Prone

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Revision as of 19:10, 11 August 2020 by Teamtoto (talk | contribs) (mention carapace)
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prone
ID

Prone

prone

-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.

If a creature is knocked prone, they require one turn to stand back up again. Creatures who have the Carapace mutation have a mutation level-based chance of being Immobilized instead of prone. If prone on an object that can be laid on, such as a bedroll, the creature's effect is renamed to lying on (object).

Forced Prone

Creatures can be forced prone by several causes:

Causes Save Type Difficulty
sewage eels tripping them over (as they appear) Agility 16
Shield Slam Strength Vs. Attacker's Strength 20
Bilge Sphincter's spewing Strength/Agility 17
Falling asleep no save
Falling out of the sky when flying variable variable

Falling prone in harmful liquids can inflict multiple possible effects on the victim.

Liquid Effect on Prone
black ooze ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels)
brown sludge attempt to rust 3 metal items equipped or in the inventory with a 75% chance
green goo inflicts level 10 poisoned with ♥ 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails