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  • Metamorphosis (category Physical Mutations) (section Creatures with Metamorphosis)
    Metamorphosis is a physical mutation that allows the player to transform into a nearby creature. This mutation grants the "Metamorphosis" activated ability
    4 KB (384 words) - 00:04, 4 February 2024
  • Ice Breath (category Physical Mutations) (section Creatures That Have Ice Breath)
    of sleetbeards. This also gives the creature mutation level * 2 cold resistance. Creatures with this mutation gain the icy vapor natural equipment in their
    2 KB (160 words) - 13:51, 17 April 2022
  • Fire Breath (category Physical Mutations) (section Creatures That Have Fire Breath)
    flamebeards. Creatures with this mutation gain the ghostly flames natural equipment in their face slot. This also gives the creature mutation level * 2 heat
    2 KB (160 words) - 13:50, 17 April 2022
  • Sticky Tongue (category Physical Mutations) (section Creatures That Have Sticky Tongue)
    nearest visible creature toward the user, up to a certain maximum range. Depending on the creature, this mutation can affect either all creatures (bloated pearlfrog)
    2 KB (195 words) - 17:02, 16 April 2022
  • Wings (category Physical Mutations) (section Creatures with Wings)
    bonuses of any kind. The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable
    8 KB (850 words) - 00:03, 4 February 2024
  • happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including
    413 bytes (176 words) - 17:57, 26 March 2021
  • Telepathy (category Mental Mutations) (section Creatures with Telepathy)
    companions Telepathy is a mental mutation that allows the player to telepathically communicate with other creatures. This mutation grants the "Telepathy" activated
    4 KB (569 words) - 00:13, 4 February 2024
  • bolster their stats, among other things. Each mutation has a mutation level that can be raised via mutation points, increasing their power. These points
    10 KB (1,197 words) - 05:40, 24 February 2024
  • unless the creature has the Regeneration mutation, which prevents this effect. Those with the Regeneration mutation or the Photosynthetic Skin mutation also
    3 KB (378 words) - 17:42, 15 June 2022
  • when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels
    4 KB (508 words) - 20:21, 18 July 2023
  • Night Vision (category Physical Mutations) (section Related Mutations)
    Night Vision You see in the dark. Night Vision is a physical mutation that allows a creature to see in the dark for a short radius. Players with Night Vision
    2 KB (187 words) - 23:58, 3 February 2024
  • happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including
    8 KB (946 words) - 14:36, 18 January 2024
  • Beguiling (category Mental Mutations) (section Creatures with Beguiling)
    Beguiling You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever
    4 KB (500 words) - 00:07, 4 February 2024
  • Force Bubble (category Mental Mutations) (section Creatures with Force Bubble)
    field. Force Bubble is a mental mutation that allows the user to create a personal forcefield around themselves. This mutation grants the "Force Bubble" activated
    4 KB (453 words) - 00:09, 4 February 2024
  • Sunder Mind (category Mental Mutations) (section Creatures with Sunder Mind)
    Sunder Mind is a mental mutation that can be used on a creature to deal mental damage every round for ten rounds. This mutation grants the "Sunder Mind"
    8 KB (829 words) - 04:42, 8 April 2024
  • player notlost Remove the lost effect mutation:<id> Add a specific mutation mutationbgone[:<id>] Remove a mutation. It is generally easiest to use this
    41 KB (4,772 words) - 18:14, 5 April 2024
  • Phasing (category Physical Mutations) (section Creatures with Phasing)
    group of enemies. No creatures have this mutation by default. This information is reliable as of patch 2.0.201.73. XRL.World.Parts.Mutation.Phasing, method
    6 KB (538 words) - 23:58, 3 February 2024
  • granted by Equipment/Mutation/Cybernetics + Floor ( AGI- 16 2 ) {\displaystyle {\text{Total DV}}=6+{\text{DV granted by Equipment/Mutation/Cybernetics}}+{\text{Floor}}({\frac
    2 KB (291 words) - 09:33, 20 November 2021
  • Confusion (category Mental Mutations) (section Creatures with Confusion)
    rounds Cooldown: 75 Confusion is a mental mutation that allows the player to confuse nearby enemies. This mutation grants the "Confusion" activated ability
    5 KB (380 words) - 08:34, 10 April 2024
  • Burrowing Claws (category Physical Mutations) (section Creatures with Burrowing Claws)
    Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent
    7 KB (685 words) - 23:39, 25 March 2024
  • Double-muscled (category Physical Mutations) (section Creatures with Double-muscled)
    rounds Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that
    3 KB (293 words) - 23:52, 3 February 2024
  • Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons
    5 KB (748 words) - 08:06, 14 April 2022
  • Horns (category Physical Mutations) (section Creatures with Horns)
    Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's
    7 KB (557 words) - 23:55, 3 February 2024
  • Flaming Ray (category Physical Mutations) (section Creatures with Flaming Ray)
    located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray
    6 KB (432 words) - 23:53, 3 February 2024
  • Burgeoning (category Mental Mutations) (section Creatures with Burgeoning)
    determined by mutation level. The formula is: ⌈ Mutation Level 2 ⌉ + Range ( − 1 , 2 ) {\displaystyle {\bigg \lceil }{\frac {\text{Mutation Level}}{2}}{\bigg
    5 KB (481 words) - 00:08, 4 February 2024
  • Mental Mirror (category Mental Mutations) (section Creatures with Mental Mirror)
    50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive
    3 KB (387 words) - 00:10, 4 February 2024
  • Bilge Sphincter (category Physical Mutations) (section Creatures with Bilge Sphincter)
    targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca
    2 KB (210 words) - 22:21, 20 March 2024
  • Multiple Arms (category Physical Mutations) (section Creatures with Multiple Arms)
    doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots
    4 KB (432 words) - 23:55, 3 February 2024
  • Domination (category Mental Mutations) (section Creatures with Domination)
    Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,
    7 KB (751 words) - 00:09, 4 February 2024
  • Sleep Gas Generation (category Physical Mutations) (section Creatures with Sleep Gas Generation)
    Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves
    5 KB (497 words) - 00:00, 4 February 2024
  • Space-Time Vortex (category Mental Mutations) (section Creatures with Space-Time Vortex)
    page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time
    5 KB (694 words) - 00:11, 4 February 2024
  • skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively
    809 bytes (94 words) - 20:29, 5 April 2022
  • Pyrokinesis (category Mental Mutations) (section Creatures with Pyrokinesis)
    (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage
    7 KB (335 words) - 00:11, 4 February 2024
  • to wishing for mutations. You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". You can wish for a mutation variant by adding
    38 KB (5,871 words) - 22:28, 10 May 2024
  • Cryokinesis (category Mental Mutations) (section Creatures with Cryokinesis)
    Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level
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  • Electrical Generation (category Physical Mutations) (section Creatures with Electrical Generation)
    Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation
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  • Freezing Ray (category Physical Mutations) (section Creatures with Freezing Ray)
    on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray
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  • deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation
    3 KB (244 words) - 14:57, 18 January 2024
  • Two-headed (category Physical Mutations) (section Creatures with Two-headed)
    are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to
    5 KB (544 words) - 00:03, 4 February 2024
  • Whenever a creature is flying, that creature also gains access to a Swoop ability. Swoop will attempt to attack an adjacent non-flying creature, with the
    3 KB (295 words) - 18:38, 5 December 2023
  • Kindle (category Mental Mutations) (section Creatures with Kindle)
    on the user's willpower (WI) attribute: No creatures have this mutation by default. XRL.World.Parts.Mutation.Kindle XRL.World.Parts.TorchProperties
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  • Heightened Hearing (category Physical Mutations) (section Creatures with Heightened Hearing)
    looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range
    5 KB (397 words) - 23:53, 3 February 2024
  • Teleport Other (category Mental Mutations) (section Creatures with Teleport Other)
    adjacent creature to a random nearby location. Cooldown: (level based) Teleport Other is a mental mutation that allows the player to teleport a creature to a
    3 KB (290 words) - 00:13, 4 February 2024
  • ability, respectively. If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level
    1 KB (112 words) - 13:00, 21 May 2023
  • Multiple Legs (category Physical Mutations) (section Creatures with Multiple Legs)
    boots. It also increases movement speed by a mutation level based amount and carry capacity by a mutation level based percentage. The extra feet slot doesn't
    5 KB (537 words) - 23:55, 3 February 2024
  • Mass Mind (category Mental Mutations) (section Creatures with Mass Mind)
    and numerous No creatures have this mutation by default. This information is reliable as of patch 2.0.201.64. XRL.World.Parts.Mutation.MassMind, method
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  • Force Wall (category Mental Mutations) (section Creatures with Force Wall)
    missile weapons and ranged mutations through the forcefields, while the player is able to. The forcefields will persist for a mutation level based number of
    4 KB (438 words) - 00:09, 4 February 2024
  • Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the electrified
    4 KB (364 words) - 21:35, 18 January 2024
  • Precognition (category Mental Mutations) (section Creatures with Precognition)
    used by a creature other than the player; when Precognition is activated, and the creature is killed before it's duration runs out, the creature will be
    5 KB (594 words) - 00:10, 4 February 2024
  • Regeneration (category Physical Mutations) (section Creatures with Regeneration)
    diseases at mutation level 5 Provides immunity to decapitation at mutation level 10 Provides essentially full immunity to fungal infections at mutation level
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