Prone: Difference between revisions
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==Forced Prone== | ==Forced Prone== | ||
Creatures can be forced prone by | Creatures can be forced prone by several causes: | ||
{| class = "wikitable" | {| class = "wikitable" | ||
! | ! Causes | ||
! | ! [[Save]] Type | ||
! Difficulty | |||
|- | |||
| {{favilink|sewage eel|plural}} tripping them over (as they appear) | |||
| Agility | |||
| 16 | |||
|- | |||
| [[Shield Slam]] | |||
| Strength Vs. Attacker's Strength | |||
| 20 | |||
|- | |- | ||
| [[Bilge Sphincter]]'s spewing | |||
| [[ | | Strength/Agility | ||
| 17 | |||
|- | |- | ||
| | | Falling [[asleep]] | ||
| no save | |||
| | |||
|- | |- | ||
| | | Falling out of the sky when [[flying]] | ||
| variable | |||
| variable | |||
|} | |} | ||
Falling prone in harmful liquids can inflict multiple possible effects on the victim. | |||
{{Prone liquid table}} | |||
{{Effect Navbox}} | {{Effect Navbox}} |
Revision as of 19:06, 11 August 2020
prone
ID
|
Prone |
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prone
-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. If this is on an object that can be laid on, such as a bedroll, the effect is renamed to lying on (object).
Forced Prone
Creatures can be forced prone by several causes:
Causes | Save Type | Difficulty |
---|---|---|
sewage eels tripping them over (as they appear) | Agility | 16 |
Shield Slam | Strength Vs. Attacker's Strength | 20 |
Bilge Sphincter's spewing | Strength/Agility | 17 |
Falling asleep | no save | |
Falling out of the sky when flying | variable | variable |
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
Liquid | Effect on Prone |
---|---|
black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
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