Crypt sitter: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(Crypt sitter actually acts like an aggressive demeanor robot faction member once alerted. But xml shows its neutral.)
 
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<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} passively refracts light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons.
<!-- END QBE -->The {{Name}} is a high level [[Robots|robot]] most commonly found in the {{Favilink|tomb of the eaters}}, guarding individual crypts. They possess nearly every [[Long Blade]] skill and all [[Dual Wield]] skills, which they will use to deadly effect with their three {{Favilink|chrome stilt|plural}}. For ranged combat, a {{Name}} is equipped with a {{Favilink|rondure of light}}, a powerful laser [[Pistol]] class weapon that fires two undodgeable {{Qud shader|white|Laser columns}} at a time with a 2 turn cool-down. A {{Name}} passively refracts light based attacks, such as the {{Qud text|Lase}} from [[Light Manipulation]] and {{Qud shader|B|Laser beams}} from laser based weapons.


A {{Name}} is neutral to creatures as long as they do not attack them first or attempt to damage or open the {{Favilink|reliquary}} they guard. Once alerted, they will pursue the thief as long as they do not move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary.
A {{Name}} is neutral to all creatures while unalert. Attacking them or attempting to damage or open the {{Favilink|reliquary}} they guard will alert them with a message of "{{Qud shader|R|The crypt sitter stirs.}}" Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the {{Name}} passes beyond this point, they will become neutral again with a message of "{{Qud shader|G|The crypt sitter sleeps.}}" and return to guarding their assigned reliquary.


{{Robots Navbox}}
{{Robots Navbox}}

Latest revision as of 20:09, 1 April 2024

crypt sitter
Crypt sitter.png
Character

7

ID?Use this ID to Wish for crypt sitter

Crypt Sitter

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

775 XP

XP Tier

6

Role

Brute


Extra info:

Limbs* (TripedalRobot): * Excludes limbs granted via mutations
crypt sitter

A monstrous, unlidded eye is perched on three spider-thin legs. Its lens is a lune of hot tetraxenonoglass, its iris a supernova of gallium circuitry. All the honey-thick light that pours through the void of its pupil is pumped up the arterial turnpike, drank by the optic nerve, and dripped like dye into the grayscale field of its dreaming brain.

Perfect

The crypt sitter is a high level robot most commonly found in the Tomb of the Eaters, guarding individual crypts. They possess nearly every Long Blade skill and all Dual Wield skills, which they will use to deadly effect with their three \chrome stilts. For ranged combat, a crypt sitter is equipped with a )rondure of light, a powerful laser Pistol class weapon that fires two undodgeable Laser columns at a time with a 2 turn cool-down. A crypt sitter passively refracts light based attacks, such as the Lase from Light Manipulation and Laser beams from laser based weapons.

A crypt sitter is neutral to all creatures while unalert. Attacking them or attempting to damage or open the reliquary they guard will alert them with a message of "The crypt sitter stirs." Once alerted, they will act like an aggressive demeanor robot faction member until they move beyond a 10 tile radius of their post. If the crypt sitter passes beyond this point, they will become neutral again with a message of "The crypt sitter sleeps." and return to guarding their assigned reliquary.