Presets: Difference between revisions
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{{Qud text|&c∙}} Effective crowd control and map vision | {{Qud text|&c∙}} Effective crowd control and map vision | ||
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build | {{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build | ||
== Watervine Farmer == | |||
{{Subtype infocard | |||
| name = Firefrond | |||
| image = subtype watervine farmer.png | |||
| footnote = | |||
| strength = 18 | |||
| agility = 18 | |||
| toughness = 20 | |||
| intelligence = 17 | |||
| willpower = 17 | |||
| ego = 16 | |||
| skills = Cooking and Gathering</br> | |||
--Harvestry</br> | |||
Axe</br> | |||
Wilderness Lore: Marshes | |||
| equipped = | |||
1 {{favilink|iron vinereaper}}</br> | |||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink id|Ghostly Flames}} | |||
| inventory = | |||
9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
8-10 {{favilink|vinewafer sheaf|plural}}</br> | |||
2-5 things from [[Data:Ingredients|Ingredients]]</br> | |||
1 {{favilink|farmer's token}}</br> | |||
1 cookbook</br> | |||
6-8 {{favilink|witchwood bark|plural}} | |||
| footnote = Starting Mutations: {{favilink|unstable genome}}, {{favilink|flaming ray}}, {{favilink|photosynthetic skin}}, {{favilink|burgeoning}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee fighter and mental caster | |||
{{Qud text|&c∙}} Ability to set enemies on fire | |||
{{Qud text|&c∙}} Causes harvestable plants to grow nearby | |||
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build |
Revision as of 07:55, 10 May 2022
Mutated Humans
Marauder
Marsh Taur
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
skills
Equipped:
In Inventory:
- 1 pocketed vest
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build
Watervine Farmer
Firefrond
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 vinewafer sheafs
- 2-5 things from Ingredients
- 1 farmer's token
- 1 cookbook
- 6-8 witchwood barks
∙ Hybrid melee fighter and mental caster ∙ Ability to set enemies on fire ∙ Causes harvestable plants to grow nearby ∙ Challenging survivable starting build