Wishes: Difference between revisions
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A very common problem that occurs when a wish goes wrong is that your character will gain an undesirable mutation with a name that is somewhat similar to your wish command. If this happens to you, use the <code>mutationbgone</code> wish to remove the mutation. | A very common problem that occurs when a wish goes wrong is that your character will gain an undesirable mutation with a name that is somewhat similar to your wish command. If this happens to you, use the <code>mutationbgone</code> wish to remove the mutation. | ||
= Wish-only Items of Note = | |||
* <code>ScrapX</code>, disassembles into {{bits|0}}x10, {{bits|1}}x4, {{bits|2}}x4, {{bits|3}}x4, {{bits|4}}x4, {{bits|5}}x4, {{bits|6}}x4, {{bits|7}}x4, and {{bits|8}}x4 | |||
= List of wishes = | = List of wishes = | ||
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{{Wish|name=cooktestfull|usage=cooktestunits:<domain,domain>|synopsis=Apply a random cooking effect with the given domains}} | {{Wish|name=cooktestfull|usage=cooktestunits:<domain,domain>|synopsis=Apply a random cooking effect with the given domains}} | ||
{{Wish|name=bleed|synopsis=Make yourself bleed, albeit not very much. 0-1 | {{Wish|name=bleed|synopsis=Make yourself [[bleeding|bleed]], albeit not very much. 0-1 damage worth of bleeding.}} | ||
{{Wish|name=daze|synopsis=Daze yourself for 2–8 turns}} | {{Wish|name=daze|synopsis=[[dazed|Daze]] yourself for 2–8 turns}} | ||
{{Wish|name=decapitateme|synopsis=Decapitate one of your heads|description=As usual for decapitation, you will die immediately if this leaves you with no heads, but merely bleed severely if you still have at least one. Either way, you will be blamed for your own death if you die this way.}} | {{Wish|name=decapitateme|synopsis=Decapitate one of your heads|description=As usual for decapitation, you will die immediately if this leaves you with no heads, but merely bleed severely if you still have at least one. Either way, you will be blamed for your own death if you die this way.}} | ||
{{Wish|name=dismember|usage=dismember:<limb name>|synopsis=Dismember a limb}} | {{Wish|name=dismember|usage=dismember:<limb name>|synopsis=Dismember a specified limb}} | ||
{{Wish|name=unequip|usage=unequip:<limb name>|synopsis=Forcefully unequip the specified limb on the player.}} | {{Wish|name=unequip|usage=unequip:<limb name>|synopsis=Forcefully unequip the specified limb on the player.}} | ||
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{{Wish|name=hungry|synopsis=Become hungry}} | {{Wish|name=hungry|synopsis=Become hungry}} | ||
{{Wish|name=license|usage=license[:<tier>]|synopsis=Increase license tier by specified amount or 20}} | {{Wish|name=license|usage=license[:<tier>]|synopsis=Increase license tier by a specified amount, or 20 if amount is not specified}} | ||
{{Wish|name=mutation|usage=mutation:<id>|synopsis=Add a mutation}} | {{Wish|name=mutation|usage=mutation:<id>|synopsis=Add a specific mutation}} | ||
{{Wish|name=mutationbgone|usage=mutationbgone[:<id>]|synopsis=Remove a mutation{{Code Reference | namespace = XRL.Wish | class = MutationBGoneWishHandler}}.|description=It is generally easiest to use this wish without specifying an ID (i.e. simply wish <code>mutationbgone</code>). Doing so will open a menu that allows you to pick the mutation you wish to remove.}} | {{Wish|name=mutationbgone|usage=mutationbgone[:<id>]|synopsis=Remove a mutation{{Code Reference | namespace = XRL.Wish | class = MutationBGoneWishHandler}}.|description=It is generally easiest to use this wish without specifying an ID (i.e. simply wish <code>mutationbgone</code>). Doing so will open a menu that allows you to pick the mutation you wish to remove.}} | ||
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All six of the player body's base attributes become 40, even those that are greater than 40. | All six of the player body's base attributes become 40, even those that are greater than 40. | ||
This does not remove any temporary effects that boost attributes, such as | This does not remove any temporary effects that boost attributes, such as {{favilink|Ego Projection}}.}} | ||
{{Wish|name=showmygender|synopsis=Show the player's gender}} | {{Wish|name=showmygender|synopsis=Show the player's gender}} | ||
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{{Wish|name=supermutant|synopsis=Get all mutations}} | {{Wish|name=supermutant|synopsis=Get all mutations}} | ||
{{Wish|name=trip|synopsis=Go prone}} | {{Wish|name=trip|synopsis=Go [[prone]]}} | ||
{{Wish|name=xpmul|usage=xpmul:<amount>|synopsis=Set the global XP multiplier}} | {{Wish|name=xpmul|usage=xpmul:<amount>|synopsis=Set the global XP multiplier}} | ||
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{{Wish|name=xp|usage=xp:<amount>|synopsis=Grant XP. This can get very loud.}} | {{Wish|name=xp|usage=xp:<amount>|synopsis=Grant XP. This can get very loud.}} | ||
{{Wish|name=xpverbose|usage=xpverbose:<amount>|synopsis=Grant XP but | {{Wish|name=xpverbose|usage=xpverbose:<amount>|synopsis=Grant XP but does not skip level-up popups}} | ||
{{Wish|name=shownamingchances|synopsis=Show chance to rename an object}} | {{Wish|name=shownamingchances|synopsis=Show chance to rename an object}} | ||
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== Going places == | == Going places == | ||
{{Wish|name=blink|synopsis=Teleport}} | {{Wish|name=blink|synopsis=Teleport to a specific tile.}} | ||
{{Wish|name=crossintobright|synopsis=Crosses your character into [[Brightsheol]].|description='''WARNING:''' Crossing into Brightsheol PERMANENTLY ENDS your character's run. You may be looking for the wish <code>thinworld</code> instead.}} | {{Wish|name=crossintobright|synopsis=Crosses your character into [[Brightsheol]].|description='''WARNING:''' Crossing into Brightsheol PERMANENTLY ENDS your character's run. You may be looking for the wish <code>thinworld</code> instead.}} | ||
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{{Wish|name=where?|synopsis=Outputs the current zone ID to message log and Player.log}} | {{Wish|name=where?|synopsis=Outputs the current zone ID to message log and Player.log}} | ||
{{Wish|name=where|synopsis=Same as where? but also includes coordinates and only prints to message log}} | {{Wish|name=where|synopsis=Same as <code>where?</code> but also includes coordinates and only prints to message log}} | ||
{{Wish|name=goto|usage=goto:<n>|synopsis=Go to the specified zone}} | {{Wish|name=goto|usage=goto:<n>|synopsis=Go to the specified zone}} | ||
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{{Wish|name=startquest|usage=startquest:<quest name>|synopsis=Start a quest}} | {{Wish|name=startquest|usage=startquest:<quest name>|synopsis=Start a quest}} | ||
{{Wish|name=quest|usage=quest:<quest name>|synopsis=Same as startquest}} | {{Wish|name=quest|usage=quest:<quest name>|synopsis=Same as <code>startquest</code>}} | ||
{{Wish|name=finishqueststep|usage=finishqueststep:<quest name>:<step name>|synopsis=Finish a single step of a quest}} | {{Wish|name=finishqueststep|usage=finishqueststep:<quest name>:<step name>|synopsis=Finish a single step of a quest}} | ||
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{{Wish|name=finishallquests|synopsis=Finish all quests in the journal}} | {{Wish|name=finishallquests|synopsis=Finish all quests in the journal}} | ||
{{Wish|name=othowander1|synopsis=Trigger Otho's behavior of talking to Barathrum and returning after [[Decoding the Signal]].}} | {{Wish|name=othowander1|synopsis=Trigger {{favilink|Otho}}'s behavior of talking to Barathrum and returning after [[Decoding the Signal]].}} | ||
{{Wish|name=markofdeath|synopsis=Toggle the mark of death}} | {{Wish|name=markofdeath|synopsis=Toggle the mark of death}} | ||
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The following locations have a predetermined secret ID that you can use with this wish: | The following locations have a predetermined secret ID that you can use with this wish: | ||
* | * {{favilink|Bey Lah}}: <code>$beylah</code> | ||
* | * {{favilink|flattened remains}}: <code>$skrefcorpse</code> | ||
* | * {{favilink|oddly-hued glowpad}}: <code>$glowpadmerchant</code> | ||
* | * {{favilink|Ruin of House Isner}}: <code>$ruinofhouseisner</code> | ||
* | * {{favilink|Kindrish}}: <code>~kindrish</code> | ||
* gyl: <code>$recomingnook</code> | * gyl: <code>$recomingnook</code> | ||
* | * {{favilink|Mamon Souldrinker}}: <code>$mamonvillage</code> | ||
* | * {{favilink|Oboroqoru|Oboroqoru's Lair}}: <code>$oboroqorulair</code> | ||
* | * {{favilink|the hydropon}}: <code>$hydropon</code> | ||
}} | }} | ||
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{{Wish|name=extrasolohunter|synopsis=Spawn a solo esper hunter}} | {{Wish|name=extrasolohunter|synopsis=Spawn a solo esper hunter}} | ||
{{Wish|name=leadslugs|synopsis=Get a lot of lead | {{Wish|name=leadslugs|synopsis=Get a lot of {{favilink|lead slug|plural}}}} | ||
{{Wish|name=object|usage=object:<id>|synopsis=Create an object based on its blueprint name}} | {{Wish|name=object|usage=object:<id>|synopsis=Create an object based on its blueprint name}} | ||
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{{Wish|name=auditblueprints|synopsis=Audit blueprints}} | {{Wish|name=auditblueprints|synopsis=Audit blueprints}} | ||
{{Wish|name=beguile|synopsis=Make something your follower (but not in the same way as | {{Wish|name=beguile|synopsis=Make something your follower (but not in the same way as {{favilink|Beguile}})}} | ||
{{Wish|name=bits|usage=bits[:<>]|synopsis=Add tinkering bits}} | {{Wish|name=bits|usage=bits[:<>]|synopsis=Add tinkering bits}} | ||
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* The game will attempt to remove all of your Steam achievements for the game. This will fail silently if the game session is not currently attached to Steam. | * The game will attempt to remove all of your Steam achievements for the game. This will fail silently if the game session is not currently attached to Steam. | ||
** The Steam overlay may not immediately refresh your list of achievements, but restarting the game should do so. | ** The Steam overlay may not immediately refresh your list of achievements, but restarting the game should do so. | ||
* Many of the game's global state variables that are preserved across sessions will be reset to 0, such as the count of how many | * Many of the game's global state variables that are preserved across sessions will be reset to 0, such as the count of how many {{favilink|snapjaws}} you've killed. | ||
* The game will attempt to reset all of your Steam ''stats'' for the game to 0. Again, this will fail if Steam is not attached.}} | * The game will attempt to reset all of your Steam ''stats'' for the game to 0. Again, this will fail if Steam is not attached.}} | ||
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{{Wish|name=dude|synopsis=Get a creature from the current zone's population}} | {{Wish|name=dude|synopsis=Get a creature from the current zone's population}} | ||
{{Wish|name=enablemarkup|synopsis= | {{Wish|name=enablemarkup|synopsis=Re-enable markup parsing if it was disabled.}} | ||
{{Wish|name=eventtest|synopsis=Time how long end turn events are}} | {{Wish|name=eventtest|synopsis=Time how long end turn events are}} | ||
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{{Wish|name=exception|synopsis=A useful wish which attempts to answer the age old question of what 10 divided by 0 is}} | {{Wish|name=exception|synopsis=A useful wish which attempts to answer the age old question of what 10 divided by 0 is}} | ||
{{Wish|name=explodingpalm|synopsis=Dismember all limbs and decapitate | {{Wish|name=explodingpalm|synopsis=Dismember all limbs and decapitate an adjacent creature}} | ||
{{Wish|name=factionsheeter|synopsis=Outputs factionsheet.csv which is a table of all factions and the number of creatures in that faction, grouped by tier.}} | {{Wish|name=factionsheeter|synopsis=Outputs factionsheet.csv which is a table of all factions and the number of creatures in that faction, grouped by tier.}} | ||
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{{Wish|name=findfarmers|synopsis=Find all objects with the default farmer sprite}} | {{Wish|name=findfarmers|synopsis=Find all objects with the default farmer sprite}} | ||
{{Wish|name=fungalvision|synopsis=Act as if you ate an | {{Wish|name=fungalvision|synopsis=Act as if you ate an {{favilink|Eater's flesh}}|description=IMPORTANT: This visual effect '''cannot be removed from your character''' once wished for!<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3031 marked as a wontfix issue]</ref> If you really need to remove it, you'll have to install and use [https://gist.github.com/egocarib/2b5e1568b93c0a03e41de95bfacfd09c some custom wish code].}} | ||
{{Wish|name=garbagetest|synopsis=Test the garbage collector}} | {{Wish|name=garbagetest|synopsis=Test the garbage collector}} | ||
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{{Wish|name=geno|usage=geno:<name>|synopsis=Destroy all of a type of thing nearby|description=Obliterate all objects with the named blueprint in the zone the player is in. Objects that normally drop things upon destruction do not do so when destroyed this way. It's possible to destroy the player body with this wish, which normally results in the end of the run.}} | {{Wish|name=geno|usage=geno:<name>|synopsis=Destroy all of a type of thing nearby|description=Obliterate all objects with the named blueprint in the zone the player is in. Objects that normally drop things upon destruction do not do so when destroyed this way. It's possible to destroy the player body with this wish, which normally results in the end of the run.}} | ||
{{Wish|name=deathgeno|usage=deathgeno:<name>|synopsis=Works the same as geno except | {{Wish|name=deathgeno|usage=deathgeno:<name>|synopsis=Works the same as <code>geno</code> except acts as if the creatures where killed naturally (potentially leaving things behind) instead of simply removing them from existence.}} | ||
{{Wish|name=groundliquid|synopsis=Display the ground liquid in the player's cell}} | {{Wish|name=groundliquid|synopsis=Display the ground liquid in the player's cell}} | ||
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{{Wish|name=rebuildbody|usage=rebuildbody:<asAnatomy>|synopsis=When supplied an anatomy defined in <code>Bodies.xml</code>, rebuilds the player's body according to that anatomy.}} | {{Wish|name=rebuildbody|usage=rebuildbody:<asAnatomy>|synopsis=When supplied an anatomy defined in <code>Bodies.xml</code>, rebuilds the player's body according to that anatomy.}} | ||
{{Wish|name=reequip|synopsis= | {{Wish|name=reequip|synopsis=Re-equip using AI equip routine}} | ||
{{Wish|name=regionalize|synopsis=Test the regionalizer}} | {{Wish|name=regionalize|synopsis=Test the regionalizer}} | ||
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{{Wish|name=seed|usage=seed:<n>|synopsis=Set the world seed}} | {{Wish|name=seed|usage=seed:<n>|synopsis=Set the world seed}} | ||
{{Wish|name=sheeter|synopsis=Outputs two files: monstersheet.csv and monstersheet_short.csv. |description=The game will try to iterate through every creature and calculate average damage, AV, DV, Strength, EXP, and such. The game usually crashes before the csvs are fully filled out.}} | {{Wish|name=sheeter|synopsis=Outputs two files: monstersheet.csv and monstersheet_short.csv. |description=The game will try to iterate through every creature and calculate average damage, {{AV}}AV, {{DV}}DV, Strength, EXP, and such. The game usually crashes before the csvs are fully filled out.}} | ||
{{Wish|name=shove|synopsis=Shove a nearby object in a direction}} | {{Wish|name=shove|synopsis=Shove a nearby object in a direction}} | ||
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{{Wish|name=sultantest|usage=sultantest:<attributes>|synopsis=Create a sultan dungeon in this parasang with the given attributes}} | {{Wish|name=sultantest|usage=sultantest:<attributes>|synopsis=Create a sultan dungeon in this parasang with the given attributes}} | ||
{{Wish|name=swap|synopsis=Swap bodies with an adjacent target|description=Unlike with | {{Wish|name=swap|synopsis=Swap bodies with an adjacent target|description=Unlike with {{favilink|Domination}}, swapping bodies in this way has an indefinite duration, and your previous body can act on its own.}} | ||
{{Wish|name=test437|synopsis=Show each [[Modding:Code page 437|code page 437]] character}} | {{Wish|name=test437|synopsis=Show each [[Modding:Code page 437|code page 437]] character}} | ||
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{{Wish|name=testearl|synopsis=Test the Spindle negotiation with [[dogs]], [[cannibals]], [[dromad merchants|dromads]], and [[girsh]]}} | {{Wish|name=testearl|synopsis=Test the Spindle negotiation with [[dogs]], [[cannibals]], [[dromad merchants|dromads]], and [[girsh]]}} | ||
{{Wish|name=testendmessage|synopsis=Outputs the ending popup when | {{Wish|name=testendmessage|synopsis=Outputs the ending popup when you've completed the last implemented main story quest.}} | ||
{{Wish|name=testmadness|synopsis=Test [[Pax Klanq]] madness}} | {{Wish|name=testmadness|synopsis=Test [[Pax Klanq]] madness}} | ||
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{{Wish|name=testpop|synopsis=Test the population manager}} | {{Wish|name=testpop|synopsis=Test the population manager}} | ||
{{Wish|name=testrig|synopsis=Grant [[Wayfaring]], | {{Wish|name=testrig|synopsis=Grant [[Wayfaring]], {{favilink|Teleportation}}, and {{favilink|Clairvoyance}}}} | ||
{{Wish|name=testsifrah|synopsis=Initiates a test version of the Sifrah minigame.}} | {{Wish|name=testsifrah|synopsis=Initiates a test version of the Sifrah minigame.}} |
Revision as of 21:33, 3 May 2022
A wish is a command that can be executed by the player through a console accessible with a key binding (by default not bound). They are generally considered debug commands, but may also be of use setting up special runs or for whatever else the player would like to use them for.
Binding the wish command
To bind wishing to a key combination:
- From the main view, press Escape to open the main menu.
- Select the Key Mapping menu option.
- Use the arrow keys to scroll to the Debug section.
- Scroll to Wish and press Enter.
- Press whatever key combination you would like to access the wish console with. For example, Ctrl+Shift+W.
(The game may prompt you if your chosen combination is already taken by something else.)
Now it should be possible to wish from the main view.
Usage Notes
Most wish commands are strictly case-sensitive. Keep that in mind when using any of the wishes below. For example, wishing dismember:Tail
will dismember your tail (if you have a tail), but wishing Dismember:Tail
will spawn a schematics drafter because the latter wish does not exactly match a wish command.
Entering any input that does not exactly match a wish command will perform a lexigraphic search (using a Levenshtein distance algorithm) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.[1] Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone.
A very common problem that occurs when a wish goes wrong is that your character will gain an undesirable mutation with a name that is somewhat similar to your wish command. If this happens to you, use the mutationbgone
wish to remove the mutation.
Wish-only Items of Note
ScrapX
, disassembles into <0>x10, <1>x4, <2>x4, <3>x4, <4>x4, <5>x4, <6>x4, <7>x4, and <8>x4
List of wishes
Here wishes are sorted into headings based on what they do. Consider using the table of contents at the beginning of this article to jump to a topic of interest.
In the names of wishes, <
angle brackets >
indicate a blank to fill in and [
square brackets ]
indicate an optional part.
A note for modders: Unless otherwise mentioned, the logic for each wish is handled in the game's Wishing
class.[2]
Special modes
All special modes are off by default. Once turned on, they remain in effect across game sessions until either they're turned off or the game is closed. They can be turned off by using the same wish that turned them on.
calm
cool
idkfa
- You cannot lose hit points.
- Your hydration is always at maximum.
- Your attacks that penetrate instantly kill.
- You cannot become lost from moving on world map tiles.
- You can move through normally impassible objects, such as walls.
- You can automove (such as autoexplore) while a hostile creature is visible.
However, you can still die from effects that kill without inflicting damage, such as the gaze of a lithofex.
In all of the aforementioned points, "you" refers to the player body at any given time. Swapping bodies after activating God Mode will cause it to start applying to the new body.One special mode, identified in the key mapping menu as ExploreZone, is not accessible through a wish. To access it, follow the instructions for binding the wish command, but substitute ExploreZone in place of Wish. ExploreZone
causes the entire zone the player body is in to remain revealed while it's active.
Character stats and effects
chimericpart
clean
cleaneffects
clearstatshifts
cloacasurprise
confusion:<duration>:<level>
cooktestunits:<domain,domain>
cooktestunits:<domain,domain>
bleed
daze
decapitateme
dismember:<limb name>
unequip:<limb name>
effect:<effect id>
famished
hungry
license[:<tier>]
mutation:<id>
mutationbgone[:<id>]
mutationbgone
). Doing so will open a menu that allows you to pick the mutation you wish to remove.removepart:<part>
notlost
pro
All six of the player body's base attributes become 40, even those that are greater than 40.
This does not remove any temporary effects that boost attributes, such as Ego Projection.showmygender
showstatshifts
fast
slow
spend
stat:<statid>:<value>
Accepts the following as arguments: Hitpoints
,AV
, DV
, Strength
, Agility
, Toughness
, Intelligence
, Willpower
, Ego
, Energy
, Speed
, MoveSpeed
, XP
, XPValue
, SP
, MP
, AP
, MA
, HeatResistance
, ColdResistance
, ElectricResistance
, AcidResistance
, and Level
. Case sensitive, must be typed exactly as shown. Accepts a positive or a negative number.
MP
.statbonus:<statid>:<value>
stat
. Accepts a positive or negative number. The stat bonus typically tracks temporary adjustments to a stat, such as those gained by wearing equipment that boosts a stat. Using this wish will have a similar effect. For example, extra stat points added by this wish are ignored when attempting to buy a new skill that requires a certain stat value.statpenalty:<statid>:<value>
stat
. Accepts a positive or a negative number.supermutant
trip
xpmul:<amount>
xp:<amount>
xpverbose:<amount>
shownamingchances
itemnaming[:<kill>[:<influence>]]
itemnaming
for the simplest version of this wish. kill
and influence
will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, itemnaming:Madpole
to name the item as if you just killed a madpole, or itemnaming::Q Girl
to name the item as if you were inspired by Q Girl.Conversations
conv:<id>[:<speakerblueprint>]
convnode:<id>:<startnode>[:<speakerblueprint>]
Diseases and infections
glotrotonset
glotrot
glotrotfinal
cureglotrot
ironshankonset
ironshank
cureironshank
fungone
glowcrust
curefungus
Factions
clearfactionmembership
factionrep:<id>:<amount>
traveler
wandermode
Going places
blink
crossintobright
thinworld
instead.godown:<n>
n
levelsn
levels, or go up -n
levels if n
is negative.where?
where
where?
but also includes coordinates and only prints to message loggoto:<n>
returntoqud
sultantomb1
sultantomb6
thinworld
thinworldx
thinworld
zone:<id>
Quests
questdebug
startquest:<quest name>
quest:<quest name>
startquest
finishqueststep:<quest name>:<step name>
completequest:<quest name>
stage2
stage3
stage4
stage5
stage6
stage8 OR tombbetastart
sherlock
hindrenawardtest,<Motive>,<Circumstance>,<Thief>
finishallquests
othowander1
markofdeath
markofdeath?
Journal Secrets
filljournal
reshephgospel
reveal1sultanhistory
revealobservations
sultanhistory
sultanreveal
villagereveal
revealmapnotes
revealsecret:<secret id>
The following locations have a predetermined secret ID that you can use with this wish:
- Bey Lah:
$beylah
- flattened remains:
$skrefcorpse
- oddly-hued glowpad:
$glowpadmerchant
- Ruin of House Isner:
$ruinofhouseisner
- Kindrish:
~kindrish
- gyl:
$recomingnook
- Mamon Souldrinker:
$mamonvillage
- Oboroqoru's Lair:
$oboroqorulair
- the hydropon:
$hydropon
Skills
allskills
skill:<skillID>
skill:Survival_Camp
)skill:<skill name>
skill:make camp
)axer
cluber
fencer
masterchef
sblader
skillpoints
smartass
Spawning things
Entering any input that does not exactly match a wish command will perform a lexigraphic search (using a Levenshtein distance algorithm) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.[5] Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone.
Generally this means that, to spawn a specific object, you can simply wish for its object ID.
Object IDs are listed on each wiki page in the ID field of the infobox.
placeobjecttest:<ObjectID>
placeobjecttest:Flamethrower
allbox
clone
A clone of the player body is created in the chosen direction, occupying the same cell as anything else that was already there.
To clone someone other than the current player body, useswap
to become someone else before using clone
.datadisk
factionheirloom:<faction id>
glass
sultanrelics
extraculthunter
extrasolohunter
leadslugs
object:<id>
playerlevelmob
randomitems
RandomNoTakeObject
randomrelic:<n>
n
random relicsrelic
factionencounter:<FactionName>
GenericFactionPopulation
population table, which includes Pariahs, Bears, Arachnids, Tortoises, Antelopes, Apes, Barathrumites, Birds, Mechanimists, Seekers of the Sightless Way, and Putus Templar (as of patch 2.0.201.58). That's because the game defines some special logic for these supported factions in PopulationTables.xml.smartitem:<id>
Reason: Which qualities?
An object blueprint is chosen from among blueprints with certain qualities using a Levenshtein distance algorithm, and an object of the closest matching blueprint is created in the same cell as the player body.
This object has a unique name and is sapient, in a distinct way from those animated with Spray-a-Brain. Each one likes one thing and hates another, and has a feeling towards the player quantified as a positive or negative integer or zero.
Speculation: There is no apparent way to influence the player attitude. It's likely that this feature is incomplete.testhero:<base type>
base type
can be most any object blueprint. If you specify something that normally doesn't have a brain, it will be given one.spawn:<object>
maxmod
Rolling dice
roll:<die expression>
rollmax:<die expression>
rollmin:<die expression>
rollcached:<dice expression>
rollmaxcached:<dice expression>
rollmincached:<dice expression>
Miscellaneous
a:<word>
auditblueprints
beguile
bits[:<>]
bodyparttypes
bookfuck
.rtf
filesbookfuckonefile
bordertest
bpxml:<blueprint id>
checkforpart:<part>
clearach!!!
- The game will attempt to remove all of your Steam achievements for the game. This will fail silently if the game session is not currently attached to Steam.
- The Steam overlay may not immediately refresh your list of achievements, but restarting the game should do so.
- Many of the game's global state variables that are preserved across sessions will be reset to 0, such as the count of how many snapjaws(favilink error!) you've killed.
- The game will attempt to reset all of your Steam stats for the game to 0. Again, this will fail if Steam is not attached.
copy
cyber
day
disablemarkup
dude
enablemarkup
eventtest
exception
explodingpalm
factionsheeter
find:<blueprint>
findduplicaterecipes
findfarmers
fungalvision
garbagetest
geno:<name>
deathgeno:<name>
geno
except acts as if the creatures where killed naturally (potentially leaving things behind) instead of simply removing them from existence.groundliquid
hasblueprintbeenseen:<blueprint>
ObjectBlueprints.xml
, returns whether or not the player has seen that object.heapshot
highpools
highreg
makevillage
mazetest
memcheck
minime
nanoterm
night
objdump
ObjectDump.txt
optionspop
playeronly
Moving between zones immediately flushes the action queue, such that moving across a zone boundary and back will undo the effect of this wish.
Changing bodies puts both your new body and your old body in the action queue. This means that wishing playeronly
followed by swap
will still allow the body you leave to act on its own. You can prevent this by wishing playeronly
again.
calm
in that calm
leaves everyone in the action queue but prevents AI from running until it's disabled.pluralize:<word>
popuptest
powergrid
powergriddebug
powergrid
but with more debug loggingpowergridruin
purgeobjectcache!
rebuild
rebuildbody:<asAnatomy>
Bodies.xml
, rebuilds the player's body according to that anatomy.reequip
regionalize
reload
ObjectBlueprints.xml
, from all active mods. Almost everything is reloaded, but some things are not:
- Object tile images will not update until the game client is reopened.
- Changes to
Worlds.xml
will not affect an existing save. A new one must be started.
seed:<n>
sheeter
shove
showcooldownminima
showgenders
showintproperty:<prop>
showpronounsets
showrandomfaction
showrandomfactionexceptbeasts
showrandomfactionshortname
showrandomoldfaction
showstringproperty:<prop>
somethinggoeswrong
sultanmuralwalltest
sultantest:<attributes>
swap
test437
testcardinal
testendmessage
testmadness
testmarkup
testobjects
testordinal
testpets
testpop
testrig
testsifrah
teststringbuilder
testzoneparse
togglementalshields
topevents
tunneltest
villageprops
wavetilegen
weather
websplat
whatami
xy
zonebuilders
Wishes with unlisted functions
This article has information that is missing or not up to par.
Reason: What do these wishes do? How are they used? |
Reason: What do these wishes do? How are they used?
allhated
allloved
auditrenderlayers
baetylrewardarmor
baetylrewardartifact
baetylrewarditem
baetylrewardmelee
baetylrewardmissile
blueprint
buildscriptmods
clearnavcache
clearprefs
cloacasurprise
configobjectfinderfilters
eviltwin
expand
fire
gainmp
gamestate
getstringgamestate(?)
goclam
hydraulics
hydraulicsglass
hydraulicsmetal
hydraulicsplastic
hydraulicsruin
hydropon
iamconfused
idall
idallhere
impl
item
listtags
lost
maket2
mechpower
memtest
monochrome
monochromeonset
objtest
opinion
objtest
opinion
pushgameview <view>
reefjump
regeneratedefaultequipment
reputation
revealsettlements
rewish
rivertest
roadtest
setintproperty
setstringgamestate(?)
slynthasterisk
slynthquest
sparks
stage10
stage11
stage3a
stage9
stage9b
stage9c
stage9d
stage9e
stage9f
stage9u
statpenality
sultanmuralwalltest2
sultanquests
tombbeta
tombbetaend
tombbetainside
understandpartial
what
wish
wordrel
zap
References
This information is reliable as of patch 2.0.201.50. |