Twinning lamprey: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
(add a description) |
||
Line 37: | Line 37: | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed copy of itself unless both copies are killed in the same turn. | |||
== Weaknesses == | |||
* [[Normality gas]] and other reality-stabilization effects will prevent a {{name}} from respawning its clone. | |||
* Action prevention effects, such as [[frozen]], [[stunned]], or [[asleep]], will temporarily prevent a {{name}} from respawning its clone. | |||
== Strategies == | |||
{{Opinion}} | |||
* Attacks that can hit and kill both lampreys simultaneously are preferred, such as using [[:Category:Grenades|grenades]], piercing/spraying missile weapons like the {{favilink|eigenrifle}} or {{favilink|flamethrower}}, or area damage effects like [[Freezing Ray]]/[[Flaming Ray]]. | |||
* If you're having trouble killing both at once, try weakening each lampreys before attempting to kill them both in the same turn. | |||
* To improve the changes of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking. | |||
* If you have very high [[quickness]] you may be able to attack each {{name}} separately and still destroy them before their end-of-turn respawn. | |||
{{Creature Navbox Fish}} | {{Creature Navbox Fish}} | ||
{{Faction Navbox}} | {{Faction Navbox}} | ||
[[Category:Worms]] | [[Category:Worms]] |
Revision as of 17:49, 26 October 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
twinning lamprey
Level: 18 | |
| |
Acid Res: 10 Elec Res: 10 Cold Res: 35 Heat Res: 10 | |
Character
|
α |
---|---|
ID?
|
Twinning Lamprey |
Faction
|
fish (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Tier
|
3 |
Inventory
|
|
| |
Inventory
| |
\psychic bite1d8 4/1004 x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Role
|
Controller |
Extra info:
|
twinning lamprey
A roiling mass of psychically innervated tissue, a twinning lamprey is never for want of company.
The twinning lamprey is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed copy of itself unless both copies are killed in the same turn.
Weaknesses
- Normality gas and other reality-stabilization effects will prevent a twinning lamprey from respawning its clone.
- Action prevention effects, such as frozen, stunned, or asleep, will temporarily prevent a twinning lamprey from respawning its clone.
Strategies
This section is opinion-based. Your mileage may vary.
- Attacks that can hit and kill both lampreys simultaneously are preferred, such as using grenades, piercing/spraying missile weapons like the eigenrifle or flamethrower, or area damage effects like Freezing Ray/Flaming Ray.
- If you're having trouble killing both at once, try weakening each lampreys before attempting to kill them both in the same turn.
- To improve the changes of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
- If you have very high quickness you may be able to attack each twinning lamprey separately and still destroy them before their end-of-turn respawn.
|