Blue jell: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|{{Qud shader|C|{{(}}blue jell{{)}}}}}} | | title = {{Qud text|{{Qud shader|C|{{(}}blue jell{{)}}}}}} | ||
Line 8: | Line 7: | ||
| av = 3 | | av = 3 | ||
| dv = 1 | | dv = 1 | ||
| weight = | | ma = -4 | ||
| marange = -4 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| lightradius = 6 | | lightradius = 6 | ||
Line 14: | Line 15: | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cw | |||
| renderstr = j | | renderstr = j | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | liquidburst = {{ID to name|ConvalessencePuddle}} | noprone = yes | hasmentalshield = yes | bodytype = Ooze}} | ||
| inheritingfrom = BaseOoze | | inheritingfrom = BaseOoze | ||
| quickness = 100 | | quickness = 100 | ||
Line 30: | Line 32: | ||
| cold = 60 | | cold = 60 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 450 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}}</br>{{creature faction|{{FactionID to name|Oozes}}|25}} | | faction = {{creature faction|{{FactionID to name|Prey}}|100}}</br>{{creature faction|{{FactionID to name|Oozes}}|25}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|Luminous Pseudopod|1|no|100}} | | inventory = {{inventory|Luminous Pseudopod|1|no|100|no}} | ||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|8|0}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|8|0}} | ||
| desc = | | desc = A greasy sac of luminous broth gyres over the floor in spiral-step and lights a helical path. | ||
| categories = Oozes | | categories = Oozes | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name | A {{name}} is a creature belonging to the [[oozes]] and [[grazing hedonists]] factions. It can primarily be found in {{favilink|Bethesda Susa}}. | ||
Due to its affiliation with grazing hedonists, blue jells will not be hostile to the player initially, unlike most other oozes. If provoked, blue jells will attack in melee with their {{favilink|luminous pseudopod}}, a [[cudgel]] weapon that deals {{Heart}}{{dice tooltip|2d2}} damage, and has a {{PV}}[[PV|penetration value]] that depends on the particular blue jell's [[Strength]] modifier. Blue jells also possess 3 other "pseudopods", which are equivalent to bare {{favilink|fist|plural}}.<ref name="Object"><code>ObjectBlueprints.xml</code></ref> | |||
Blue jells naturally and constantly emit light in a circular area around themselves. This area has a radius of 6 tiles in every direction.{{Code Reference||class=LightSource}} | |||
When a blue jell dies, it explodes into several pools of {{favilink|convalessence}}. Each tile adjacent to the blue jell, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of 500 drams.{{Code Reference||class=LiquidBurst}} | |||
Being oozes, blue jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as [[Sunder Mind]].{{Code Reference|class=MentalShield}} Additionally, blue jells cannot slip on slippery liquids such as {{favilink|slime}}, cannot become stuck in sticky liquids such as {{favilink|asphalt}}, and cannot be knocked [[prone]].{{Code Reference|class=NoKnockdown}} Unique among oozes, blue jells bleed convalessence instead of slime.<ref name="Object"/> | |||
==Tips== | ==Tips== | ||
{{opinion}} | {{opinion}} | ||
* Because of their neutral demeanor, they can be mostly left alone. However, if healing is needed in a pinch, one can be killed for free convalessence. | * Because of their neutral demeanor, they can be mostly left alone. However, if healing is needed in a pinch, one can be killed for free convalessence. | ||
{{References|2.0.201.70}} | |||
{{Creature Navbox|Grazing hedonists}} | {{Creature Navbox|Grazing hedonists}} | ||
{{Creature Navbox|Oozes}} | {{Creature Navbox|Oozes}} |
Latest revision as of 14:37, 18 January 2024
Level: 18 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 60 Heat Res: 0 | |
Character
|
j |
---|---|
ID?
|
Blue Jel |
Faction
|
grazing hedonists (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Light Radius?
|
6 |
Inventory
|
|
| |
Inventory
| |
\luminous pseudopod2d2 4/10003 x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
450 XP |
XP Tier
|
3 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A greasy sac of luminous broth gyres over the floor in spiral-step and lights a helical path.
A blue jell is a creature belonging to the oozes and grazing hedonists factions. It can primarily be found in Bethesda Susa.
Due to its affiliation with grazing hedonists, blue jells will not be hostile to the player initially, unlike most other oozes. If provoked, blue jells will attack in melee with their \luminous pseudopod, a cudgel weapon that deals 2d22-4 (Avg: 3) damage, and has a penetration value that depends on the particular blue jell's Strength modifier. Blue jells also possess 3 other "pseudopods", which are equivalent to bare \fists.[1]
Blue jells naturally and constantly emit light in a circular area around themselves. This area has a radius of 6 tiles in every direction.[2]
When a blue jell dies, it explodes into several pools of convalessence. Each tile adjacent to the blue jell, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of 500 drams.[3]
Being oozes, blue jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[4] Additionally, blue jells cannot slip on slippery liquids such as slime, cannot become stuck in sticky liquids such as asphalt, and cannot be knocked prone.[5] Unique among oozes, blue jells bleed convalessence instead of slime.[1]
Tips
- Because of their neutral demeanor, they can be mostly left alone. However, if healing is needed in a pinch, one can be killed for free convalessence.
References
This information is reliable as of patch 2.0.201.70. |
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