Humor: Difference between revisions

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(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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A {{name}} is a creature belonging to the [[oozes]] faction. It is a tier 4<ref><code>PopulationTables</code></ref> creature and can be found underground, as well as in {{favilink|Golgotha}}, {{favilink|Bethesda Susa}} and the {{favilink|Asphalt Mines}}.<ref><code>EncounterTables</code></ref>
Humors are unique in that they can be encountered in one of 4 "forms", with each form granting it various traits and abilities. When a humor spawns, it will randomly be assigned one of the 4 forms, each with an equal chance of being chosen, and will retain that form permanently.{{Code Reference|class=ElementalJelly|method=FireEvent|name=FireEvent}}
Humors attack in melee with their {{favilink|giant pseudopod|plural}}, of which they possess 4. Each pseudopod is a [[cudgel]] weapon with a to-hit bonus of +4 and a [[PV|penetration value]] of {{PV}}8. Ease pseudopod has a base damage value of {{Heart}}0, but will deal {{Heart}}{{dice tooltip|1d8+12}} elemental damage, the type of which is determined by its form.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
Being oozes, humors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, humors cannot slip on slippery liquids such as {{favilink|slime}}, or become stuck in sticky liquids such as {{favilink|asphalt}}. Finally, humors bleed slime instead of {{favilink|blood}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}}
== Forms ==
There are 4 forms humors can take: "fire", "ice", "acid", and "shocking".
=== Fire ===
When in fire form, a humor's colors will alternate between {{qud text|&rred}}, {{qud text|&Rbright red}}, and {{qud text|&Wyellow}}.{{Code Reference|class=Render|name=Render}} Its [[heat resistance]] will be set to 50,{{Code Reference|class=ElementalJelly|method=NewForm|name=NewForm}} and its pseudopods will become {{qud text|&Rflaming pseudopods}}, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|1d20+50}}° T, up to a maximum of 400° T.{{Code Reference|class=ElementalJelly|method=SetupPod|name=SetupPod}}{{Code Reference|class=TemperatureOnHit|name=Temp}}
When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.<ref name="FireEvent"/>
=== Ice ===
When in ice form, a humor's colors will alternate between {{qud text|&ccyan}}, {{qud text|&Cbright cyan}}, and {{qud text|&Ywhite}}.<ref name="Render"/> Its [[cold resistance]] will be set to 50,<ref name="NewForm"/> and its pseudopods will become {{qud text|&Choary pseudopods}}, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced [[temperature]] change of {{dice tooltip|-1d20-20}}° T.<ref name="SetupPod"/><ref name="Temp"/>
When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.<ref name="FireEvent"/>
=== Acid ===
When in acid form, a humor's colors will alternate between {{qud text|&ggreen}}, {{qud text|&Gbright green}}, and {{qud text|&Kblack}}.<ref name="Render"/> Its [[acid resistance]] will be set to 100,<ref name="NewForm"/> making it immune to acid damage, and its pseudopods will become {{qud text|&Gacidic pseudopods}}, dealing acid damage.<ref name="SetupPod"/>
Whenever a humor in acid form enters a tile, it will create a pool of {{favilink|acid}} in the tile with a volume of {{dice tooltip|10d10}} drams.<ref name="Object"/> This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.<ref name="FireEvent"/>
When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of {{dice tooltip|10d10}} drams.<ref name="FireEvent"/>
=== Shocking ===
When in shocking form, a humor's colors will alternate between {{qud text|&Wyellow}} and {{qud text|&Ywhite}}.<ref name="Render"/> Its [[electric resistance]] will be set to 50, and its [[movement speed]] will be increased by 5.<ref name="NewForm"/> Its pseudopods will become {{qud text|&Wsparking pseudopods}}, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals {{Heart}}{{dice tooltip|1d6}} and has the ability to arc to creatures adjacent to the target.<ref name="SetupPod"/>{{Code Reference|class=DischargeOnHit|name=Discharge}}
When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal {{Heart}}{{dice tooltip|1d20}} electric damage each and, if they strike a creature, can arc to other adjacent creatures.<ref name="FireEvent"/>
== Trivia ==
* The humor's name and its 4 forms may be a reference to [https://en.wikipedia.org/wiki/Humorism humorism,] a theory of medicine that centered around the 4 "humors" and their associated temperaments.
{{References|2.0.201.70}}
{{Creature Navbox|Oozes}}
{{Creature Navbox|Oozes}}
{{No Description}}


[[Category:Oozes]]
[[Category:Oozes]]

Revision as of 09:20, 23 February 2021

humor
Humor.png
Character

J

ID?Use this ID to Wish for humor

Humor

Faction

oozes (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

425 XP

XP Tier

3

Role

Brute


Extra info:
  • Cannot be knocked prone
  • Weighs 200 lbs
humor

Humors are the eroded bits of the earth: dust flaked off a million-year-old wall of shale, runoff brine dripped through a hairline crack of chrome, dew clung to the lips of a pipe after it's belched its septic vapor. Under the right conditions, at time scales inscrutable to kith and kin, the bits are heaped together by the geometry of entropy and remorphed into the prime material anew.

Perfect

A humor is a creature belonging to the oozes faction. It is a tier 4[1] creature and can be found underground, as well as in Golgotha, Bethesda Susa and the Asphalt Mines.[2]

Humors are unique in that they can be encountered in one of 4 "forms", with each form granting it various traits and abilities. When a humor spawns, it will randomly be assigned one of the 4 forms, each with an equal chance of being chosen, and will retain that form permanently.[3]

Humors attack in melee with their \giant pseudopods, of which they possess 4. Each pseudopod is a cudgel weapon with a to-hit bonus of +4 and a penetration value of 8. Ease pseudopod has a base damage value of ♥0, but will deal ♥1d8+1213-20 (Avg: 16.5) elemental damage, the type of which is determined by its form.[4]

Being oozes, humors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[5] Additionally, humors cannot slip on slippery liquids such as slime, or become stuck in sticky liquids such as asphalt. Finally, humors bleed slime instead of blood, and cannot be knocked prone.[6]

Forms

There are 4 forms humors can take: "fire", "ice", "acid", and "shocking".

Fire

When in fire form, a humor's colors will alternate between red, bright red, and yellow.[7] Its heat resistance will be set to 50,[8] and its pseudopods will become flaming pseudopods, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced temperature change of 1d20+5051-70 (Avg: 60.5)° T, up to a maximum of 400° T.[9][10]

When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.[3]

Ice

When in ice form, a humor's colors will alternate between cyan, bright cyan, and white.[7] Its cold resistance will be set to 50,[8] and its pseudopods will become hoary pseudopods, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced temperature change of -1d20-20Lua error: Module:Dice:349: I couldn't understand this as part of an expression: -1d20-20.° T.[9][10]

When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.[3]

Acid

When in acid form, a humor's colors will alternate between green, bright green, and black.[7] Its acid resistance will be set to 100,[8] making it immune to acid damage, and its pseudopods will become acidic pseudopods, dealing acid damage.[9]

Whenever a humor in acid form enters a tile, it will create a pool of acid in the tile with a volume of 10d1010-100 (Avg: 55) drams.[4] This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.[3]

When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of 10d1010-100 (Avg: 55) drams.[3]

Shocking

When in shocking form, a humor's colors will alternate between yellow and white.[7] Its electric resistance will be set to 50, and its movement speed will be increased by 5.[8] Its pseudopods will become sparking pseudopods, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals ♥1d61-6 (Avg: 3.5) and has the ability to arc to creatures adjacent to the target.[9][11]

When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal ♥1d201-20 (Avg: 10.5) electric damage each and, if they strike a creature, can arc to other adjacent creatures.[3]

Trivia

  • The humor's name and its 4 forms may be a reference to humorism, a theory of medicine that centered around the 4 "humors" and their associated temperaments.

References

This information is reliable as of patch 2.0.201.70.
  1. PopulationTables
  2. EncounterTables
  3. 3.0 3.1 3.2 3.3 3.4 3.5 XRL.World.Parts.ElementalJelly, method FireEvent
  4. 4.0 4.1 ObjectBlueprints.xml
  5. XRL.World.Parts.MentalShield
  6. XRL.World.Parts.NoKnockdown
  7. 7.0 7.1 7.2 7.3 XRL.World.Parts.Render
  8. 8.0 8.1 8.2 8.3 XRL.World.Parts.ElementalJelly, method NewForm
  9. 9.0 9.1 9.2 9.3 XRL.World.Parts.ElementalJelly, method SetupPod
  10. 10.0 10.1 XRL.World.Parts.TemperatureOnHit
  11. XRL.World.Parts.DischargeOnHit