Alchemist: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
Felis77 (talk | contribs)
Combat: Minor rewrite and elaboration; removed implication that the alchemist has the inherent ability to explode.
 
Line 153: Line 153:


== Combat ==
== Combat ==
Despite being a merchant, the alchemist is by no means weak. When in combat, the alchemist will attack by violently [[explosions|exploding]], dealing {{heart}}{{dice tooltip|10d10+250}} damage to anything caught within the blast radius. The explosion is considered [[neutron flux|neutronic]] and has a force of 15,000.{{Code Reference|class=Alchemist}} This kills the alchemist.
When aggravated, the alchemist will trigger an [[explosions|explosion]] using a phial of {{f|neutron flux}} they will never sell. This explosion has a force of 15,000 and will deal {{heart}}{{dice tooltip|10d10+250}} damage to anything caught within the blast radius, including the alchemist themself.{{Code Reference|class=Alchemist}} However, the alchemist will immediately cease hostilities and begin fleeing from threats if their [[hitpoints]] fall below 99%{{File Ref|file=ObjectBlueprints|name=Object}} of their maximum.{{Code Reference|class=AISelfPreservation}}


However, the alchemist is also quite conflict avoidant: they will immediately cease hostilities and begin fleeing from threats if their [[hitpoints]] fall below 99%{{File Ref|file=ObjectBlueprints|name=Object}} of their maximum.{{Code Reference|class=AISelfPreservation}}
As a member of the [[grazing hedonists]] faction, the alchemist is not normally hostile to other creatures and will be targeted by a majority of the creatures which appear in Bethesda Susa. They will also become hostile towards a creature who they witness attacking a {{f|blue jell}}. To prevent a retaliatory explosion, the player may either defend the alchemist and any nearby blue jells before they can be attacked or kill the alchemist before their hitpoints are high enough that they stop fleeing and use their vial of flux.
 
Belonging to the [[grazing hedonists]] faction, the alchemist normally will not initiate attack with the player or other creatures, but other creatures in {{favilink|Bethesda Susa}} will attack them, like {{favilink|eyeless king crab|plural}} or {{favilink|lurking beth|plural}}. Clearing out the floor so no creatures of an opposing faction will meet the alchemist is recommended to prevent untimely neutronic-related death.  


== Properties ==
== Properties ==

Latest revision as of 19:05, 21 July 2024

alchemist
Character

h

ID?Use this ID to Wish for alchemist

Alchemist

Faction

grazing hedonists (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

NPC


Extra info:
  • This creature is unique
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
alchemist

"Let the manes put off their terror, let them put off their aqueous bodies with fire.
      Let them draw together the bones of the metal.
      Selvaggia, Guiscarda, Mandetta,
      Rain flakes of gold on the water
      Azure and flaking silver of water,
      Pallor of silver, pale lustre of Latona,
      By these, from the malevolence of the dew
      Guard this alembic.
      Elain, Tireis, Allodetta
      Quiet this metal."
      -Ezra Pound

Perfect

The alchemist is a member of the grazing hedonists faction who resides in Bethesda Susa, on the third level of the ruined ward.[1] They are a mysterious figure with a special love for all things liquid.

Character

The alchemist is a hermit and a liquid-tinker who has set up their workshop within the depths of Bethesda Susa. They purport to be a "connoisseur" of liquids, but claim to "dabble" in other states of matter as well.

The alchemist seems to be well known in Qud, at least amongst other liquid-tinkers. ichor merchants will occasionally mention their desire to "plumb the depths of Bethesda Susa" in order to meet the alchemist. Hortensa names the alchemist as an "amateur liquid-tinker, poet, [and] merchant", and claims their methods "aren't scientific", warning the player to be careful around them.

Wares

The alchemist is notable for selling one dram of every kind of liquid in phials, with the exception of water (which they have but won't sell).[2] This includes some exceptionally rare and valuable liquids such as cloning draught, neutron flux, and brain brine. They do not restock.

Item Quantity
Corpus Choliys 1
phial of acid 1
phial of algae 1
phial of asphalt 1
phial of black ooze 1
phial of blood 1
phial of brain brine 1
phial of brown sludge 1
phial of cider 1
phial of cloning draught 1
phial of convalessence 1
phial of gel 1
phial of green goo 1
phial of honey 1
phial of ink 1
phial of lava 1
phial of molten wax 1
phial of neutron flux 1
phial of oil 1
phial of primordial soup 1
phial of putrescence 1
phial of salt 1
phial of sap 1
phial of slime 1
phial of sunslag 1
phial of warm static 1
phial of wine 1
phial 1d4+34-7 (Avg: 5.5)

Combat

When aggravated, the alchemist will trigger an explosion using a phial of neutron flux they will never sell. This explosion has a force of 15,000 and will deal ♥10d10+250260-350 (Avg: 305) damage to anything caught within the blast radius, including the alchemist themself.[3] However, the alchemist will immediately cease hostilities and begin fleeing from threats if their hitpoints fall below 99%[4] of their maximum.[5]

As a member of the grazing hedonists faction, the alchemist is not normally hostile to other creatures and will be targeted by a majority of the creatures which appear in Bethesda Susa. They will also become hostile towards a creature who they witness attacking a blue jell. To prevent a retaliatory explosion, the player may either defend the alchemist and any nearby blue jells before they can be attacked or kill the alchemist before their hitpoints are high enough that they stop fleeing and use their vial of flux.

Properties

Speaking to the alchemist grants the Quiet This Metal achievement.[4]

Conversations

Subpage: Alchemist/Conversations

References

This information is reliable as of patch 2.0.202.103.
  1. Worlds.xml
  2. XRL.World.Encounters.EncounterObjectBuilders.AlchemistEquipment
  3. XRL.World.Parts.Alchemist
  4. 4.0 4.1 ObjectBlueprints.xml
  5. XRL.World.Parts.AISelfPreservation