Black jell: Difference between revisions

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(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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A black jell has an 80% chance of spawning {{favilink|1=black ooze}} in all adjacent tiles upon death, with the resulting puddles having 25% chance of spawning a {{favilink|1=sewage eel}} following the standard rules listed on the creature's page.
A {{name}} is a creature belonging to the [[oozes]] faction. It can be found in {{favilink|Golgotha}}.
 
Black jells attack in melee with their {{favilink|oozing pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon that deals {{Heart}}{{dice tooltip|2d2}} damage, and has a {{PV}}[[PV|penetration value]] that depends on the particular black jell's [[Strength]] modifier.<ref><code>ObjectBlueprints.xml</code></ref>
 
When a black jell hits a creature with one of their oozing pseudopods, the creature is forced to make a [[Toughness]] [[save]] of difficulty 25. If they fail, they will be inflicted with the onset stage of either [[ironshank]] or [[glotrot]]. Which disease they contract depends on their current Z-level; if the Z-level is an even number, they will contract ironshank, and if odd, they will contract glotrot.{{Code Reference|class=DiseaseOnHit}}
 
When a black jell dies, it explodes into several pools of {{favilink|black ooze}}. Each tile adjacent to the amoeba, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of {{dice tooltip|1d250+250}} drams. Each pool will also have a 25% chance to contain a [[hidden]] {{favilink|sewage eel}}.{{Code Reference||class=LiquidBurst}}
 
Being an ooze, black jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, black jells cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, black jells bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
 
{{References|2.0.201.70}}
 
{{Creature Navbox|Oozes}}
{{Creature Navbox|Oozes}}

Revision as of 06:56, 22 February 2021

black jell
Black jell.png
Character

j

ID?Use this ID to Wish for black jell

Black Jel

Faction

oozes (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

450 XP

XP Tier

3

Role

Brute


Extra info:
black jell

This animate sac of black ooze rolls along the floor. Through the thin membrane that keeps it from spilling out of itself you spot a shoal of eels swimming about.

Perfect

A black jell is a creature belonging to the oozes faction. It can be found in Golgotha.

Black jells attack in melee with their \oozing pseudopods, of which they possess 4. Each pseudopod is a cudgel weapon that deals ♥2d22-4 (Avg: 3) damage, and has a penetration value that depends on the particular black jell's Strength modifier.[1]

When a black jell hits a creature with one of their oozing pseudopods, the creature is forced to make a Toughness save of difficulty 25. If they fail, they will be inflicted with the onset stage of either ironshank or glotrot. Which disease they contract depends on their current Z-level; if the Z-level is an even number, they will contract ironshank, and if odd, they will contract glotrot.[2]

When a black jell dies, it explodes into several pools of black ooze. Each tile adjacent to the amoeba, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of 1d250+250251-500 (Avg: 375.5) drams. Each pool will also have a 25% chance to contain a hidden sewage eel.[3]

Being an ooze, black jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[4] Additionally, black jells cannot slip on slippery liquids such as slime, or become stuck in sticky liquids such as asphalt. Finally, black jells bleed slime instead of blood, and cannot be knocked prone.[5]

References

This information is reliable as of patch 2.0.201.70.
  1. ObjectBlueprints.xml
  2. XRL.World.Parts.DiseaseOnHit
  3. XRL.World.Parts.LiquidBurst
  4. XRL.World.Parts.MentalShield
  5. XRL.World.Parts.NoKnockdown