Twinning lamprey: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.201.48}} | ||
{{Character | {{Character | ||
| title = {{Qud text|twinning lamprey}} | | title = {{Qud text|twinning lamprey}} | ||
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| av = 4 | | av = 4 | ||
| dv = 7 | | dv = 7 | ||
| weight = 200 | |||
| featureweightinfo = no | |||
| id = Twinning Lamprey | | id = Twinning Lamprey | ||
| tier = 3 | | tier = 3 | ||
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| renderstr = α | | renderstr = α | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|noprone = yes}} | | extra = {{Extra info|weight = 200 | noprone = yes}} | ||
| inheritingfrom = BaseWorm | | inheritingfrom = BaseWorm | ||
| quickness = 100 | | quickness = 100 |
Revision as of 03:32, 1 November 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
twinning lamprey
Level: 18 | |
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Acid Res: 10 Elec Res: 10 Cold Res: 35 Heat Res: 10 | |
Character
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α |
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ID?
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Twinning Lamprey |
Faction
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fish (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Tier
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3 |
Inventory
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Inventory
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\psychic bite1d8 4/1004 x1(100%) | |
Skills
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|
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Skills
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Mutations
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Mutations
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Role
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Controller |
Extra info:
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twinning lamprey
A roiling mass of psychically innervated tissue, a twinning lamprey is never for want of company.
The twinning lamprey is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed copy of itself unless both copies are killed in the same turn.
The lamprey's \psychic bite is similar to a psionic weapon - it is defended by the target's MA instead of the target's AV. This can make the lamprey's attacks more dangerous to characters with low willpower.
Weaknesses
- Normality gas and other reality-stabilization effects will prevent a twinning lamprey from respawning its clone.
- Action prevention effects, such as frozen, stunned, or asleep, will temporarily prevent a twinning lamprey from respawning its clone.
Strategies
This section is opinion-based. Your mileage may vary.
- Attacks that can hit and kill both lampreys simultaneously are preferred, such as using grenades, piercing/spraying missile weapons like the eigenrifle or flamethrower, or area damage effects like Freezing Ray/Flaming Ray.
- If you're having trouble killing both at once, try weakening each of the lampreys before attempting to kill them both in the same turn.
- To improve the changes of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
- If you have very high quickness you may be able to attack each twinning lamprey separately and still destroy them before their end-of-turn respawn.
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