }}
|-
|{{favilink|stun gas grenade mk I}}
|-
|{{favilink|stun gas grenade mk II}}
|-
|{{favilink|stun gas grenade mk III }}
|-
|{{favilink|thermal grenade mk I}}
|-
|{{favilink|thermal grenade mk II}}
|-
|{{favilink|thermal grenade mk III}}
|-
|{{favilink|time dilation grenade mk I}}
|-
|}
 
 
</div>
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
!Mod Schematics
|-
|[[airfoil]]
|}
 
</div>
 
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Revision as of 17:35, 12 May 2025

Schemasoft [low-tier]
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

Schemasoft2

Spawns in

Items

[Implant] - Schemasoft [low-tier]

Encoded on this chip are the schematics for a whole class of low-tier artifacts.

You gain access to every schematic for a single class of artifacts.

Destroyed when uninstalled.
Target body parts: Head
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Head

Destroyed when removed

Yes

Schemasoft [low-tier] is a lower cost head exclusive cybernetic which grants the user access to a variety of schematics depending on the individual implant's catagory. There are 8 different types in total each with their own list of provided item and mod schematics.

While the user is given access to the schematics in the tinkering menu, they will still need the appropriate tinkering skill in order to actually tinker any of the artifacts/items. However, this does not apply to provided mods allowing for immediate modification upon installation assuming the user has the needed bits. Generally, the provided schematics will be associated with one or more tiers of the tinkering skill with higher-tier schemasofts having more extensive selections.

In other words, Schemasoft [low-tier] would primarily grant blueprints that can be unlocked with the tinker I skill, and schemasoft (mid-tier) would include schematics from both tinker I and tinker II with schemasoft (high-tier) having schematics from all three tiers of tinker.

Advantages & Disadvantages

Advantages

  • Low cost and relatively easy to obtain from early game cybernetics merchants
  • Can provide access to the very valuable willowy and slender mods at early stage in the game.
  • Several provided mods can be otherwise extremely challenging to find normally.
  • Potentially offers a huge variety of mk III grenades.

Disadvantages

  • Requires investment into the tinker skill tree and many bits which may be challenging for some characters.
  • Difficult to find a specific schematics category without dedicated searching.
  • Destruction upon removal necessitates heavy planning and cosnideration before installation.

Tips

Melee weapon Schematics

Rifile Schematics

Pistol Schematics

Heavy weapon Schematics

Item Schematics
grenade launcher

Armor Schematics

Utility Schematics

Mod Schematics
lacquered
slender
willowy
sturdy


Tonic Schematics

Energy cells and ammo Schematics

Mod Schematics
high-capacity
metered

Grenade Schematics

Mod Schematics
airfoil