Castes
(Redirected from Child of the Deep)
|  | This information is reliable as of patch 2.0.207.72. If this is no longer the current patch, you can help by updating it. | 
This information is reliable as of patch 2.0.207.72. If this is no longer the current patch, you can help by updating it.

Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.
Players who begin the game as a mutant will instead have a choice of calling.
There are 12 castes available. Each of those castes is associated with one of the following three arcologies:
- The Toxic Arboreta of Ekuemekiyye, the Holy City: Castes from this arcology have extra resistance to bleeding effects and may choose  nocturnal apex as their unique starting cybernetic. nocturnal apex as their unique starting cybernetic.
- The Ice-Sheathed Arcology of Ibul: Castes from this arcology have exceptional cold resistance and may choose  cherubic visage as their unique starting cybernetic. cherubic visage as their unique starting cybernetic.
- The Crustal Mortars of Yawningmoon: Castes from this arcology have exceptional heat resistance effects and may choose  air current microsensor as their unique starting cybernetic. air current microsensor as their unique starting cybernetic.
List of Castes
This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting skills, and starting equipment and items.
| The Toxic Arboreta of Ekuemekiyye, the Holy City | 
Horticulturist
+3 Intelligence
+2 to saves vs. bleeding
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  Ekuemekiyyen greens Ekuemekiyyen greens
- 30-50  wooden arrows wooden arrows
- 1d3+12-4 (Avg: 3)  defoliant grenade mk I defoliant grenade mk I
- 1-3  salve injectors salve injectors
- 2-6 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4  witchwood barks witchwood barks
Can select  nocturnal apex as their starting cybernetic
nocturnal apex as their starting cybernetic
 nocturnal apex as their starting cybernetic
nocturnal apex as their starting cyberneticPriest of All Suns
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4 Ekuemekiyyen greens Ekuemekiyyen greens
- 3d63-18 (Avg: 10.5)  bandages bandages
- 30-50  wooden arrows wooden arrows
- 2-4  salve injectors salve injectors
- 2-5 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  nocturnal apex as their starting cybernetic
nocturnal apex as their starting cybernetic
 nocturnal apex as their starting cybernetic
nocturnal apex as their starting cyberneticPriest of All Moons
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  steel butcher knife steel butcher knife
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water fresh water
- 3-4  Ekuemekiyyen greens Ekuemekiyyen greens
- 30-50  wooden arrows wooden arrows
- 2-4  salve injectors salve injectors
- 2-5 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  nocturnal apex as their starting cybernetic
nocturnal apex as their starting cybernetic
 nocturnal apex as their starting cybernetic
nocturnal apex as their starting cyberneticSyzygyrior
Equipped:
- 2 things from Melee Weapons 2
- 1  vine-weave tunic vine-weave tunic
- 1  panther's cloak panther's cloak
- 1  sun and moon mask sun and moon mask
- 1  sandals sandals
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 3-4  Ekuemekiyyen greens Ekuemekiyyen greens
- 1-3  salve injectors salve injectors
- 2-5 injectors from Injectors
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 3-4  witchwood barks witchwood barks
Can select  nocturnal apex as their starting cybernetic
nocturnal apex as their starting cybernetic
 nocturnal apex as their starting cybernetic
nocturnal apex as their starting cybernetic| The Ice-Sheathed Arcology of Ibul | 
Artifex
+3 Intelligence
+15 cold resistance
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 2-3  food cubes food cubes
- 1  basic toolkit basic toolkit
- 1-3  salve injectors salve injectors
- 2-4 injectors from Injectors
- 0-1 things from Trinkets 1
- 1-4 things from Junk 1
- 6-12 pieces of scrap from Scrap 1
- 2-4 energy cells from Cells
- 1-2 things from Artifact 2
- 0-2 things from Artifact 3
- 3-4  witchwood bark witchwood bark
Can select  cherubic visage as their starting cybernetic
cherubic visage as their starting cybernetic
 cherubic visage as their starting cybernetic
cherubic visage as their starting cyberneticConsul
+3 Ego
+15 cold resistance
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 4  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 1  waterskin with 2d6+13-13 (Avg: 8) drams of waterskin with 2d6+13-13 (Avg: 8) drams of wine wine
- 2-3  food cubes food cubes
- 1  basic toolkit basic toolkit
- 1-3  salve injectors salve injectors
- 2-4 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 1-2 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  cherubic visage as their starting cybernetic
cherubic visage as their starting cybernetic
 cherubic visage as their starting cybernetic
cherubic visage as their starting cyberneticPraetorian
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 2-3  food cubes food cubes
- 20-33  lead slugs lead slugs
- 2-3  salve injectors salve injectors
- 1-3 injectors from Injectors
- 1 energy cell from Cells
- 0-2 things from Artifact 2
- 3-4  witchwood barks witchwood barks
Can select  cherubic visage as their starting cybernetic
cherubic visage as their starting cybernetic
 cherubic visage as their starting cybernetic
cherubic visage as their starting cyberneticEunuch
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 2-3  crusty loafs crusty loafs
- 30-50  lead slugs lead slugs
- 1-3  salve injectors salve injectors
- 2-4 injectors from Injectors
- 1 energy cell from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4  witchwood barks witchwood barks
Can select  cherubic visage as their starting cybernetic
cherubic visage as their starting cybernetic
 cherubic visage as their starting cybernetic
cherubic visage as their starting cybernetic| The Crustal Mortars of Yawningmoon | 
Child of the Hearth
+3 Strength
+15 heat resistance
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 2  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  smoldered mushrooms smoldered mushrooms
- 4-8 injectors from Injectors
- 0-2 energy cells from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  air current microsensor as their starting cybernetic
air current microsensor as their starting cybernetic
 air current microsensor as their starting cybernetic
air current microsensor as their starting cyberneticChild of the Wheel
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  smoldered mushrooms smoldered mushrooms
- 4-8 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  air current microsensor as their starting cybernetic
air current microsensor as their starting cybernetic
 air current microsensor as their starting cybernetic
air current microsensor as their starting cyberneticChild of the Deep
+3 Toughness
+15 heat resistance
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  smoldered mushrooms smoldered mushrooms
- 4-8 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  air current microsensor as their starting cybernetic
air current microsensor as their starting cybernetic
 air current microsensor as their starting cybernetic
air current microsensor as their starting cyberneticFuming God-Child
+4 Willpower
+15 heat resistance
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  smoldered mushrooms smoldered mushrooms
- 4-8 injectors from Injectors
- 1-2 energy cells from Cells
- 0-1 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
Can select  air current microsensor as their starting cybernetic
air current microsensor as their starting cybernetic
 air current microsensor as their starting cybernetic
air current microsensor as their starting cybernetic| 
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