Chrome pyramid

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Revision as of 01:40, 27 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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chrome pyramid
Chrome pyramid.png
Character

9

ID?Use this ID to Wish for chrome pyramid

Chrome Pyramid

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Charge per Use

1500

Charge Used For

ForceEmitter [500], MunitionsFab [1000]

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

normality gas (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1400 XP

XP Tier

11

Role

Artillery

Spawns in

Deathlands_Creatures


Extra info:

Limbs* (HoverRobot): * Excludes limbs granted via mutations
chrome pyramid

A mountainous pyramid of chrome hovers about you. The volume around it appears furrowed somehow, and sound only comes through in waves; it's as though space and time themselves were crumpled away before the thing's very presence.

Perfect

The chrome pyramid is a high level robot in the Deathlands that has both powerful ranged and melee combat options. Due to the negative starting reputation, chrome pyramids will most often be hostile to the player. When one is on screen, space will fold around it and the screen will have a rippling effect from the pyramid, similar to a Space-time vortex. This is only cosmetic. They always have a Force Bubble around them, making it difficult to get close without a force modulator or sources of EMP or normality effects (grenades or otherwise).

For ranged combat, they have a swarm rack that launches 10 HE Missiles each shot, dealing ♥3d63-18 (Avg: 10.5) damage with some additional bonus damage caused by being caught in the explosive blast. This starts off at ♥8+6d614-44 (Avg: 29) at the epicenter of the blast and tapers off quickly. If the pyramid runs out of HE Missiles, it is able to fabricate more out of its body by sacrificing some of its 4,000 HP. This uses 5 HP per missile for a total of 100 HP for 20 missiles. It can only fabricate missiles every 2-4 turns.

If their target is in melee range or their swarm rack is disarmed, they will use their distortion field instead, which is a 18(on average) cudgel with +10 to-hit and deals ♥4d44-16 (Avg: 10) damage, ♥2d62-12 (Avg: 7) irresistable Cosmic damage, as well as ♥2d102-20 (Avg: 11) electrical damage that can arc to other targets.

Killing one grants an achievement. For a guide on how to do so, see Chrome pyramid/Killing.