Callings: Difference between revisions
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imported>Lemonlich (Big new page for callings in the same format as arcologies) |
(Gunslinger Inventory not accurate. Spawns with two chrome revolvers and not two Isachaar rifles) |
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{{ | {{As Of Patch|2.0.203.33}} | ||
Callings are | Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]]. | ||
=List of Callings= | |||
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[skills]], and starting equipment and items. | |||
[[ | |||
{{Subtype infocard | |||
| | | name = Apostle | ||
| | | image = subtype apostle.png | ||
|- | | ego = +2 | ||
| | | skills = Customs and Folklore</br> | ||
| +2 | Intimidate</br> | ||
| | Proselytize | ||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|witchwood wreath}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
[[ | {{Subtype infocard | ||
| name = Arconaut | |||
| image = subtype arconaut.png | |||
| footnote = Starts with random junk and artifacts | |||
| agility = +2 | |||
| skills = Short Blade</br> | |||
Tinkering</br> | |||
--Scavenger</br> | |||
Acrobatics</br> | |||
--Spry | |||
| equipped = 2 {{favilink|bronze dagger|plural}}</br> | |||
1 {{favilink|short bow}}</br> | |||
1 {{favilink|pocketed vest}}</br> | |||
1 {{favilink|vinewood sap mask}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
2-3 {{favilink|canned have-it-all|plural}}</br> | |||
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
[[ | {{Subtype infocard | ||
| name = Greybeard | |||
| image = subtype greybeard.png | |||
| bonusnote = +100 reputation with [[bears]] | |||
| strength = -1 | |||
| willpower = +3 | |||
| skills = Cudgel</br> | |||
Berate</br> | |||
Calloused | |||
| equipped = 1 {{favilink|walking stick}}</br> | |||
1 {{favilink|short bow}}</br> | |||
1 {{favilink|furs}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
8-10 {{favilink|bear jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
[[ | {{Subtype infocard | ||
| name = Gunslinger | |||
| image = subtype gunslinger.png | |||
| bonusnote = +200 reputation with [[mysterious strangers]] | |||
| agility = +2 | |||
| skills = Pistol</br> | |||
--Steady Hand</br> | |||
--Akimbo | |||
| equipped = 2 {{favilink|Chrome revolver|plural}}</br> | |||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink|wide-brimmed hat}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
225-275 {{favilink|lead slug|plural}}</br> | |||
3-4 {{favilink|beetle jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| | | name = Marauder | ||
| | | image = subtype marauder.png | ||
|- | | strength = +2 | ||
| | | skills = Axe</br> | ||
| | --Dismember</br> | ||
-1 | Charge</br> | ||
| | Butchery | ||
| equipped = 1 {{favilink|bronze battle axe}}</br> | |||
1 {{favilink|furs}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
8-10 {{favilink|bear jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| | | name = Pilgrim | ||
| + | | image = subtype pilgrim.png | ||
|- | | willpower = +2 | ||
| | | skills = Self-discipline</br> | ||
| | --Fasting Way</br> | ||
| | --Iron Mind</br> | ||
Wayfaring | |||
| | | equipped = 1 {{favilink|staff}}</br> | ||
| | 1 {{favilink|cloth robe}}</br> | ||
1 {{favilink|sandals}} | |||
| | | inventory = 9-15 {{favilink|torch|plural}}</br> | ||
| | 2 empty {{favilink|waterskin|plural}}</br> | ||
| | 2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br> | ||
| | 1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br> | ||
2-3 {{favilink|crusty loaf}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | |||
[[ | {{Subtype infocard | ||
| name = Nomad | |||
| image = subtype nomad.png | |||
| footnote = Starts with a {{color|B|recycling suit}} | |||
| bonusnote = +200 reputation with the [[Issachari tribe]] | |||
| toughness = +2 | |||
| skills = Wayfaring</br> | |||
--Wilderness Lore: Salt Pans</br> | |||
Harvestry</br> | |||
Weathered | |||
| equipped = 1 {{Favilink | recycling suit}}</br> | |||
1 {{favilink|goggles}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
4-5 {{favilink|salthopper chip|plural}}</br> | |||
1 {{favilink|desert kris}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| | | name = Scholar | ||
| | | image = subtype scholar.png | ||
|- | | intelligence = +2 | ||
| | | skills = Tinkering</br> | ||
| | First Aid</br> | ||
|[[ | --Heal</br> | ||
Tactics</br> | |||
Customs and Folklore</br> | |||
Harvestry</br> | |||
Wayfaring{{!}}Wilderness Lore: Random (x2) | |||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
0-2 random [[books]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| | | name = Tinker | ||
| + | | image = subtype tinker.png | ||
|- | | footnote = Begins with a number of random artifacts and scrap | ||
| | | bonusnote = +100 reputation with the [[Barathrumites]] | ||
| | | intelligence = +2 | ||
|[[ | | skills = Tinkering</br> | ||
[[ | --Lay Mine / Set Bomb</br> | ||
--Disassemble</br> | |||
--Repair</br> | |||
--Tinker I | |||
| equipped = 1 {{favilink|bronze dagger}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Subtype infocard | |||
| | | name = Warden | ||
| | | image = subtype warden.png | ||
+ | | bonusnote = +300 reputation with the [[Fellowship of Wardens]] | ||
|- | | strength = +2 | ||
| | | skills = Long Blade</br> | ||
| | Shield</br> | ||
| | --Shield Slam</br> | ||
Bow and Rifle</br> | |||
Pistol | |||
| equipped = 1 {{favilink|iron long sword}}</br> | |||
1 {{favilink|leather armor}}</br> | |||
1 {{favilink|iron buckler}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
2-6 {{favilink|witchwood bark|plural}}</br> | |||
8-10 {{favilink|goat jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
[[ | {{Subtype infocard | ||
| name = Water Merchant | |||
| image = subtype water merchant.png | |||
| bonusnote = +200 reputation with [[water barons]] | |||
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | |||
| ego = +2 | |||
| skills = Short Blade</br> | |||
Snake Oiler | |||
| equipped = 1 {{favilink|bronze dagger}}</br> | |||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
4 {{favilink|waterskin|empty waterskins}}</br> | |||
7 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
1 {{favilink|merchant's token}}</br> | |||
3-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
[[Harvestry]] | {{Subtype infocard | ||
| name = Watervine Farmer | |||
| image = subtype watervine farmer.png | |||
| bonusnote = +100 reputation with the [[villagers of Joppa]] | |||
| footnote = Starts with random cooking ingredients | |||
| toughness = +2 | |||
| skills = Cooking and Gathering</br> | |||
--Harvestry</br> | |||
Axe</br> | |||
Wilderness Lore: Marshes | |||
| equipped = 1 {{favilink|iron vinereaper}}</br> | |||
1 {{favilink|woven tunic}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
8-10 {{favilink|vinewafer sheaf|plural}}</br> | |||
2-5 things from [[Data:Ingredients|Ingredients]]</br> | |||
1 {{favilink|farmer's token}}</br> | |||
1 cookbook</br> | |||
6-8 {{favilink|witchwood bark|plural}} | |||
}} | |||
== References == | |||
<references/>{{Mechanics Navbox}} | |||
[[Category:Character]] | [[Category:Character]] |
Latest revision as of 14:50, 18 September 2022
This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting skills, and starting equipment and items.
Apostle
+2 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks
Arconaut
+2 Agility
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50 wooden arrows
- 2-3 canned Have-It-Alls
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Starts with random junk and artifacts
Greybeard
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 30-50 wooden arrows
- 8-10 bear jerkies
- 3-4 witchwood barks
Gunslinger
+2 Agility
+200 reputation with mysterious strangers
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
Marauder
+2 Strength
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
Pilgrim
+2 Willpower
skills
Equipped:
- 1 staff
- 1 cloth robe
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of wine
- 2-3 crusty loaf
- 3-4 witchwood bark
Nomad
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 canteen with 32 drams of fresh water
- 4-5 salthopper chips
- 1 desert kris
- 3-4 witchwood barks
Starts with a recycling suit
Scholar
+2 Intelligence
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerkies
- 0-2 random books
- 3-4 witchwood barks
Tinker
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerkies
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Begins with a number of random artifacts and scrap
Warden
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 goat jerkies
- 3-4 witchwood barks
Water Merchant
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 9-15 torches
- 4 empty waterskins
- 7 waterskins with 32 drams of fresh water each
- 1 canteen with 32 drams of fresh water
- 1-2 goat jerkies
- 1 merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
- 3-4 witchwood barks
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 vinewafer sheafs
- 2-5 things from Ingredients
- 1 farmer's token
- 1 cookbook
- 6-8 witchwood barks
Starts with random cooking ingredients
References
- ↑ This perk is not fully implemented.
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