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- Metamorphosis is a physical mutation that allows the player to transform into a nearby creature. This mutation grants the "Metamorphosis" activated ability4 KB (384 words) - 00:04, 4 February 2024
- of sleetbeards. This also gives the creature mutation level * 2 cold resistance. Creatures with this mutation gain the icy vapor natural equipment in their2 KB (160 words) - 13:51, 17 April 2022
- flamebeards. Creatures with this mutation gain the ghostly flames natural equipment in their face slot. This also gives the creature mutation level * 2 heat2 KB (160 words) - 13:50, 17 April 2022
- nearest visible creature toward the user, up to a certain maximum range. Depending on the creature, this mutation can affect either all creatures (bloated pearlfrog)2 KB (195 words) - 17:02, 16 April 2022
- bonuses of any kind. The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable8 KB (850 words) - 00:03, 4 February 2024
- happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including413 bytes (176 words) - 17:57, 26 March 2021
- companions Telepathy is a mental mutation that allows the player to telepathically communicate with other creatures. This mutation grants the "Telepathy" activated4 KB (569 words) - 00:13, 4 February 2024
- Mutations (section Mutation Points)bolster their stats, among other things. Each mutation has a mutation level that can be raised via mutation points, increasing their power. These points10 KB (1,197 words) - 05:40, 24 February 2024
- unless the creature has the Regeneration mutation, which prevents this effect. Those with the Regeneration mutation or the Photosynthetic Skin mutation also3 KB (378 words) - 17:42, 15 June 2022
- Experience (section List of Creature XP Values)when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels4 KB (508 words) - 20:21, 18 July 2023
- Night Vision You see in the dark. Night Vision is a physical mutation that allows a creature to see in the dark for a short radius. Players with Night Vision2 KB (187 words) - 23:58, 3 February 2024
- happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including8 KB (946 words) - 14:36, 18 January 2024
- Beguiling You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever4 KB (500 words) - 00:07, 4 February 2024
- field. Force Bubble is a mental mutation that allows the user to create a personal forcefield around themselves. This mutation grants the "Force Bubble" activated4 KB (453 words) - 00:09, 4 February 2024
- Sunder Mind is a mental mutation that can be used on a creature to deal mental damage every round for ten rounds. This mutation grants the "Sunder Mind"8 KB (829 words) - 04:42, 8 April 2024
- player notlost Remove the lost effect mutation:<id> Add a specific mutation mutationbgone[:<id>] Remove a mutation. It is generally easiest to use this41 KB (4,772 words) - 18:14, 5 April 2024
- group of enemies. No creatures have this mutation by default. This information is reliable as of patch 2.0.201.73. XRL.World.Parts.Mutation.Phasing, method6 KB (538 words) - 23:58, 3 February 2024
- granted by Equipment/Mutation/Cybernetics + Floor ( AGI- 16 2 ) {\displaystyle {\text{Total DV}}=6+{\text{DV granted by Equipment/Mutation/Cybernetics}}+{\text{Floor}}({\frac2 KB (291 words) - 09:33, 20 November 2021
- rounds Cooldown: 75 Confusion is a mental mutation that allows the player to confuse nearby enemies. This mutation grants the "Confusion" activated ability5 KB (380 words) - 08:34, 10 April 2024
- Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent7 KB (685 words) - 23:39, 25 March 2024
- rounds Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that3 KB (293 words) - 23:52, 3 February 2024
- Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons5 KB (748 words) - 08:06, 14 April 2022
- Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's7 KB (557 words) - 23:55, 3 February 2024
- located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray6 KB (432 words) - 23:53, 3 February 2024
- determined by mutation level. The formula is: ⌈ Mutation Level 2 ⌉ + Range ( − 1 , 2 ) {\displaystyle {\bigg \lceil }{\frac {\text{Mutation Level}}{2}}{\bigg5 KB (481 words) - 00:08, 4 February 2024
- 50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive3 KB (387 words) - 00:10, 4 February 2024
- targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca2 KB (210 words) - 22:21, 20 March 2024
- doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots4 KB (432 words) - 23:55, 3 February 2024
- Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,7 KB (751 words) - 00:09, 4 February 2024
- Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves5 KB (497 words) - 00:00, 4 February 2024
- page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time5 KB (694 words) - 00:11, 4 February 2024
- Fasting Way (section Skill and Mutation Interactions)skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively809 bytes (94 words) - 20:29, 5 April 2022
- (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage7 KB (335 words) - 00:11, 4 February 2024
- to wishing for mutations. You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". You can wish for a mutation variant by adding38 KB (5,871 words) - 22:28, 10 May 2024
- Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level7 KB (362 words) - 00:08, 4 February 2024
- Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation8 KB (775 words) - 23:52, 3 February 2024
- on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray7 KB (472 words) - 23:53, 3 February 2024
- deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation3 KB (244 words) - 14:57, 18 January 2024
- are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to5 KB (544 words) - 00:03, 4 February 2024
- Whenever a creature is flying, that creature also gains access to a Swoop ability. Swoop will attempt to attack an adjacent non-flying creature, with the3 KB (295 words) - 18:38, 5 December 2023
- on the user's willpower (WI) attribute: No creatures have this mutation by default. XRL.World.Parts.Mutation.Kindle XRL.World.Parts.TorchProperties963 bytes (117 words) - 00:09, 4 February 2024
- looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range5 KB (397 words) - 23:53, 3 February 2024
- adjacent creature to a random nearby location. Cooldown: (level based) Teleport Other is a mental mutation that allows the player to teleport a creature to a3 KB (290 words) - 00:13, 4 February 2024
- ability, respectively. If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level1 KB (112 words) - 13:00, 21 May 2023
- boots. It also increases movement speed by a mutation level based amount and carry capacity by a mutation level based percentage. The extra feet slot doesn't5 KB (537 words) - 23:55, 3 February 2024
- and numerous No creatures have this mutation by default. This information is reliable as of patch 2.0.201.64. XRL.World.Parts.Mutation.MassMind, method6 KB (615 words) - 00:10, 4 February 2024
- missile weapons and ranged mutations through the forcefields, while the player is able to. The forcefields will persist for a mutation level based number of4 KB (438 words) - 00:09, 4 February 2024
- Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the electrified4 KB (364 words) - 21:35, 18 January 2024
- used by a creature other than the player; when Precognition is activated, and the creature is killed before it's duration runs out, the creature will be5 KB (594 words) - 00:10, 4 February 2024
- diseases at mutation level 5 Provides immunity to decapitation at mutation level 10 Provides essentially full immunity to fungal infections at mutation level7 KB (672 words) - 23:59, 3 February 2024