Callings: Difference between revisions

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(gunslinger gear update for version 202)
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Line 13: Line 13:
| buildcode = A
| buildcode = A
| ego = +2
| ego = +2
| skills = Customs and Folklore</br>Intimidate</br>Proselytize
| skills = Customs and Folklore</br>
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|witchwood wreath}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
Intimidate</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>1-2 {{favilink|goat jerky}}
Proselytize
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|witchwood wreath}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
1 {{favilink|waterskin}} with 2d6+1 drams of {{favilink|honey}}</br>
1-2 {{favilink|goat jerky}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 24: Line 34:
| footnote = Starts with random junk and artifacts
| footnote = Starts with random junk and artifacts
| agility = +2
| agility = +2
| skills = Short Blade</br>Tinkering</br>--Scavenger</br>Acrobatics</br>--Spry
| skills = Short Blade</br>
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
Tinkering</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>6-12 {{favilink|wooden arrow|plural}}</br>2-3 {{favilink|canned mystery meat}}</br>1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
--Scavenger</br>
Acrobatics</br>
--Spry
| equipped = 2 {{favilink|bronze dagger|plural}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|pocketed vest}}</br>
1 {{favilink|vinewood sap mask}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
1 {{favilink|canteen}} with 32 drams of fresh water</br>
1 {{favilink|basic toolkit}}</br>
30-50{{favilink|wooden arrow|plural}}</br>
2-3 {{favilink|canned have-it-all}}</br>
1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 36: Line 63:
| strength = -1
| strength = -1
| willpower = +3
| willpower = +3
| skills = Cudgel</br>Berate</br>Calloused
| skills = Cudgel</br>
| equipped = 1 {{favilink|walking stick}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}}
Berate</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>8-10 {{favilink|bear jerky}}
Calloused
| equipped = 1 {{favilink|walking stick}}</br>
1 {{favilink|short bow}}
1 {{favilink|furs}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
30-50 {{favilink|wooden arrow|plural}}
8-10 {{favilink|bear jerky}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 47: Line 84:
| bonusnote = +200 reputation with [[mysterious strangers]]
| bonusnote = +200 reputation with [[mysterious strangers]]
| agility = +2
| agility = +2
| skills = Pistol</br>--Weak Spotter
| skills = Pistol</br>
| equipped = 2 {{favilink|borderlands revolver|plural}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|wide-brimmed hat}}
--Weak Spotter
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>225-275 {{favilink|lead slug|plural}}</br>3-4 {{favilink|beetle jerky|plural}}
| equipped = 2 {{favilink|borderlands revolver|plural}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|wide-brimmed hat}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
225-275 {{favilink|lead slug|plural}}</br>
3-4 {{favilink|beetle jerky|plural}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 57: Line 102:
| buildcode = E
| buildcode = E
| strength = +2
| strength = +2
| skills = Axe</br>--Dismember</br>Charge</br>Butchery
| skills = Axe</br>
| equipped = 1 {{favilink|bronze battle axe}}</br>1 {{favilink|furs}}
--Dismember</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>8-10 {{favilink|bear jerky|plural}}
Charge</br>
Butchery
| equipped = 1 {{favilink|bronze battle axe}}</br>
1 {{favilink|furs}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
8-10 {{favilink|bear jerky|plural}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 67: Line 120:
| buildcode = F
| buildcode = F
| willpower = +2
| willpower = +2
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring
| skills = Self-discipline</br>
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}}
--Fasting Way</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>2-3 {{favilink|crusty loaf}}
--Iron Mind</br>
Wayfaring
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
1 {{favilink|waterskin}} with 2d6+1 drams of {{favilink|wine}}</br>
2-3 {{favilink|crusty loaf}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 79: Line 142:
| bonusnote = +200 reputation with the [[Issachari tribe]]
| bonusnote = +200 reputation with the [[Issachari tribe]]
| toughness = +2
| toughness = +2
| skills = Wayfaring</br>--Wilderness Lore: Salt Pans</br>Harvestry</br>Weathered
| skills = Wayfaring</br>
| equipped = 1 {{Favilink | recycling suit}}</br>1 {{favilink|goggles}}
--Wilderness Lore: Salt Pans</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>4-5 {{favilink|salthopper chip|plural}}</br>1 {{favilink|desert kris}}
Harvestry</br>
Weathered
| equipped = 1 {{Favilink | recycling suit}}</br>
1 {{favilink|goggles}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|canteen}} with 32 drams of fresh water</br>
4-5 {{favilink|salthopper chip|plural}}</br>
1 {{favilink|desert kris}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 89: Line 161:
| buildcode = H
| buildcode = H
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2)
| skills = Tinkering</br>
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
First Aid</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>1-2 {{favilink|goat jerky}}
--Heal</br>
Tactics</br>
Customs and Folklore</br>
Harvestry</br>
Wayfaring{{!}}Wilderness Lore: Random (x2)
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky}}</br>
0-2 random [[books]]</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 101: Line 187:
| bonusnote = +100 reputation with the [[Barathrumites]]
| bonusnote = +100 reputation with the [[Barathrumites]]
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>--Lay Mine / Set Bomb</br>--Disassemble</br>--Repair</br>--Tinker I
| skills = Tinkering</br>
| equipped = 1 {{favilink|bronze dagger}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
--Lay Mine / Set Bomb</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>1-2 {{favilink|goat jerky}}</br>1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky}}</br>
1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 112: Line 212:
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| strength = +2
| skills = Long Blade</br>Shield</br>--Shield Slam</br>Bow and Rifle</br>Pistol
| skills = Long Blade</br>
| equipped = 1 {{favilink|iron long sword}}</br>1 {{favilink|leather armor}}</br>1 {{favilink|iron buckler}}</br>1 {{favilink|leather moccasins}}
Shield</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>2-6 {{favilink|witchwood bark|plural}}</br>8-10 {{favilink|goat jerky}}
--Shield Slam</br>
Bow and Rifle</br>
Pistol
| equipped = 1 {{favilink|iron long sword}}</br>
1 {{favilink|leather armor}}</br>
1 {{favilink|iron buckler}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
1 {{favilink|canteen}} with 32 drams of fresh water</br>
2-6 {{favilink|witchwood bark|plural}}</br>
8-10 {{favilink|goat jerky}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 125: Line 238:
| ego = +2
| ego = +2
| skills = Snake Oiler
| skills = Snake Oiler
| equipped = 1 {{favilink|bronze dagger}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
| equipped = 1 {{favilink|bronze dagger}}</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>4 empty {{favilink|waterskin|plural}}</br>7 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>1-2 {{favilink|goat jerky}}</br>1 {{favilink|merchant's token}}</br>3-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]
1 {{favilink|woven tunic}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
4 empty {{favilink|waterskin|plural}}</br>
7 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
1 {{favilink|canteen}} with 32 drams of fresh water</br>
1-2 {{favilink|goat jerky}}</br>
1 {{favilink|merchant's token}}</br>
3-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
3-4 {{favilink|witchwood bark}}
}}
}}


Line 136: Line 260:
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>
| toughness = +2
| toughness = +2
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Wilderness Lore: Marshes
| skills = Cooking and Gathering</br>
| equipped = 1 {{favilink|iron vinereaper}}</br>1 {{favilink|woven tunic}}
--Harvestry</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>2-6 {{favilink|witchwood bark|plural}}</br>8-10 {{favilink|vinewafer sheaf}}</br>1 {{favilink|farmer's token}}
Axe</br>
Wilderness Lore: Marshes
| equipped = 1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
1 {{favilink|waterskin}} with 32 drams of fresh water</br>
2-6 {{favilink|witchwood bark|plural}}</br>
8-10 {{favilink|vinewafer sheaf}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]
1 {{favilink|farmer's token}}</br>
1 cookbook
6-8 {{favilink|witchwood bark}}
}}
}}



Revision as of 04:34, 18 February 2022

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

This information is reliable as of patch 2.0.202.96. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.96.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.

Apostle
Subtype apostle.png
+2 Ego
In Inventory:
Arconaut
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
Greybeard
Subtype greybeard.png
+200 reputation with bears
In Inventory:
Gunslinger
Subtype gunslinger.png
+200 reputation with mysterious strangers
skills
Equipped:
In Inventory:
Marauder
Subtype marauder.png
In Inventory:
Pilgrim
Subtype pilgrim.png
Equipped:
In Inventory:
Nomad
Subtype nomad.png
+200 reputation with the Issachari tribe
In Inventory:
Starts with a recycling suit
Tinker
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Warden
Subtype warden.png
+300 reputation with the Fellowship of Wardens
In Inventory:
Water Merchant
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
skills
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with access to Farmers' Markets[1]

References

  1. 1.0 1.1 This perk is not fully implemented.