Madpole: Difference between revisions
imported>Trashmonks |
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[[Category:Fish]] | [[Category:Fish]] | ||
{{name|plural}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than +250 reputation for them to not attack. | {{name|plural}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than +250 reputation for them to not attack. | ||
On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} and additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible. | |||
If they become covered in {{favilink|blood}} or enter a cell that contains {{favilink|blood}}, the {{name}} will go [[Berserk (effect)|berserk]] for 10 turns. <ref><code>XRL.World.Parts.Madpole</code></ref> | |||
{{qud quote notxml|&RThe madpole is frenzied by the scent of blood!}} | {{qud quote notxml|&RThe madpole is frenzied by the scent of blood!}} | ||
This will give them a 100% chance to [[dismember]] with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature. | |||
==Tips== | |||
{{opinion}} | |||
* After clearing {{favilink|golgotha}} and receiving the {{favilink|scoped masterwork carbine}}, madpoles can be easily killed from a distance. Due to their high level, they become a good source of [[experience]] in the mid to late game. | |||
==References== | |||
<references/> | |||
{{Creature Navbox Fish}} | |||
{{Faction Navbox}} |
Revision as of 15:46, 8 September 2019
Level: 27 | |
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Acid Res: 0 Elec Res: -25 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Madpole |
Faction
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fish (Loved100 Reputation) |
Demeanor
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aggressive |
Gender
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Inventory
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Inventory
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jaws(favilink error!) x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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madpole corpse(favilink error!) (100%) |
Role
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Minion |
Spawns in
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The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
madpoles are fish that live in the rivers throughout Qud. They specialize in dismembering enemies and have an aggressive base demeanor, meaning that a creature must have greater than +250 reputation for them to not attack.
On every attack by a madpole, the defending creature must make a Agility save of difficulty 15. If this fails, the creature will be latched onto by the madpole for 3d43-12 (Avg: 7.5) turns, giving the madpole and additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully save with strength, difficulty 15 in order to break free from their jaws.[1] In combination of berserk, this makes dismembering two limbs in one turn possible.
If they become covered in blood or enter a cell that contains blood, the madpole will go berserk for 10 turns. [2]
The madpole is frenzied by the scent of blood! |
This will give them a 100% chance to dismember with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.
Tips
- After clearing Golgotha and receiving the ♂ scoped masterwork carbine, madpoles can be easily killed from a distance. Due to their high level, they become a good source of experience in the mid to late game.
References
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