Prone: Difference between revisions
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(mention carapace) |
(no save falling from sky) |
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| Falling [[asleep]] | | Falling [[asleep]] | ||
| | | none | ||
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|- | |- | ||
| Falling out of the sky when [[flying]] | | Falling out of the sky when [[flying]] | ||
| | | none | ||
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|} | |} | ||
Revision as of 14:32, 12 August 2020
prone
ID
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Prone |
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prone
-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the Carapace mutation have a mutation level-based chance of being Immobilized instead of prone. If prone on an object that can be laid on, such as a bedroll, the creature's effect is renamed to lying on (object).
Forced Prone
Creatures can be forced prone by several causes:
Causes | Save Type | Difficulty |
---|---|---|
sewage eels tripping them over (as they appear) | Agility | 16 |
Shield Slam | Strength Vs. Attacker's Strength | 20 |
Bilge Sphincter's spewing | Strength/Agility | 17 |
Falling asleep | none | |
Falling out of the sky when flying | none |
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
Liquid | Effect on Prone |
---|---|
black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
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