Skillsoft (medium SP): Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
| gameversion = 2.0.207.72
}}
}}
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}


The second-weakest of the 4 Skillsoft implants.
{{name}} is a Skillsoft [[cybernetic]] which provides access to a random regular [[skill]] worth between 51 and 150 skill points.  In practice since all skills with the exception of {{favilink|acrobatics}} always cost a multiple of 50, the provided skill will have a value of either 100 or 150 skill points. The gained skill is considered permanent, allowing the user to purchase any skills which it was a prerequisite for, provided they meet the [[attribute]] requirements and have unlocked the appropriate tree.
 
 
==Advantages & Disadvantages==
{{opinion}}
===Advantages===
*Has a low license tier cost and isn't destroyed when uninstalled, allowing for a high degree of flexibility.
*Potentially provides instant access to certain useful skills which may be otherwise difficult to purchase early/meet the attribute requirements for, such as {{favilink|Snake oiler }} and{{favilink|trash divining}}
===Disavantages===
*The offered skill is completely random, severely limiting potential utility unless lucky.
* A single mid-tier skill is generally substantially less impactful than most other [[head]] slot exclusive cybernetics.
 
==Eligible skills==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Skill
! Cost
|-
| {{favilink|Spry}}
| 100
|-
| {{favilink|Jump}}
| 100
|-
| {{favilink|Tumble}}
| 100
|-
| {{favilink|Charging Strike (Axe)}}
| 100
|-
| {{favilink|cleave}}
| 150
|-
| {{favilink|dismember}}
| 150
|-
| {{favilink|Hook and Drag}}
| 150
|-
| {{favilink|Decapitate}}
| 150
|-
| {{favilink|Suppressive fire}}
| 150
|-
| {{favilink|sure fire }}
| 150
|-
| {{favilink|wounding fire }}
| 150
|-
| {{favilink|carbide chef}}
| 100
|-
| {{favilink|bludgeon}}
| 150
|-
| {{favilink|Charging strike (cudgel)}}
| 100
|-
| {{favilink|conk}}
| 150
|}
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Skill
! Cost
|-
| {{favilink|backswing}}
| 100
|-
| {{favilink|slam}}
| 150
|-
| {{favilink| trash divining}}
| 150
|-
| {{favilink|swimming}}
| 100
|-
| {{favilink|poison tolerance}}
| 100
|-
| {{favilink|juicer}}
| 150
|-
| {{favilink|tank}}
| 150
|-
| {{favilink|improved dueling stance}}
| 100
|-
| {{favilink|improved defensive stance}}
| 100
|-
| {{favilink|improved aggressive stance}}
| 100
|-
| {{favilink|multiweapon expertise}}
| 150
|-
| {{favilink|snake oiler}}
| 150
|-
| {{favilink|berate}}
| 150
|-
| {{favilink|nostrums}}
| 100
|-
| {{favilink|apothecary}}
| 100
|-
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Skill
! Cost
|-
| {{favilink|akimbo}}
| 150
|-
| {{favilink|weak spotter}}
| 150
|-
|{{favilink|disarming shot}}
| 100
|-
| {{favilink|iron mind}}
| 100
|-
| {{favilink|lionheart}}
| 100
|-
| {{favilink|conatus}}
| 150
|-
| {{favilink|mind over body}}
| 150
|-
| {{favilink|shield slam}}
| 100
|-
| {{favilink| jab}}
| 100
|-
| {{favilink|bloodletter }}
| 150
|-
| {{favilink|hobble}}
| 150
|-
| {{favilink|pointed circle}}
| 100
|-
| {{favilink|weapon expertise}}
| 150
|-
| {{favilink|charge}}
| 150
|-
| {{favilink|scavenger}}
| 100
|-
|}
 
</div>
<div style="margin-right: 2.5em;">
 
{|class="wikitable"
! Skill
! Cost
|-
| {{favilink|disassemble}}
| 100
|-
| {{favilink|deploy turret}}
| 100
|-
|{{favilink|repair}}
| 100
|-
| {{favilink|tinker I}}
| 100
|-
| {{favilink|reverse engineer}}
| 100
|-
|}
 
</div>
</div>
 
==Tips==
*Can make for a good way to store wealth, due to its weightlessness.
*It's weightlessness makes it trivial to carry around for temporary installation when needed, provided the user has access to a {{favilink|Becoming Nook}}.


Can make for a good way to store money, due to its weightlessness.
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Latest revision as of 01:26, 13 May 2025

Skillsoft [medium sp]
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

SingleSkillsoft2

Spawns in

Items

[Implant] - Skillsoft [medium sp]

Encoded on this chip are the neural patterns of a particular skill.

You gain a skill whose cost is between 51 and 150 SP.

Target body parts: Head
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Head

Destroyed when removed

No

Skillsoft [medium sp] is a Skillsoft cybernetic which provides access to a random regular skill worth between 51 and 150 skill points. In practice since all skills with the exception of Acrobatics always cost a multiple of 50, the provided skill will have a value of either 100 or 150 skill points. The gained skill is considered permanent, allowing the user to purchase any skills which it was a prerequisite for, provided they meet the attribute requirements and have unlocked the appropriate tree.


Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Has a low license tier cost and isn't destroyed when uninstalled, allowing for a high degree of flexibility.
  • Potentially provides instant access to certain useful skills which may be otherwise difficult to purchase early/meet the attribute requirements for, such as Snake Oiler andTrash Divining

Disavantages

  • The offered skill is completely random, severely limiting potential utility unless lucky.
  • A single mid-tier skill is generally substantially less impactful than most other head slot exclusive cybernetics.

Eligible skills

Skill Cost
Disassemble 100
Deploy Turret 100
Repair 100
Tinker I 100
Reverse Engineer 100

Tips

  • Can make for a good way to store wealth, due to its weightlessness.
  • It's weightlessness makes it trivial to carry around for temporary installation when needed, provided the user has access to a becoming nook.