Making Money: Difference between revisions

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(you've been able to accept a trade for the water you can carry since 201.53 (seems to have gotten lost from change notes))
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=== Word of Caution ===
=== Word of Caution ===
Water initially starts out as a resource to ration and value, but as the game goes on it becomes a non-issue, and water becomes the most worthless item in your inventory in terms of $/weight. Getting infinite water is pretty easy with these methods, but the secondary issue is being able to hold all of it at once. If you do not have enough storage capacity for the water a trader would pay you for a trade, you can only complete the trade by taking partial payment.
{{favilink|Water}} initially starts out as a resource to ration and value, but as the game goes on it becomes a non-issue, and water becomes the most worthless item in your inventory in terms of $/weight. Getting infinite water is pretty easy with these methods, but the secondary issue is being able to hold all of it at once. If you do not have enough storage capacity for the water a trader would pay you for a trade, you can only complete the trade by taking partial payment.


(Note: Make guide on improving value to weight ratio in inventory)
== Dominate or Beguile ==
The easiest way is just to book it up to the {{favilink|Six Day Stilt}}, when you have {{favilink|domination}} or {{favilink|beguiling}}, take control of a merchant and have them drop all their items. As all Stiltground merchants are level one, this should be an easy feat. As your ego increases, you will eventually be able to use this technique on legendary merchants.


== Domination or Beguile ==
Note that merchants cannot restock if they're your follower, so let them go when you're done picking them clean.
The easiest one is just the book it to the Six Day Stilt, when you have domination or beguile, and beguile a merchant and have them drop all their stuff for free. They're all level one so there is not much difficulty in doing so. When your ego increases, legendary merchants are also eligible for this.


Note that merchants cannot restock if they're your follower, so let them go when you're done picking them clean.
== Proselytize ==
The [[Proselytize]] skill is generally inferior to the above mental mutations, but it has the advantage of being readily available to any player who can get enough positive reputation with [[Mechanimists]]. However, without high [[Ego]], it will often fail on most traders due to their [[MA]].  The trick is to find a low-level, low-MA creature, such as a {{favilink|glowfish}}, and proselytize it instead. Any creature that has unequipped inventory items is currently able to produce unlimited fresh water to pay for your goods. Thus, give the glowfish any cheap item, dismiss it from your service, sell it all your valuables, and proselytize it once again to get your items back. Station one such creature near every merchant you care about for a convenient ATM.


== Big Game Hunting (Salt Kraken) ==
== Big Game Hunting (Salt Kraken) ==
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=== You will need: ===
=== You will need: ===


* A {{Favilink|Salt kraken}}
* A salt kraken
* A way to kill a {{Favilink|Salt kraken}}
* A way to kill a salt kraken
* Lots of {{Favilink|Water}}
* Lots of water to keep hydrated while roaming the desert
* Lots and lots of empty containers
* Lots and lots of empty containers
* A [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. (Seriously. A Kraken corpse is worth 15,000 drams. {{Favilink|Tam}} won't cut it.)
* A [[Recoiler]] with its location set to a merchant hub. (Seriously. A {{favilink|salt kraken corpse}} is worth 15,000 drams. {{Favilink|Tam|Tam}} won't cut it.)


=== Steps: ===
=== Steps: ===


# Wander through the [[Great Salt Desert]] until you come upon a {{Favilink|Salt kraken}}. Do not be discouraged if it takes a bit, they are rather rare. Trust me, they are out there.
# Wander through the {{favilink|salt dunes}} until you come upon a salt kraken. Do not be discouraged if it takes a bit, they are rather rare.
# Once you find the {{Favilink|Salt kraken}}, you now must kill it. There are many, many ways to do this, but attacking at range, using companions, or other low-personal-danger methods are preferable for obvious reasons.
# Once you find the salt kraken, you now must kill it. There are many, many ways to do this, but attacking at range, using companions, or other low-personal-danger methods are preferable for obvious reasons.
# When the {{Favilink|Salt kraken}} dies, there is a 9/10 chance for it to leave a corpse. If, unluckily, it did not drop, you now must repeat steps 1 and 2. If it did, pick up the corpse and use your recoiler to teleport away.
# When the salt kraken dies, there is a 9/10 chance for it to leave a corpse. If, unluckily, it did not drop, repeat steps 1 and 2. If it did, pick up the corpse and use your recoiler to teleport away.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the [[Salt kraken corpse]] to. This should be a merchant with lots and lots of high-value goods.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the salt kraken corpse to. This should be a merchant with lots and lots of high-value goods.
# Drop the [[Salt kraken corpse]], move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the [[Salt kraken corpse]] from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
# Drop the salt kraken corpse, move one tile towards your merchant of choice, then using your interact nearby keybinding (ctrl + direction by default), pick up the salt kraken corpse from the adjacent tile. Repeat this until you are close enough to sell it to your merchant of choice.
# Sell the [[Salt kraken corpse]] in return for what will likely be the merchant's entire inventory.
# Sell the salt kraken corpse in return for what will likely be the merchant's entire inventory.


=== Notes: ===
=== Notes: ===
Killing a {{Favilink|Salt kraken}} is far easier than killing a dromad-aligned {{Favilink|Great saltback}}, the other creature with an extremely high-value corpse, but, because multiple {{Favilink|Great saltback|plural}} appear in a caravan, [[Making Money#Caravan_Poaching|Caravan Poaching]] is far more lucrative.
Killing a salt kraken is far easier than killing a dromad-aligned {{Favilink|Great saltback}}, the other creature with an extremely high-value corpse, but, because multiple great saltbacks will appear in a caravan, [[Making Money#Caravan_Poaching|Caravan Poaching]] is far more lucrative.


== BurgeonCane Farming ==
== Burgeon-Cane Farming ==


Using the [[Burgeoning]] mutation, summon and harvest large numbers of {{Favilink|Yonderbrush}}.
Using the {{favilink|Burgeoning}} mutation, summon and harvest large numbers of {{Favilink|Yonderbrush}}.


=== You will need: ===
=== You will need: ===


* The [[Burgeoning]] Mutation at a level which will create {{Favilink|Yonderbrush}}
* The Burgeoning Mutation at a level which will create yonderbrush
* The [[Harvestry]] ability
* The [[Harvestry]] ability
* Optional: the [[Meal Preparation]] skill (For those who are willing to drop a bit of profit for convenience)
* Optional: the [[Meal Preparation]] skill (For those who are willing to drop a bit of profit for convenience)
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=== Steps: ===
=== Steps: ===


# Find an uninhabited, empty map tile relatively close to a merchant or merchants. (The portion of the [[Great Salt Desert]] just outside the [[Six Day Stilt]] works great for this)
# Find an uninhabited, empty map tile relatively close to a merchant or merchants. (The salt dunes just outside the {{favilink|Six Day Stilt}} work great for this)
# Using a combination of [[Burgeoning]] and wait 100 turns, fill the screen with summoned plants. Then, carefully walk through, harvesting the {{Favilink|Yondercane}} and making sure to avoid any aloe-type plants. Repeat steps 1 and 2 until you are satisfied with the amount of {{Favilink|Yondercane}} you have aquired.
# Using Burgeoning, fill the screen with plants. Then, carefully walk through, harvesting the {{favilink|yondercane}} and making sure to avoid any aloe-type plants. Repeat steps 1 and 2 until you are satisfied with the amount of yondercane you have aquired.
# If you have [[Meal Preparation]], build a campfire and preserve all of your {{Favilink|Yondercane}} into {{Favilink|Fermented yondercane}}.
# If you have Meal Preparation, build a {{favilink|campfire}} and preserve all of your yondercane into {{Favilink|Fermented yondercane}}.
#* (You will lose 25 [[commerce]] value on each {{Favilink|Yondercane}} you preserve, but this is balanced by the fact that {{Favilink|Fermented yondercane}} is an incredibly convenient currency due to its weightlessness and low value per unit)
#* (You will lose 25 [[commerce]] value on each yondercane you preserve, but this is balanced by the fact that fermented yondercane is an incredibly convenient currency due to its weightlessness and low value per unit)


== Caravan Poaching ==
== Caravan Poaching ==
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* Plenty of inventory space
* Plenty of inventory space
* Lots and lots of empty containers
* Lots and lots of empty containers
* A [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. (Seriously. A Saltback corpse is worth 15,000 drams. {{Favilink|Tam}} won't cut it.)
* A [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. (Seriously. A {{favilink|great saltback corpse}} is worth 15,000 drams. {{Favilink|Tam|Tam}} won't cut it.)


=== Steps: ===
=== Steps: ===


# Find a dromad caravan. They can spawn pretty much anywhere, but the rapid pace at which tiles can be explored in the [[Great Salt Desert]] makes it particularly suitable for searching, if you need to look.
# Find a dromad caravan. They can spawn pretty much anywhere, but the rapid pace at which tiles can be explored in the {{favilink|salt dunes}} makes it particularly suitable for searching, if you need to look.
# Somehow, kill every member of the caravan. Keep in mind that the {{Favilink|Caravan guard|plural}} are almost always very well-armed, and {{Favilink|Great saltback|plural}} can be very dangerous.
# Somehow, kill every member of the caravan. Keep in mind that the {{Favilink|Caravan guard|plural}} are almost always very well-armed, and great saltbacks can be very dangerous.
# Mark the location of the dead caravan on your map. You will be making multiple trips back and forth, and this is very useful.
# Mark the location of the dead caravan on your map. You will be making multiple trips back and forth.
# Steal and sell their items. The {{Favilink|dromad trader}} is an obvious target, but keep in mind that {{Favilink|Caravan guard|plural}} often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler.
# Loot and sell their items. The {{Favilink|dromad trader}} is an obvious target for looting, but keep in mind that caravan guards often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler.
# If the {{Favilink|Great Saltback}} (or {{Favilink|Great Saltback|plural}}) dropped a corpse, pick one up. Then, activate your recoiler.
# If the {{Favilink|Great Saltback}} (or great saltbacks) dropped a corpse, pick it up. Then, activate your recoiler.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the [[Great saltback corpse]] to. This should be a merchant with lots and lots of high-value goods.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the great saltback corpse to. This should be a merchant with lots and lots of high-value goods.
# Drop the [[Great saltback corpse]], move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the [[Great saltback corpse]] from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
# Drop the great saltback corpse, move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the great saltback corpse from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
# Sell the [[Great saltback corpse]] in return for what will likely be the merchant's entire inventory.
# Sell the great saltback corpse in return for what will likely be the merchant's entire inventory.


==Getting the Most Value Out Of Weight==
==Getting the Most Value Out Of Weight==
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Below is a table that lists all items with their [[commerce]] value divided by their own weight, and sorted from most expensive to least.
Below is a table that lists all items with their [[commerce]] value divided by their own weight, and sorted from most expensive to least.
{{#cargo_query:table=GeneralData|fields=CONCAT('[[',_pageName,'|',PlainName,']]')=Item,POWER(Commerce,1)/Weight=Value per Pound,|where=_pageNamespace ='0' AND Commerce <> "" AND Weight <> "0"|order by=Value per Pound DESC|limit=25}}
{{#cargo_query:table=GeneralData|fields=CONCAT('[[',_pageName,'|',PlainName,']]')=Item,POWER(Commerce,1)/Weight=Value per Pound,|where=_pageNamespace ='0' AND Commerce <> "" AND Weight <> "0"|order by=Value per Pound DESC|limit=15}}


===0 Weight Items===
===0 Weight Items===
Items that weigh nothing are also highly valuable since they do not take up weight. Note that the majority are [[food]] and [[cybernetics]].
Items that weigh nothing are also highly valuable since they do not take up weight. Note that the majority are [[food]] and [[cybernetics]].
{{#cargo_query:table=GeneralData|fields=CONCAT('[[',_pageName,'|',PlainName,']]')=Item,Commerce=Value|where=_pageNamespace ='0' AND Weight = "0"|order by=Value DESC|limit=20}}
{{#cargo_query:table=GeneralData|fields=CONCAT('[[',_pageName,'|',PlainName,']]')=Item,Commerce=Value|where=_pageNamespace ='0' AND Weight = "0"|order by=Value DESC|limit=15}}
 
=== Liquids ===
Excluding all 0 value liquids and water:
{{liquid weight to value table}}


== Selling Lava ==
== Selling Lava ==
[[Lava]] is one of the more common, but still valuable liquids to sell. Thus, a method of quickly gaining money is grabbing a lot of it and selling it. There are two parts: getting a lot of lava, and finding a suitable receptacle to hold it all.
{{favilink|Lava}} is one of the more common, but still valuable liquids to sell. Thus, a method of quickly gaining money is grabbing a lot of it and selling it. There are two parts to this: getting a lot of lava, and finding a suitable receptacle to hold it all.
===Getting Lava ===
===Getting Lava ===
* Melt {{favilink|shale}}, such as by using a {{favilink|Thermal Grenade Mk III}};
* Melting {{favilink|shale}}, such as by using a {{favilink|thermal grenade|suffix:mk III}};
* Finding a giant lava weep
* Finding shale, having 100 heat resistance and {{favilink|burgeoning}} through any method, and spamming burgeoning until you fill the screen with {{favilink|aloe pyra|plural}}. Cause chaos. One recipe in specific is made to do this easily: [[Recipe_Library#Hot_Pastry_with_Moss_Knish_and_Grilled_Elder_Flamebeard|Hot Pastry with Moss Knish and Grilled Elder Flamebeard]]- when fire damage is caused, spawn more aloe pyras.
* Fine shale, have 100 Heat resist and burgeoning through any method, and spam burgeoning until you fill the screen with aloe pyras. Cause chaos. One recipe in specific is made to do this easily: [[Recipe_Library#Hot_Pastry_with_Moss_Knish_and_Grilled_Elder_Flamebeard|Hot Pastry with Moss Knish and Grilled Elder Flamebeard]]. When Fire damage is caused, spawn more aloe pyras.
* Finding a {{favilink|giant lava weep}}


=== Lava safe containers ===
=== Lava-safe containers ===
Lava safe containers are all non-organic containers that have a flaming temperature higher than lava, which is 350T.
Lava-safe containers are all non-organic containers that have a flaming temperature higher than lava, which is 350T.
* {{favilink|phial}}- The only container dedicated mainly to holding liquids that can hold lava.
* {{favilink|phial}}- The only container dedicated to holding liquids that can hold lava.
* All [[:Category:Liquid Fueled Energy Cells|Liquid fueled energy cells]]- Thermoelectric cells, and even cells that do not use lava for energy can safely hold 8 drams of lava at a time. Their low tier and bit cost makes them a decent container.
* All [[:Category:Liquid Fueled Energy Cells|Liquid fueled energy cells]]- {{favilink|thermoelectric cell|plural}}, and even cells that do not use lava for energy can safely hold 8 drams of lava at a time. Their low tier and bit cost makes them a decent container.
* {{favilink|gyrocopter backpack}}, {{favilink|rocket skates}}, and amusingly, {{favilink|waxflab}}
* {{favilink|gyrocopter backpack}}, {{favilink|rocket skates}}, and amusingly, {{favilink|waxflab}}
Anything else will burst into flames and eventually burst open after taking enough damage.
Anything else will burst into flames and eventually burst open after taking enough damage.
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=== Carrying lava in unsafe containers ===
=== Carrying lava in unsafe containers ===
There is a method of having combustible containers hold lava for a long enough time to sell.  
There is a method of having combustible containers hold lava for a long enough time to sell.  
# Harvest {{favilink|lava}} in a large flammable container, such as a 64D {{favilink|waterskin}};
# Harvest lava in a large flammable container, such as a 64D {{favilink|waterskin}};
# Drop the container and freeze it, such as with a {{favilink|Freeze Grenade Mk III}}, to safely carry it;
# Drop the container and freeze it, such as with a {{favilink|Freeze grenade|suffix:mk III}}, to safely carry it;
This method is possible but not recommended; players require equipment and skills at a level where there are much simpler, safer and reliable ways to generate money. Players with access to [[Psychometry]], [[Disassemble]] and a means to farm [[Bits]] can make a much easier profit by learning schematics and building complex items to sell, especially as farming lava requires an expensive amount of grenades, heat resistant equipment, and enough containers for both lava and Drams. Lava constantly emits heat, and the frozen items will eventually thaw. In addition, items that are on fire cannot be traded.
This method is possible but not recommended; players require equipment and skills at a level where there are much simpler, safer and reliable ways to generate money. Players with access to {{favilink|Psychometry}}, [[Disassemble]] and a means to farm [[Bits]] can make a much easier profit by learning schematics and building complex items to sell, especially as farming lava requires an expensive amount of grenades, heat resistant equipment, and enough containers for both the lava and the water you will receive from selling it. Lava constantly emits heat, and the frozen items will eventually thaw. In addition, items that are on fire cannot be traded.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 08:14, 28 March 2022

This is the definitive list of get-rich quick schemes in Caves of Qud!

Word of Caution

water initially starts out as a resource to ration and value, but as the game goes on it becomes a non-issue, and water becomes the most worthless item in your inventory in terms of $/weight. Getting infinite water is pretty easy with these methods, but the secondary issue is being able to hold all of it at once. If you do not have enough storage capacity for the water a trader would pay you for a trade, you can only complete the trade by taking partial payment.

Dominate or Beguile

The easiest way is just to book it up to the Six Day Stilt, when you have Domination or Beguiling, take control of a merchant and have them drop all their items. As all Stiltground merchants are level one, this should be an easy feat. As your ego increases, you will eventually be able to use this technique on legendary merchants.

Note that merchants cannot restock if they're your follower, so let them go when you're done picking them clean.

Proselytize

The Proselytize skill is generally inferior to the above mental mutations, but it has the advantage of being readily available to any player who can get enough positive reputation with Mechanimists. However, without high Ego, it will often fail on most traders due to their MA. The trick is to find a low-level, low-MA creature, such as a glowfish, and proselytize it instead. Any creature that has unequipped inventory items is currently able to produce unlimited fresh water to pay for your goods. Thus, give the glowfish any cheap item, dismiss it from your service, sell it all your valuables, and proselytize it once again to get your items back. Station one such creature near every merchant you care about for a convenient ATM.

Big Game Hunting (Salt Kraken)

Kill a salt kraken, drag its extremely valuable, extremely heavy corpse to a merchant, make bank.

You will need:

  • A salt kraken
  • A way to kill a salt kraken
  • Lots of water to keep hydrated while roaming the desert
  • Lots and lots of empty containers
  • A Recoiler with its location set to a merchant hub. (Seriously. A salt kraken corpse is worth 15,000 drams. Tam won't cut it.)

Steps:

  1. Wander through the salt dunes until you come upon a salt kraken. Do not be discouraged if it takes a bit, they are rather rare.
  2. Once you find the salt kraken, you now must kill it. There are many, many ways to do this, but attacking at range, using companions, or other low-personal-danger methods are preferable for obvious reasons.
  3. When the salt kraken dies, there is a 9/10 chance for it to leave a corpse. If, unluckily, it did not drop, repeat steps 1 and 2. If it did, pick up the corpse and use your recoiler to teleport away.
  4. You should now appear in the merchant hub you chose. Pick the merchant you want to sell the salt kraken corpse to. This should be a merchant with lots and lots of high-value goods.
  5. Drop the salt kraken corpse, move one tile towards your merchant of choice, then using your interact nearby keybinding (ctrl + direction by default), pick up the salt kraken corpse from the adjacent tile. Repeat this until you are close enough to sell it to your merchant of choice.
  6. Sell the salt kraken corpse in return for what will likely be the merchant's entire inventory.

Notes:

Killing a salt kraken is far easier than killing a dromad-aligned great saltback, the other creature with an extremely high-value corpse, but, because multiple great saltbacks will appear in a caravan, Caravan Poaching is far more lucrative.

Burgeon-Cane Farming

Using the Burgeoning mutation, summon and harvest large numbers of yonderbrush.

You will need:

  • The Burgeoning Mutation at a level which will create yonderbrush
  • The Harvestry ability
  • Optional: the Meal Preparation skill (For those who are willing to drop a bit of profit for convenience)

Steps:

  1. Find an uninhabited, empty map tile relatively close to a merchant or merchants. (The salt dunes just outside the Six Day Stilt work great for this)
  2. Using Burgeoning, fill the screen with plants. Then, carefully walk through, harvesting the yondercane and making sure to avoid any aloe-type plants. Repeat steps 1 and 2 until you are satisfied with the amount of yondercane you have aquired.
  3. If you have Meal Preparation, build a campfire and preserve all of your yondercane into fermented yondercane.
    • (You will lose 25 commerce value on each yondercane you preserve, but this is balanced by the fact that fermented yondercane is an incredibly convenient currency due to its weightlessness and low value per unit)

Caravan Poaching

Kill an entire dromad caravan and steal all their stuff.

You will need:

  • A dromad caravan which you are fine with killing
  • A method of defeating a dromad caravan
  • Plenty of inventory space
  • Lots and lots of empty containers
  • A Recoiler with its location set to a merchant hub. (Seriously. A great saltback corpse is worth 15,000 drams. Tam won't cut it.)

Steps:

  1. Find a dromad caravan. They can spawn pretty much anywhere, but the rapid pace at which tiles can be explored in the salt dunes makes it particularly suitable for searching, if you need to look.
  2. Somehow, kill every member of the caravan. Keep in mind that the caravan guards are almost always very well-armed, and great saltbacks can be very dangerous.
  3. Mark the location of the dead caravan on your map. You will be making multiple trips back and forth.
  4. Loot and sell their items. The dromad trader is an obvious target for looting, but keep in mind that caravan guards often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler.
  5. If the great saltback (or great saltbacks) dropped a corpse, pick it up. Then, activate your recoiler.
  6. You should now appear in the merchant hub you chose. Pick the merchant you want to sell the great saltback corpse to. This should be a merchant with lots and lots of high-value goods.
  7. Drop the great saltback corpse, move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the great saltback corpse from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
  8. Sell the great saltback corpse in return for what will likely be the merchant's entire inventory.

Getting the Most Value Out Of Weight

A more practical solution would be to budget weight correctly and save space in your bag for the most valuable items to get the most value per #. This is helpful in the late game deep underground where valuable items are plentiful, but your pack space is not.

Below is a table that lists all items with their commerce value divided by their own weight, and sorted from most expensive to least.

Item Value per Pound
Kesil Face 10,000.0
Hand-E-Nuke 10,000.0
Shemesh Face 8,000.0
circle of light in the chord of Agolgot 7,500.0
circle of light in the chord of Bethsaida 7,500.0
circle of light in the chord of Qas 7,500.0
circle of light in the chord of Qon 7,500.0
circle of light in the chord of Rermadon 7,500.0
circle of light in the chord of Shugruith 7,500.0
Earth Face 6,500.0
Levant Face 5,000.0
cloning draught 5,000.0
brain brine 4,932.0
Olive Face 4,000.0
Null Face 4,000.0

More...

0 Weight Items

Items that weigh nothing are also highly valuable since they do not take up weight. Note that the majority are food and cybernetics.

Item Value
Otherpearl 33,333.0
black mote 1,666.0
optical multiscanner 600.0
social coprocessor 600.0
taco suprema 500.0
cybernetics credit wedge 3¢ 450.0
penetrating radar 360.0
holographic visage 360.0
cybernetics credit wedge 2¢ 300.0
Schemasoft [high-tier] 240.0
phase-adaptive scope 240.0
precision force lathe 240.0
dopamine synth 180.0
intravenous port 180.0
custom visage 180.0

More...

Liquids

Excluding all 0 value liquids and water:

Liquid Value over Weight Value
($/LB)
4D 16D 32D 64D
slime $0.1/0.25# 0.4 0.4 1.6 3.2 6.4
blood $0.25/0.25# 1 1 4 8 16
gel $0.5/0.25# 2 2 8 16 32
algae $1/0.25# 4 4 16 32 64
acid $1.5/0.25# 6 6 24 48 96
honey $2/0.5# 4 8 32 64 128
sap $2/0.5# 4 8 32 64 128
oil $3/0.25# 12 12 48 96 192
cider $3.8/0.25# 15.2 15.2 60.8 121.6 243.2
primordial soup $4/0.25# 16 16 64 128 256
wine $4/0.25# 16 16 64 128 256
lava $50/0.5# 100 200 800 1600 3200
neutron flux $1000/2.5# 400 4000 16000 32000 64000
warm static $1000/0.25# 4000 4000 16000 32000 64000
sunslag $1000/0.25# 4000 4000 16000 32000 64000
brain brine $1233/0.25# 4932 4932 19728 39456 78912
cloning draught $1250/0.25# 5000 5000 20000 40000 80000

Selling Lava

lava is one of the more common, but still valuable liquids to sell. Thus, a method of quickly gaining money is grabbing a lot of it and selling it. There are two parts to this: getting a lot of lava, and finding a suitable receptacle to hold it all.

Getting Lava

Lava-safe containers

Lava-safe containers are all non-organic containers that have a flaming temperature higher than lava, which is 350T.

Anything else will burst into flames and eventually burst open after taking enough damage.

Carrying lava in unsafe containers

There is a method of having combustible containers hold lava for a long enough time to sell.

  1. Harvest lava in a large flammable container, such as a 64D waterskin;
  2. Drop the container and freeze it, such as with a freeze grenade mk III, to safely carry it;

This method is possible but not recommended; players require equipment and skills at a level where there are much simpler, safer and reliable ways to generate money. Players with access to Psychometry, Disassemble and a means to farm Bits can make a much easier profit by learning schematics and building complex items to sell, especially as farming lava requires an expensive amount of grenades, heat resistant equipment, and enough containers for both the lava and the water you will receive from selling it. Lava constantly emits heat, and the frozen items will eventually thaw. In addition, items that are on fire cannot be traded.