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  • options startquest:<quest name> Start a quest quest:<quest name> Same as startquest finishqueststep:<quest name>:<step name> Finish a single step of a
    41 KB (4,772 words) - 18:14, 5 April 2024
  • The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. A
    3 KB (720 words) - 16:31, 14 January 2024
  • body or one your mind is stranded within. The name for your saved game is now updated when you take a new name via stranded mind or otherwise. Stilt Day Stilt
    31 KB (4,899 words) - 01:26, 27 April 2024
  • based on its object type, and will have the animated prefix added to its name. It will become able to move around and speak, and will be associated with
    1 KB (215 words) - 19:04, 24 March 2022
  • items. Objects that are affected by broken have [broken] appended to the name. If on an item, it will be forcefully unequipped if equipped, and cannot
    809 bytes (113 words) - 19:44, 8 April 2022
  • The subject of this article has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. Obliterate
    1,004 bytes (262 words) - 04:25, 15 March 2024
  • bought, as well as resetting brain brine's random seed. If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar"
    2 KB (197 words) - 22:01, 18 January 2024
  • ingredient of the effect chosen, not Canned Have-It-All. If in a named recipe, the name can have the adjective "all" or the noun "everything". This information
    1 KB (147 words) - 22:01, 18 January 2024
  • the effect chosen will be picked instead. If wild rice is in a named recipe, the recipe name can contain the adjectives "wild", "rice-(food type)", or the
    2 KB (160 words) - 22:01, 18 January 2024
  • faction in Caves of Qud that start hostile to the player character. Like their name suggests, they enjoy eating meat and use blood as their liquid in the Water
    1 KB (131 words) - 20:35, 24 March 2022
  • (if enclosing object causes damage on exit attempts) The enclosed effect name will be based on the object one is enclosed in. For example, enclosed in
    922 bytes (105 words) - 06:09, 20 March 2022
  • that provides the effect chosen will be picked instead. If in a named recipe, the name can have the adjectives "cube", "cubic", or "mystery", or the nouns
    2 KB (181 words) - 22:01, 18 January 2024
  • worship warm rocks and are one of the more populous of Qud's factions. The name "unshelled reptiles" is in contrast to tortoises, their shelled relatives
    2 KB (229 words) - 06:38, 31 October 2022
  • burning effect will have the flaming prefix added to the beginning their name. Burning damage per turn is calculated as follows: XRL.World.Effects.Burning
    1 KB (142 words) - 21:46, 26 February 2024
  • lower) -6 DV. Must spend a turn to stand up before moving. The sitting effect name will be based on the object sat upon. For example, sitting on an armchair
    2 KB (154 words) - 13:46, 6 October 2021
  • Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. The beak functions as a →4
    2 KB (357 words) - 23:09, 5 April 2024
  • by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>. In contrast to mutations
    6 KB (699 words) - 16:27, 31 July 2023
  • injectors. Each injector makes 5 congealed skulks. When used in a named recipe, the recipe name will contain words like "skulking", "slink", "creep", or "skulk"
    998 bytes (56 words) - 22:01, 18 January 2024
  • game IDs but have no gameplay differences other than difference in tile and name color.
    2 KB (60 words) - 01:45, 19 January 2024
  • treeshoot to come. Perfect A rubber tree seed is a type of food. While its name might imply that it comes from a rubber tree, a rubber tree does not exist
    938 bytes (74 words) - 22:02, 18 January 2024
  • stained by liquid stained by liquid Stained by (liquid name). Stained by liquid is an effect that can be applied to objects or inorganic creatures. It
    1 KB (201 words) - 00:04, 12 April 2022
  • is always generated with the blood-stained effect, causing its alternate name, the blood-stained neck-ring to likely be more familiar to most players.
    2 KB (240 words) - 01:45, 19 January 2024
  • Name Rarity Description Value TinkerTier Type Desecrated Desecrated: This object
    7 KB (548 words) - 07:41, 16 October 2023
  • same tile as the player colored cyan, and their display name will be "mechanical [player's name]". However, many of their properties differ from the player:
    4 KB (458 words) - 13:19, 2 July 2022
  • covered in liquid covered in liquid Covered in (amount) drams of (liquid name). Covered in liquid is an effect that is applied by walking through or otherwise
    1 KB (202 words) - 16:06, 6 October 2021
  • reverse the direction of the beams. This will change the color of the pistol's name and icon to blue (cold beam forward) or red (heat beam forward). This section
    3 KB (216 words) - 21:35, 18 January 2024
  • Name Type Quickness Effect Adrenal Control physical mutation +10 or more temporary
    8 KB (506 words) - 20:34, 6 September 2023
  • similar to the Horns mutation when equipped. There are two items that share the name fork-horned helm. The first weighs 12 pounds and functions equivalently to
    2 KB (201 words) - 01:10, 19 January 2024
  • shrine « » shrine to *sultan name* The shrine depicts a significant event from the life of the ancient sultan *sultan name*: *event description* Perfect
    8 KB (250 words) - 03:39, 19 January 2024
  • the creature will be created. This clone: has "clone of" prepended to their name shares the original creature's faction affiliations and has an empty inventory
    5 KB (608 words) - 19:25, 24 March 2024
  • Fathers once did! In the name of Nisroch, honor thy Well! In the name of Bel, rain your alloys down to the heart of the Stilt! In the name of Dagon, speak chrome's
    5 KB (564 words) - 16:31, 18 January 2024
  • with pulsed will be unable to work if they are EMP sensitive. Their display name will also be appended with [EMP].
    320 bytes (34 words) - 17:24, 6 October 2021
  • with a normal carbine modded with Scoped and Masterwork. As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike
    3 KB (304 words) - 21:34, 18 January 2024
  • population name JungleCreatures ObjectBlueprints.xml, object name Chrome Idol XRL.World.Parts.PygmyPack1 ObjectBlueprints.xml, object name Chrome Idol
    4 KB (403 words) - 14:56, 18 January 2024
  • be identified before they can be used; prior to examination, their display name will be "weird artifact". Once identified, an arc cannon must be provided
    3 KB (251 words) - 21:36, 18 January 2024
  • the frozen effect will have the frozen prefix added to the beginning their name.
    819 bytes (110 words) - 18:45, 27 April 2022
  • Name Rarity Description Value TinkerTier Disguise R Disguise: This item makes its wearer appear to be a <creature name>. 1.3 Feathered
    2 KB (49 words) - 01:10, 19 January 2024
  • "strange tubes"; this is not the only unidentified artifact that uses this name. The metal folding chair has a chair level of 0, which means there is a +2
    2 KB (226 words) - 07:19, 2 May 2024
  • Liquid containers corroded by acid will have sizzling prepended to their name until the container is completely destroyed. If destroyed within an inventory
    4 KB (440 words) - 22:05, 12 January 2023
  • willpower penalty will increase by one. As the ego of the player grows, the name of the prism also changes color. This continues every 4 days until the willpower
    6 KB (857 words) - 18:54, 20 February 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name JasperWall XRL.World
    2 KB (155 words) - 02:58, 19 January 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name AgateWall XRL.World
    2 KB (157 words) - 02:58, 19 January 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name SapphireWall XRL.World
    2 KB (159 words) - 02:58, 19 January 2024
  • appearance of a statue (with a horizontal stone base) and have the name "stone statue of <creature name>". This information is reliable as of patch 2.0.201.49. XRL
    2 KB (180 words) - 14:39, 18 January 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name AmethystWall XRL.World
    2 KB (166 words) - 02:58, 19 January 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name EmeraldWall XRL.World
    2 KB (167 words) - 02:58, 19 January 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name TopazWall XRL.World
    2 KB (156 words) - 02:58, 19 January 2024
  • by the name '(new name)'. [justice] =name= brought enlightenment to a simple (item) and bestowed onto it the name (new name). Be inspired to name an item
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  • general shape, but will prevent them from looking at the creature to see it's name and description. The player has a mutation level-based chance every turn
    5 KB (397 words) - 23:53, 3 February 2024
  • always glitch when attempting to play back a recording of their manufacturer's name or information on Snakelite maintenance. The recordings also mention that
    5 KB (506 words) - 07:20, 3 February 2024
  • PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory ObjectBlueprints.xml, object name PeridotWall XRL.World
    2 KB (169 words) - 02:58, 19 January 2024
  • Photosynthetic Skin ObjectBlueprints.xml, object name ProceduralCookingIngredient_starch ObjectBlueprints.xml, object name ProceduralCookingIngredient_lignin XRL
    1 KB (112 words) - 13:00, 21 May 2023
  • Parts.QuantumRippler ObjectBlueprints.xml, object name Quantum Rippler ObjectBlueprints.xml, object name Grid Quantum Rippler
    2 KB (172 words) - 19:23, 15 December 2023
  • method AddStaticEncounters Factions.xml, faction name Consortium ObjectBlueprints.xml, object name OasisGlowpad From XRL.World.Encounters.EncounterObjectBuilders
    6 KB (686 words) - 16:37, 18 January 2024
  • with a recessed button on a chrome faceplate. "You think this is the real =name=? It is." Perfect A hologram bracelet is a wrist-worn artifact which, when
    4 KB (403 words) - 01:45, 19 January 2024
  • Lorent, and activating the phylactery causes it to respawn. Lorent Epsome's name is a reference to the common filler text Lorem Ipsum, a fact it alludes to
    3 KB (273 words) - 02:43, 3 February 2024
  • Shrewd baboon (section Name)
    Baboon heroes will always generate with a random display name, which will be structured as: [name], the [1d10+23-12 (Avg: 7.5)]-ringed Baboon [title]. The
    5 KB (401 words) - 16:35, 18 January 2024
  • The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. Fatecaller
    1 KB (99 words) - 16:30, 15 December 2021
  • PopulationTables.xml, population name JungleCreatures XRL.World.ZoneBuilders.GoatfolkYurts EncounterTables.xml, encountertable name Goatfolk Yurt ObjectBlueprints
    4 KB (306 words) - 14:25, 18 January 2024
  • who have names that focus on hard consonants like k, t, x, and c. This is similar to how crabs speak by "raucous croaking". The second name generation
    2 KB (165 words) - 20:38, 24 March 2022
  • The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. While
    7 KB (424 words) - 22:50, 8 January 2024
  • xml, object name Asphodel PopulationTables.xml, population name AsphodelFollowers XRL.World.Parts.Leader ObjectBlueprints.xml, object name Asphodelyte
    7 KB (864 words) - 21:49, 16 March 2024
  • no longer the current patch, you can help by updating it. Callings are the name given to the Mutated Human subtypes. You can choose a calling during character
    9 KB (858 words) - 14:50, 18 September 2022
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (147 words) - 02:57, 19 January 2024
  • based on its object type, and will have the animated prefix added to its name. It will become able to move around and speak, and will be associated with
    3 KB (306 words) - 17:20, 21 January 2024
  • for hers is the final word on any matter pertaining to her people. In the name of tradition she is Hindriarch; on the lips of her children she is Grand-Doe
    3 KB (185 words) - 16:34, 18 January 2024
  • effect will occur near the wearer. When partially identified, their display name is "boots". The teleportation will avoid teleporting the wearer into a solid
    4 KB (442 words) - 01:46, 19 January 2024
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (147 words) - 02:57, 19 January 2024
  • result with the name Barathrumite Arconaut!. (90%) Lua error in Module:Favilink_Utility at line 46: There was more than one result with the name Barathrumite
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  • normal distances. covered in liquid Covered in (amount) drams of (liquid name). covered in spores 2 damage per turn. cracked -(Amount) AV dazed -4 Agility
    231 bytes (0 words) - 19:25, 24 March 2022
  • PopulationTables.xml, population name StiltAnimalPen ObjectBlueprints.xml, object name Farm Eyeless Crab ObjectBlueprints.xml, object name Eyeless Crab_Claw ObjectBlueprints
    3 KB (222 words) - 14:35, 18 January 2024
  • PopulationTables.xml, population name Tier7CavePopulation ObjectBlueprints.xml, object name Glittermensch_Fist ObjectBlueprints.xml, object name Glittermensch ObjectBlueprints
    5 KB (288 words) - 16:34, 18 January 2024
  • PopulationTables.xml, population name Tier7CavePopulation ObjectBlueprints.xml, object name Glittermensch_Fist ObjectBlueprints.xml, object name Glittermensch ObjectBlueprints
    3 KB (280 words) - 16:34, 18 January 2024
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (150 words) - 02:58, 19 January 2024
  • are aligned with highly entropic beings, are colored black, and are named "Evil [name]". Additionally, they will not have the Evil Twin defect themself.
    4 KB (586 words) - 00:14, 4 February 2024
  • based on its object type, and will have the animated prefix added to its name. It will become able to move around and speak, and will be associated with
    3 KB (257 words) - 02:32, 19 January 2024
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (148 words) - 02:57, 19 January 2024
  • factions associated with that creature when equipped in the hand. A figurine's name and description will vary depending on the creature it represents. The amount
    1 KB (97 words) - 21:34, 27 June 2022
  • attribute that a sap drains is determined upon generation and is reflected in its name. (See section Sap Types for a complete listing.) All stat saps that generate
    3 KB (295 words) - 14:06, 18 January 2024
  • than 3 tiles apart. While teleporting, E-Ros will say "I'm coming, (player's name)!". This teleportation is a reality distorting mental mutation with a cooldown
    3 KB (407 words) - 15:18, 20 January 2023
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (160 words) - 02:58, 19 January 2024
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (157 words) - 02:58, 19 January 2024
  • population table. PopulationTables.xml, population name JewelerInventory PopulationTables.xml, population name GemcutterInventory XRL.World.Parts.DropOnDamage
    2 KB (157 words) - 02:58, 19 January 2024
  • EncounterTables.xml, encountertable name SaltDesert PopulationTables.xml, population name SaltDuneCreatures ObjectBlueprints.xml, object name Dawnglider ObjectBlueprints
    4 KB (430 words) - 14:39, 18 January 2024
  • permanently changed depending on the graft, and will have the name of the graft appended to their name. grafted Twining metallic musculature has been grotesquely
    4 KB (410 words) - 18:08, 21 January 2023
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, wine weeps will appear in a pool of 27-56 drams of wine distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, acid weeps will appear in a pool of 27-56 drams of acid distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, honey weeps will appear in a pool of 27-56 drams of honey distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, gel weeps will appear in a pool of 27-56 drams of gel distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, lava weeps will appear in a pool of 27-56 drams of lava distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, asphalt weeps will appear in a pool of 27-56 drams of asphalt distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, ink weeps will appear in a pool of 27-56 drams of ink distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, oil weeps will appear in a pool of 27-56 drams of oil distributed
    2 KB (102 words) - 12:24, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, salt weeps will appear in a pool of 27-56 drams of salt distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, slime weeps will appear in a pool of 27-56 drams of slime distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, cider weeps will appear in a pool of 27-56 drams of cider distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, sap weeps will appear in a pool of 27-56 drams of sap distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • in Caves of Qud which appear with a pool of liquid around them. As their name suggests, water weeps will appear in a pool of 27-56 drams of water distributed
    2 KB (102 words) - 12:23, 19 January 2024
  • is a Shield skill that unlocks upon purchasing the base skill of the same name. "Shield" in this article will refer to any shield or buckler that uses the
    2 KB (428 words) - 15:23, 2 July 2022
  • stillness, as if upon some hidden but vital vertex of the enclave. In Barathrum's name, he's conferred onto himself the tonsure of stewardship and shorn the hair
    8 KB (942 words) - 05:40, 27 February 2024

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