Callings

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This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting skills, and starting equipment and items.

Apostle
+2 Ego
In Inventory:
Arconaut
In Inventory:
Starts with random junk and artifacts
Greybeard
+100 reputation with bears
Gunslinger
+200 reputation with mysterious strangers
skills

Marauder
In Inventory:
Pilgrim
Equipped:
In Inventory:
Nomad
+200 reputation with the Issachari tribe
Starts with a recycling suit
Tinker
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Water Merchant
+2 Ego
+200 reputation with water barons
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+100 reputation with the villagers of Joppa
In Inventory:
Starts with random cooking ingredients

References

  1. This perk is not fully implemented.