Castes
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This information is reliable as of patch 2.0.203.19. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.203.19. If this is no longer the current patch, you can help by updating it.
Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.
Players who begin the game as a mutant will instead have a choice of calling.
There are 12 castes available. Each of those castes is associated with one of the following three arcologies:
- The Toxic Arboreta of Ekuemekiyye, the Holy City: Castes from this arcology have extra resistance to bleeding effects and may choose
nocturnal apex as their unique starting cybernetic.
- The Ice-Sheathed Arcology of Ibul: Castes from this arcology have exceptional cold resistance and may choose
cherubic visage as their unique starting cybernetic.
- The Crustal Mortars of Yawningmoon: Castes from this arcology have exceptional heat resistance effects and may choose
air current microsensor as their unique starting cybernetic.
List of Castes
This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The Toxic Arboreta of Ekuemekiyye, the Holy City |
Horticulturist
+3 Intelligence
+2 to saves vs. bleeding
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3 half full
waterskins of fresh water
- 3-4
Ekuemekiyyen greens
- 30-50
wooden arrows
- 1d3+12-4 (Avg: 3)
defoliant grenade mk I
- 1-3
salve injectors
- 2-6 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4
witchwood bark
Can select
nocturnal apex as their starting cybernetic
![](/images/thumb/8/88/Nocturnal_apex.png/16px-Nocturnal_apex.png)
Priest of All Suns
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3 half full
waterskins of fresh water
- 3-4
Ekuemekiyyen greens
- 3d63-18 (Avg: 10.5)
bandages
- 30-50
wooden arrows
- 2-4
salve injectors
- 2-5 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4
witchwood bark
Can select
nocturnal apex as their starting cybernetic
![](/images/thumb/8/88/Nocturnal_apex.png/16px-Nocturnal_apex.png)
Priest of All Moons
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 1
steel butcher knife
- 3
waterskins with 32 drams
- 3-4
Ekuemekiyyen greens
- 30-50
wooden arrows
- 2-4
salve injectors
- 2-5 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4
witchwood bark
Can select
nocturnal apex as their starting cybernetic
![](/images/thumb/8/88/Nocturnal_apex.png/16px-Nocturnal_apex.png)
Syzygyrior
Equipped:
- 2 things from Melee Weapons 2
- 1
vine-weave tunic
- 1
panther's cloak
- 1
sun and moon mask
- 1
sandals
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 1
waterskin with 32 drams of fresh water
- 3-4
Ekuemekiyyen greens
- 1-3
salve injectors
- 2-5 things from Injectors
- 0-2 thing from Artifact 1
- 0-1 things from Artifact 2
- 3-4
witchwood bark
Can select
nocturnal apex as their starting cybernetic
![](/images/thumb/8/88/Nocturnal_apex.png/16px-Nocturnal_apex.png)
The Ice-Sheathed Arcology of Ibul |
Artifex
+3 Intelligence
+15 cold resistance
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3
waterskins with 32 drams each
- 2-3
food cubes
- 1
basic toolkit
- 1-3
salve injectors
- 2-4 things from Injectors
- 1-3 things from Trinkets 1
- 1-4 things from Junk 1
- 6-12 things from Scrap 1
- 2-4 things from Cells
- 1-2 things from Artifact 2
- 0-2 things from Artifact 3
- 3-4
witchwood bark
Can select
cherubic visage as their starting cybernetic
![](/images/thumb/3/38/Cherubic_visage.png/16px-Cherubic_visage.png)
Consul
+3 Ego
+15 cold resistance
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 4 half full
waterskins of fresh water
- 1
waterskin with 2d6+13-13 (Avg: 8) drams of
wine
- 2-3
food cubes
- 1
basic toolkit
- 1-3
salve injectors
- 2-4 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 1-2 things from Artifact 3
- 3-4
witchwood bark
Can select
cherubic visage as their starting cybernetic
![](/images/thumb/3/38/Cherubic_visage.png/16px-Cherubic_visage.png)
Praetorian
skills
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3 half full
waterskins of fresh water
- 2-3
food cubes
- 20-33
lead slugs
- 2-3
salve injectors
- 1-3 things from Injectors
- 1 thing from Cells
- 0-2 thing from Artifact 2
- 3-4
witchwood bark
Can select
cherubic visage as their starting cybernetic
![](/images/thumb/3/38/Cherubic_visage.png/16px-Cherubic_visage.png)
Eunuch
skills
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 1 half full
waterskin of fresh water
- 2-3
crusty loafs
- 30-50
lead slugs
- 1-3
salve injectors
- 2-4 things from Injectors
- 1 thing from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4
witchwood bark
Can select
cherubic visage as their starting cybernetic
![](/images/thumb/3/38/Cherubic_visage.png/16px-Cherubic_visage.png)
The Crustal Mortars of Yawningmoon |
Child of the Hearth
+3 Strength
+15 heat resistance
skills
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 2 half full
waterskins of fresh water
- 3-4
smoldered mushrooms
- 4-8 things from Injectors
- 0-2 things from Cells
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 3-4
witchwood bark
Can select
air current microsensor as their starting cybernetic
![](/images/thumb/0/0b/Air_current_microsensor.png/16px-Air_current_microsensor.png)
Child of the Wheel
skills
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3 half full
waterskins of fresh water
- 3-4
smoldered mushrooms
- 4-8 things from Injectors
- 1-2 things from Cells
- 0-2 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 3-4
witchwood bark
Can select
air current microsensor as their starting cybernetic
![](/images/thumb/0/0b/Air_current_microsensor.png/16px-Air_current_microsensor.png)
Child of the Deep
+3 Toughness
+15 heat resistance
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3 half full
waterskins of fresh water
- 3-4
smoldered mushrooms
- 4-8 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4
witchwood bark
Can select
air current microsensor as their starting cybernetic
![](/images/thumb/0/0b/Air_current_microsensor.png/16px-Air_current_microsensor.png)
Fuming God-Child
+4 Willpower
+15 heat resistance
Equipped:
In Inventory:
- 9-15
torches
- 2 empty
waterskins
- 3 half full
waterskins of fresh water
- 3-4
smoldered mushrooms
- 4-8 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4
witchwood bark
Can select
air current microsensor as their starting cybernetic
![](/images/thumb/0/0b/Air_current_microsensor.png/16px-Air_current_microsensor.png)
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