List of Body Parts
This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, Ctrl + F
and search for the variant.
Armor Slots
These parts are used for wearing armor.
Head
Variants: Head, Skull, Control Unit, Ear, Head Section, Nuclear Protrusion, Central Lobe, Upper Dome, Top Rail, Centerpiece, Central Mass, Top, Central Node, Cap, Pillow, Header, Neck, Blossom
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 2 | 0 | Head | |
![]() | 0 | 0 | 1 | Head |
![]() | 0 | 1 | 1 | Head |
![]() | 1 | 0 | 1 | Head |
![]() | 1 | 0 | 1 | Head |
![]() | 0 | 1 | 1 | Head |
![]() | 1 | 0 | 2 | Head |
![]() | 1 | 0 | 3 | Head |
![]() | 2 | -3 | 3 | Head |
![]() | 2 | -1 | 3 | Head |
![]() | 2 | -1 | 3 | Head |
![]() | 1 | 0 | 3 | Head |
![]() | 1 | 1 | 3 | Head |
![]() | 1 | 0 | 3 | Head |
![]() | 0 | 0 | 3 | Head |
![]() | 0 | 0 | 3 | Head |
![]() | 0 | 1 | 4 | Head |
![]() | 1 | 1 | 4 | Head |
![]() | 1 | -1 | 4 | Head |
![]() | 3 | -4 | 5 | Head |
![]() | 2 | -1 | 5 | Head |
![]() | 3 | -1 | 6 | Head |
![]() | 3 | -3 | 6 | Head |
![]() | 3 | -1 | 6 | Head |
![]() | 4 | -1 | 7 | Head |
![]() | 1 | 1 | 7 | Head |
![]() | 2 | -3 | 7 | Head |
![]() | 4 | 0 | 8 | Head |
![]() | 1 | 0 | 8 | Head |
![]() | 2 | 1 | 8 | Head |
Face
Variants: Face, Sensory Nodule, Decoration, Sensory Bulb, Extra Face, Mouth, Knocker, Sensory Ganglion, Antennae, Eye, Sensory Frill, Sensor Array, Skull Face, Lip, Sensory Bud, Splat, Access Panel, Faceplate, Pillowcase, Feelers
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 1 | 1 | Face |
![]() | 0 | 1 | 1 | Face |
![]() | 0 | 1 | 1 | Face |
![]() | 0 | 1 | 1 | Face |
![]() | 1 | 0 | 1 | Face |
![]() | 0 | 0 | 2 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 1 | 0 | 3 | Face |
![]() | 1 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 5 | Face |
![]() | 0 | 1 | 6 | Face |
![]() | 0 | 1 | 6 | Face |
![]() | 0 | 0 | 6 | Face |
![]() | 0 | 1 | 6 | Face • Arm |
![]() | 0 | 3 | 7 | Face |
![]() | 0 | 2 | 7 | Face |
![]() | 1 | 0 | 7 | Face |
![]() | 1 | 0 | 7 | Face |
![]() | 0 | 1 | 8 | Face |
![]() | 0 | 3 | 8 | Face |
![]() | 1 | 0 | 8 | Face |
Back
Variants: Case, Membrane, Back, Blanket, Equipment Rack, Molding, Frame, Chassis, Tablecloth, Breadth
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | Back | |||
![]() | 2 | -2 | Back | |
![]() | 0 | 0 | 1 | Back |
![]() | 0 | -1 | 1 | Back |
![]() | 0 | 1 | 1 | Back |
![]() | 0 | 1 | 1 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 0 | 2 | Back |
![]() | 0 | 0 | 3 | Back |
![]() | 0 | 1 | 3 | Back |
![]() | 0 | 1 | 3 | Back |
![]() | 0 | 2 | 3 | Back • Floating Nearby |
![]() | 0 | 2 | 4 | Back |
![]() | 0 | 1 | 4 | Back |
![]() | 1 | 0 | 4 | Back |
![]() | 0 | 2 | 4 | Back |
![]() | 0 | 1 | 5 | Back • Hand |
![]() | 0 | 1 | 5 | Back |
![]() | 1 | -1 | 5 | Back |
![]() | 0 | 0 | 5 | Back |
![]() | 0 | 0 | 5 | Back |
![]() | 0 | 0 | 6 | Back |
![]() | 0 | 2 | 6 | Back |
![]() | 1 | 0 | 6 | Back |
![]() | 0 | 2 | 6 | Back |
![]() | 0 | -2 | 6 | Back |
![]() | 0 | 2 | 6 | Back |
![]() | 1 | 1 | 7 | Back |
![]() | 1 | 1 | 7 | Back |
![]() | 6 | -2 | 8 | Back |
Arm
Variants: Robo-Arm, Oral Arm, Armbone, Side Rail, Stud, Lobe, Pipe, Support Strut, Knot, Stalk, Arm Section, Reinforcement, Frond, Branch, Taproot, Fibrous Node, Leg, Armature, Arm, Support Pole, Hinge, Bine, Stem
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 0 | Arm | |
![]() | 0 | 1 | Arm | |
![]() | 0 | 0 | Arm | |
![]() | 0 | 0 | 0 | Arm |
![]() | 0 | 0 | 1 | Arm |
![]() | 0 | 0 | 1 | Arm |
![]() | 1 | -1 | 1 | Arm |
![]() | 2 | -3 | 1 | Arm |
![]() | 3 | 0 | 1 | Arm |
![]() | 1 | Arm | ||
![]() | 0 | 0 | 2 | Arm |
![]() | 2 | -1 | 2 | Arm |
![]() | 0 | 0 | 3 | Arm |
![]() | 1 | 0 | 3 | Arm |
![]() | 0 | 2 | 3 | Arm |
![]() | 1 | 0 | 3 | Arm |
![]() | 0 | 0 | 3 | Arm |
![]() | 1 | 0 | 3 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 5 | Arm |
![]() | 0 | 0 | 6 | Arm |
![]() | 0 | 0 | 6 | Arm |
![]() | 0 | 1 | 6 | Arm |
![]() | 0 | 0 | 6 | Arm |
![]() | 0 | 0 | 7 | Arm |
![]() | 0 | 0 | 8 | Arm |
Worn on Hands
Variants: Lateral Hyphae, Hands, Knobs, Manipulators, Leaves, Robo-Hands, Rails, Handbones, Tentacles, Arm Stumps, Pincers, Vanes, Tendrils, Pinnules, Hand Sections, Bifurcations, Twigs
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 1 | 0 | 1 | Hands |
![]() | 1 | 0 | 1 | Hands |
![]() | 1 | 0 | 3 | Hands |
![]() | 0 | 2 | 3 | Hands |
![]() | 2 | -3 | 3 | Hands |
![]() | 2 | -3 | 3 | Hands |
![]() | 1 | 0 | 3 | Hands |
![]() | 1 | 1 | 4 | Hands |
![]() | 3 | -5 | 4 | Hands |
![]() | 2 | -1 | 5 | Hands |
![]() | 3 | -3 | 5 | Hands |
![]() | 3 | -3 | 6 | Hands |
![]() | 3 | -2 | 6 | Hands |
![]() | 1 | 1 | 7 | Hands |
![]() | 1 | 1 | 7 | Hands |
![]() | 4 | -2 | 7 | Hands |
![]() | 4 | 0 | 8 | Hands |
![]() | 2 | 2 | 8 | Hands • Floating Nearby |
Feet
Variants: Footbones, Bottom Rail, Front Legs, Rockers, Legs, Undercarriage, Feet, Rear Legs, Support Struts, Foundation, Bottom, Base
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 0 | Feet | |
![]() | 0 | 0 | 1 | Feet |
![]() | 0 | 0 | 1 | Feet |
![]() | 1 | 0 | 1 | Feet |
![]() | 1 | 0 | 2 | Feet |
![]() | 1 | 0 | 2 | Feet |
![]() | 0 | 0 | 2 | Feet |
![]() | 2 | -3 | 3 | Feet |
![]() | 2 | -3 | 3 | Feet |
![]() | 0 | 2 | 3 | Feet |
![]() | 3 | -5 | 4 | Feet |
![]() | 1 | 0 | 4 | Feet |
![]() | 2 | -3 | 4 | Feet |
![]() | 1 | 1 | 4 | Feet |
![]() | 0 | 1 | 4 | Feet |
![]() | 3 | -4 | 5 | Feet |
![]() | 1 | -1 | 5 | Feet |
![]() | 0 | 1 | 5 | Feet |
![]() | 3 | -2 | 6 | Feet |
![]() | 1 | -1 | 6 | Feet |
![]() | 4 | -2 | 7 | Feet |
![]() | 1 | -1 | 7 | Feet |
![]() | 1 | 1 | 7 | Feet |
![]() | 1 | 1 | 7 | Feet |
![]() | 4 | 0 | 8 | Feet |
Tread
Variants: Wheels, Tread, Wheel
Item | AV | DV | Uses Slots |
---|---|---|---|
Item | AV | DV | Uses Slots |
![]() | 2 | 0 | Tread |
Roots
Variants: Roots, Mulch, Lower Hyphae, Stakes
Item | AV | DV | Uses Slots |
---|---|---|---|
Item | AV | DV | Uses Slots |
![]() | 3 | 0 | Roots |
Weapon slots
These slots are used for weapons rather than armor.
Hand
Variants: Hand Section, Opening, Pinnule, Hand, Tie Point, Twig, Shelf, Handbone, Divider, Bottom Drawer, Small Crack, Arm Stump, Tendril, Pincer, Bifurcation, Tentacle, Hypha, Top Drawer, Vane, Side, Side Hypha, Handle, Robo-Hand, Rail, Pseudopod, Manipulator, Leaf, Fine Root, Drawer, Knob Hands are able to hold all items, but they are used mostly for melee weapons.
Missile Weapon
Variants: Hardpoint, Missile Weapon Missile weapons are used to hold all missile weapons.
Thrown Weapon
Variants: Middle Hardpoint, Thrown Weapon An abstract slot used to throw thrown weapons.
Parts with no wearable items
Fungal Infections can still be applied on these.
Fin
Variants: Dorsal Fin, Tail Fin, Fin