Callings: Difference between revisions
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Line 13: | Line 13: | ||
| buildcode = A | | buildcode = A | ||
| ego = +2 | | ego = +2 | ||
| skills = Customs and Folklore</br>Intimidate</br>Proselytize | | skills = Customs and Folklore</br> | ||
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|witchwood wreath}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}} | Intimidate</br> | ||
| inventory = | Proselytize | ||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|witchwood wreath}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br> | |||
1 {{favilink|waterskin}} with 2d6+1 drams of {{favilink|honey}}</br> | |||
1-2 {{favilink|goat jerky}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 24: | Line 34: | ||
| footnote = Starts with random junk and artifacts | | footnote = Starts with random junk and artifacts | ||
| agility = +2 | | agility = +2 | ||
| skills = Short Blade</br>Tinkering</br>--Scavenger</br>Acrobatics</br>--Spry | | skills = Short Blade</br> | ||
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}} | Tinkering</br> | ||
| inventory = | --Scavenger</br> | ||
Acrobatics</br> | |||
--Spry | |||
| equipped = 2 {{favilink|bronze dagger|plural}}</br> | |||
1 {{favilink|short bow}}</br> | |||
1 {{favilink|pocketed vest}}</br> | |||
1 {{favilink|vinewood sap mask}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
1 {{favilink|canteen}} with 32 drams of fresh water</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
30-50{{favilink|wooden arrow|plural}}</br> | |||
2-3 {{favilink|canned have-it-all}}</br> | |||
1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br> | |||
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 36: | Line 63: | ||
| strength = -1 | | strength = -1 | ||
| willpower = +3 | | willpower = +3 | ||
| skills = Cudgel</br>Berate</br>Calloused | | skills = Cudgel</br> | ||
| equipped = 1 {{favilink|walking stick}}</br>1 {{favilink| | Berate</br> | ||
| inventory = | Calloused | ||
| equipped = 1 {{favilink|walking stick}}</br> | |||
1 {{favilink|short bow}} | |||
1 {{favilink|furs}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
30-50 {{favilink|wooden arrow|plural}} | |||
8-10 {{favilink|bear jerky}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 47: | Line 84: | ||
| bonusnote = +200 reputation with [[mysterious strangers]] | | bonusnote = +200 reputation with [[mysterious strangers]] | ||
| agility = +2 | | agility = +2 | ||
| skills = Pistol</br>--Weak Spotter | | skills = Pistol</br> | ||
| equipped = 2 {{favilink|borderlands revolver|plural}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|wide-brimmed hat}} | --Weak Spotter | ||
| inventory = | | equipped = 2 {{favilink|borderlands revolver|plural}}</br> | ||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink|wide-brimmed hat}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
225-275 {{favilink|lead slug|plural}}</br> | |||
3-4 {{favilink|beetle jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 57: | Line 102: | ||
| buildcode = E | | buildcode = E | ||
| strength = +2 | | strength = +2 | ||
| skills = Axe</br>--Dismember</br>Charge</br>Butchery | | skills = Axe</br> | ||
| equipped = 1 {{favilink|bronze battle axe}}</br>1 {{favilink|furs}} | --Dismember</br> | ||
| inventory = | Charge</br> | ||
Butchery | |||
| equipped = 1 {{favilink|bronze battle axe}}</br> | |||
1 {{favilink|furs}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
8-10 {{favilink|bear jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 67: | Line 120: | ||
| buildcode = F | | buildcode = F | ||
| willpower = +2 | | willpower = +2 | ||
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring | | skills = Self-discipline</br> | ||
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}} | --Fasting Way</br> | ||
| inventory = | --Iron Mind</br> | ||
Wayfaring | |||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br> | |||
1 {{favilink|waterskin}} with 2d6+1 drams of {{favilink|wine}}</br> | |||
2-3 {{favilink|crusty loaf}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 79: | Line 142: | ||
| bonusnote = +200 reputation with the [[Issachari tribe]] | | bonusnote = +200 reputation with the [[Issachari tribe]] | ||
| toughness = +2 | | toughness = +2 | ||
| skills = Wayfaring</br>--Wilderness Lore: Salt Pans</br>Harvestry</br>Weathered | | skills = Wayfaring</br> | ||
| equipped = 1 {{Favilink | recycling suit}}</br>1 {{favilink|goggles}} | --Wilderness Lore: Salt Pans</br> | ||
| inventory = | Harvestry</br> | ||
Weathered | |||
| equipped = 1 {{Favilink | recycling suit}}</br> | |||
1 {{favilink|goggles}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|canteen}} with 32 drams of fresh water</br> | |||
4-5 {{favilink|salthopper chip|plural}}</br> | |||
1 {{favilink|desert kris}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 89: | Line 161: | ||
| buildcode = H | | buildcode = H | ||
| intelligence = +2 | | intelligence = +2 | ||
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2) | | skills = Tinkering</br> | ||
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}} | First Aid</br> | ||
| inventory = | --Heal</br> | ||
Tactics</br> | |||
Customs and Folklore</br> | |||
Harvestry</br> | |||
Wayfaring{{!}}Wilderness Lore: Random (x2) | |||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky}}</br> | |||
0-2 random [[books]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 101: | Line 187: | ||
| bonusnote = +100 reputation with the [[Barathrumites]] | | bonusnote = +100 reputation with the [[Barathrumites]] | ||
| intelligence = +2 | | intelligence = +2 | ||
| skills = Tinkering</br>--Lay Mine / Set Bomb</br>--Disassemble</br>--Repair</br>--Tinker I | | skills = Tinkering</br> | ||
| equipped = 1 {{favilink|bronze dagger}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}} | --Lay Mine / Set Bomb</br> | ||
| inventory = | --Disassemble</br> | ||
--Repair</br> | |||
--Tinker I | |||
| equipped = 1 {{favilink|bronze dagger}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky}}</br> | |||
1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br> | |||
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 112: | Line 212: | ||
| bonusnote = +300 reputation with the [[Fellowship of Wardens]] | | bonusnote = +300 reputation with the [[Fellowship of Wardens]] | ||
| strength = +2 | | strength = +2 | ||
| skills = Long Blade</br>Shield</br>--Shield Slam</br>Bow and Rifle</br>Pistol | | skills = Long Blade</br> | ||
| equipped = 1 {{favilink|iron long sword}}</br>1 {{favilink|leather armor}}</br>1 {{favilink|iron buckler}}</br>1 {{favilink|leather moccasins}} | Shield</br> | ||
| inventory = | --Shield Slam</br> | ||
Bow and Rifle</br> | |||
Pistol | |||
| equipped = 1 {{favilink|iron long sword}}</br> | |||
1 {{favilink|leather armor}}</br> | |||
1 {{favilink|iron buckler}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
1 {{favilink|canteen}} with 32 drams of fresh water</br> | |||
2-6 {{favilink|witchwood bark|plural}}</br> | |||
8-10 {{favilink|goat jerky}}</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 125: | Line 238: | ||
| ego = +2 | | ego = +2 | ||
| skills = Snake Oiler | | skills = Snake Oiler | ||
| equipped = 1 {{favilink|bronze dagger}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}} | | equipped = 1 {{favilink|bronze dagger}}</br> | ||
| inventory = | 1 {{favilink|woven tunic}}</br> | ||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
4 empty {{favilink|waterskin|plural}}</br> | |||
7 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br> | |||
1 {{favilink|canteen}} with 32 drams of fresh water</br> | |||
1-2 {{favilink|goat jerky}}</br> | |||
1 {{favilink|merchant's token}}</br> | |||
3-4 things from [[Data:Junk#Junk 1|Junk 1]]</br> | |||
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 136: | Line 260: | ||
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> | | footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> | ||
| toughness = +2 | | toughness = +2 | ||
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Wilderness Lore: Marshes | | skills = Cooking and Gathering</br> | ||
| equipped = 1 {{favilink|iron vinereaper}}</br>1 {{favilink|woven tunic}} | --Harvestry</br> | ||
| inventory = | Axe</br> | ||
Wilderness Lore: Marshes | |||
| equipped = 1 {{favilink|iron vinereaper}}</br> | |||
1 {{favilink|woven tunic}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
2-6 {{favilink|witchwood bark|plural}}</br> | |||
8-10 {{favilink|vinewafer sheaf}}</br> | |||
2-5 things from [[Data:Ingredients|Ingredients]] | |||
1 {{favilink|farmer's token}}</br> | |||
1 cookbook | |||
6-8 {{favilink|witchwood bark}} | |||
}} | }} | ||
Revision as of 04:34, 18 February 2022
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This information is reliable as of patch 2.0.202.96. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.96. If this is no longer the current patch, you can help by updating it.
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.
Apostle
+2 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+1 drams of honey
- 1-2 goat jerky
- 3-4 witchwood bark
Arconaut
+2 Agility
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood bark
Starts with random junk and artifacts
Greybeard
Equipped:
- 1 walking stick
- 1 short bow 1 furs
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 30-50 wooden arrows 8-10 bear jerky
- 3-4 witchwood bark
Gunslinger
+2 Agility
+200 reputation with mysterious strangers
skills
Equipped:
- 2 borderlands revolver(favilink error!)
- 1 woven tunic
- 1 wide-brimmed hat
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood bark
Marauder
+2 Strength
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood bark
Pilgrim
+2 Willpower
skills
Equipped:
- 1 staff
- 1 cloth robe
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+1 drams of wine
- 2-3 crusty loaf
- 3-4 witchwood bark
Nomad
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 canteen with 32 drams of fresh water
- 4-5 salthopper chips
- 1 desert kris
- 3-4 witchwood bark
Starts with a recycling suit
Scholar
+2 Intelligence
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
- 0-2 random books
- 3-4 witchwood bark
Tinker
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood bark
Begins with a number of random artifacts and scrap
Warden
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 goat jerky
- 3-4 witchwood bark
Water Merchant
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 9-15 torches
- 4 empty waterskins
- 7 waterskins with 32 drams of fresh water each
- 1 canteen with 32 drams of fresh water
- 1-2 goat jerky
- 1 merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
- 3-4 witchwood bark
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 vinewafer sheaf
- 2-5 things from Ingredients 1 farmer's token
- 1 cookbook 6-8 witchwood bark
Starts with access to Farmers' Markets[1]
References
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