Dopamine synth
0 lbs. Weight | |
Complexity
|
4 |
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Character
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ç |
ID?
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DopamineSynth |
Spawns in
|
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Infobox data from game version 2.0.207.72
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License point cost
|
3 |
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Slots
|
Head |
Destroyed when removed
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No |
dopamine synth is a moderate cost head exclusive cybernetic implant which upon installation provides the user with +2 to Willpower.
The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra willpower provides the user with a faster natural regeneration rate, a +1 to both willpower related saves and MA as well as an effective 10% reduction to the cooldown of all abilities.
Advantages & Disadvantages
Advantages
- Aside from the lowered cooldowns, additional willpower can be useful during the early game due to it reducing likelihood of
witchwood bark confusing the user, as well as providing some protection against the
Sunder Mind mutation possessed by the
novices of the Sightless Way commonly found around
Grit Gate and other low-tier zones.
- Reduced ability cooldown generally translates to an overall boost to effectiveness.
- Having additional willpower improves the likelihood of
Iron Mind and
Lionheart triggering each round when confused or terrified.
Disadvantages
- Some Implants which synergize disproportionately well with high willpower such as
inflatable axons are head exclusive.
- Can be fully replaced by injecting two
Eaters' nectar injectors and boosting willpower, freeing up the headslot for an implant with effects that cannot be as easily replicated, such as
social coprocessor,
nocturnal apex, or
penetrating radar.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
Acquistion
By nature of being a cybernetic implant, it is not necessarily guaranteed to find dopamine synth in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.
- Due to dopamine synth being considered a mid-tier implant, the following sources provide the greatest odds of finding a copy:
Ezra's tinkerer
Yla Haj who offers a non-restocking selection of 6-8 cybernetics taken from the tier 5 cybernetics drop table.
village tinkers from villages which happen to spawn in mid-tier zones such as
jungles,
Rivers or
banana groves can, upon restock, sometimes offer 2-4 implants taken from the zone's corresponding cybernetics table.
- Historical sites which spawn in mid-tier zones like the
mountains or
Rainbow Wood, have a chance of containing
becoming nooks which each hold 1-2 zone-tier appropriate implants. The locations of such historical sites can be obtained with some reliability by water-ritualing legendary members of the Putus Templar and trading for secrets.
- The cybernetics ward on strata 13 of
Bethesda Susa contains 4
becoming nooks which together provide 4-8 implants taken from the tier 4 cybernetics drop table.
- Certain lower-ranking members of the Putus Templar such as
Knight Templars,
Banner-Knight Templars and
Gunner-Knight Templars have a 25% chance of spawning with the implanted prefix. Which, when killed and
butchered drop cybernetics pulled from the cybernetics 4 table at 80% efficiency.
- Alternatively, if the user would rather guarantee eventual access to a copy of dopamine synth, they can take the following action:
- Under normal circumstances, the guaranteed
gutsmonger present at the
Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the
Proselytize skill or a
love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
- The newly transported gutsmonger can then be cloned with a rebuked
cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.
- Under normal circumstances, the guaranteed
Tips
- Having the implant installed effectively provides the user with 6 levels worth of attribute points spent on toughness. Accumulating skill points before implanting will allow the user to buy skills with higher willpower requirements than they would otherwise have, without the permanent ability point investment. The user can expedite the process of finding a dopamine synth to this end, by finding a way to move the statically spawned
gutsmonger from the
Six Day Stilt to an appropriately tiered zone, such as
Ezra, to take advantage of their dynamically tiered stock table. The additional willpower can then be used to purchase skills which include but are not limited to:
- 32 willpower is an important threshold which having an installed dopamine synth can make easier to achieve. With 32 willpower and an additional 50 compute power(obtainable by wearing a
palladium mesh tabard and having
palladium electrodeposits installed) the user is able to reduce the cooldown of various cybernetics to 10% of their original values, a notable reduction compared to the 20% most other skill and mutation abilities are limited to. Such cybernetics include:
matter recompositer with a minimum cooldown of 10 turns down from 100.
onboard recoiler with a minimum cooldown of 5 turns down from 50.
stasis projector with a minimum cooldown of 10 turns down from 100.
high-fidelity matter recompositer with a minimum cooldown of 5 turns down from 50.
cathedra with black opal tracery with a minimum cooldown of 10 turns down from 100.
cathedra with ruby tracery with a minimum cooldown of 10 turns down from 100.
cathedra with sapphire tracery with a minimum cooldown of 10 turns down from 100.
cathedra with white opal tracery with a minimum cooldown of 10 turns down from 100.