Chute crab: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 3 users not shown)
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{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|&amp;ychute crab}}
| title = {{Qud text|chute crab}}
| image = chute crab.png
| image = chute crab.png
| lv = 7
| lv = 7
| hp = 8
| hp = 8
| av = 1
| av = 1
| dv = 1
| dv = 2
| ma = -2
| ma = -2
| marange = -3+1d2
| weight = 201
| featureweightinfo = no
| id = Chute Crab
| id = Chute Crab
| tier = 1
| tier = 1
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yw
| renderstr = c
| renderstr = c
| role = Minion
| role = Minion
| extra = {{Extra info|isswarmer = yes}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | bodytype = Crab}}
| inheritingfrom = BaseCrab
| inheritingfrom = BaseCrab
| quickness = 150
| quickness = 150
Line 28: Line 31:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 0
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| gender = neuter
| gender = neuter
| inventory = {{inventory|Chute Crab Claw|2|no|100}}
| inventory = {{inventory|Chute Crab Claw|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Dual_Wield}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Multiweapon_Fighting}}
| mutations = {{creature mutation|{{MutationID to name|EnhancedSkeleton}}|0|4}} </br>{{creature mutation|{{MutationID to name|KineticDampening}}|0|4}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|4}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|5}}
| desc = With a shell no larger than a human fist, this crab scuttles through a vent curiously suited to the dimensions of =pronouns.possessive= figure. Often accompanied by dozens of =pronouns.possessive= ghastly cousins, the jittering decapod means to devour all living matter =pronouns.subjective= =verb:pass:afterpronoun= over.
| desc = Ageless little eyes on stalks stick out of an elfin shell whose geometry conforms curiously to the shape of chutes and vents, Eater-wrought and after.
| categories = Crabs
| categories = Crabs
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a creature belonging to the [[crabs]] faction. Chute crabs are produced periodically by {{favilink|scratched vents}},{{XML Ref|object|WalltrapCrabs}}{{Code Reference|class=WalltrapCrabs}} which are always a feature of 1 of the 4 {{favilink|slimy shaft|plural}} of {{favilink|Golgotha}}.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=GolgothaChutes}}
Chute crabs have an aggressive base demeanor, meaning they will be hostile to a creature even if that creature has neutral [[reputation]] with crabs. Creatures must be at least favored by crabs for chute crabs to be passive by default.
Chute crabs attack in melee with their {{favilink page|Data:Crab claw (chute crab)|plural}}, natural [[cudgel]] weapons that each deal {{Heart}}{{dice tooltip|1d2}} damage.{{XML Ref|object|Chute Crab Claw}} To supplement their claws, chute crabs possess the [[Cudgel Proficiency]], [[Offhand Strikes]], and [[Flurry]] skills. Additionally, chute crabs are swarmers, meaning they gain +1 to their to-hit and [[Penetration (PV)|penetration]] rolls for every other swarmer adjacent to their target. Finally, chute crabs have a [[Quickness]] score of 150, allowing them to perform nearly all actions significantly faster than normal.{{XML Ref|object|Chute Crab}}
Chute crabs possess 2 mutations, [[Enhanced Skeleton]] and [[Kinetic Dampening]], each at mutation level 12;<ref name="Chute Crab"/> however, neither have any function.
If the player is killed by a chute crab, they will earn the [[Achievements#Shoot.|Shoot.]] achievement.{{Code Reference|class=Physics|method=HandleEvent(StatChangeEvent)}}
{{References|2.0.201.88}}
{{Creature Navbox Crabs}}
{{Creature Navbox Crabs}}
{{Faction Navbox}}
{{Faction Navbox}}
{{No Description}}
[[Category:Crabs]]
[[Category:Crabs]]

Latest revision as of 14:35, 18 January 2024

chute crab
Chute crab.png
Character

c

ID?Use this ID to Wish for chute crab

Chute Crab

Faction

crabs (Loved100 Reputation)

Demeanor

aggressive

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

0 XP

XP Tier

1

Role

Minion


Extra info:
  • Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target.
  • Weighs 201 lbs

Limbs* (Crab): * Excludes limbs granted via mutations
chute crab

Ageless little eyes on stalks stick out of an elfin shell whose geometry conforms curiously to the shape of chutes and vents, Eater-wrought and after.

Perfect

A chute crab is a creature belonging to the crabs faction. Chute crabs are produced periodically by scratched vents,[1][2] which are always a feature of 1 of the 4 slimy shafts of Golgotha.[3]

Chute crabs have an aggressive base demeanor, meaning they will be hostile to a creature even if that creature has neutral reputation with crabs. Creatures must be at least favored by crabs for chute crabs to be passive by default.

Chute crabs attack in melee with their \crab claws, natural cudgel weapons that each deal ♥1d21-2 (Avg: 1.5) damage.[4] To supplement their claws, chute crabs possess the Cudgel Proficiency, Offhand Strikes, and Flurry skills. Additionally, chute crabs are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target. Finally, chute crabs have a Quickness score of 150, allowing them to perform nearly all actions significantly faster than normal.[5]

Chute crabs possess 2 mutations, Enhanced Skeleton and Kinetic Dampening, each at mutation level 12;[5] however, neither have any function.

If the player is killed by a chute crab, they will earn the Shoot. achievement.[6]

References

This information is reliable as of patch 2.0.201.88.
  1. ObjectBlueprints.xml, object name WalltrapCrabs
  2. XRL.World.Parts.WalltrapCrabs
  3. XRL.World.ZoneBuilders.GolgothaChutes
  4. ObjectBlueprints.xml, object name Chute Crab Claw
  5. 5.0 5.1 ObjectBlueprints.xml, object name Chute Crab
  6. XRL.World.Parts.Physics, method HandleEvent(StatChangeEvent)