User:Lone Aristocrat/Sandbox

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medassist module
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180.00
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1
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Weight
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4

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MedassistModule

Spawns in

Items

Extra Info:
[Implant] - medassist module

Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.

Current loadout: no injectors

Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost.

Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
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Destroyed when removed

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medassist module is a moderate cost cybernetic implant which upon installation both reduces the action cost of applying all tonics by 80% and grants the user a toggleable ability which allows the implant to instantly apply tonics when certain criterium are met.

The ability itself is called 'medassist module' and can be toggled off and on without expending action points. It functions by assessing the current type of damage, status effects, amount of damage taken or number of lost limbs the user is currently facing and applying whichever available tonic it determines to have the highest positive utility at no action-cost. Up to 8 tonics can be slotted into medassist module at a time and are loaded by either selecting the implanted cybernetic itself or desired tonic in the inventory screen and choosing the load tonic option. Each loading action costs one turn and results in a single tonic being inserted into the implant. Loaded tonics can be removed at any time by selecting the eject tonic option, which simultaneously removes all inserted tonics at the cost of one turn.

Tonics applied by the module take effect instantly, potentially shielding the user from any instigating source of elemental damage, though this interaction is currently bugged and does not function properly.

Unlike most other implants, medassist module retains some functionality while not installed. Tonics present in the implant at the time of being uninstalled are notably not lost and can be retrieved by using the eject tonics action on the newly removed medassist module. Additionally, new tonics can be loaded into the implant at any time and tonics loaded into other medassist modules present in the inventory are considered valid targets for the load tonics action.

The 80% tonic use action cost reduction essentially means that the user will be able to apply 4 out of every 5 tonics without taking a turn, allowing the user to benefit from certain tonics in combat without needing to sacrifice valuable turns. This bonus only applies to tonics direly injected by the user, tonics applied on companions or to enemies through items like dart guns do not benefit from the reduction to action cost.

Advantages & Disadvantages

Advantages

  • Makes salve and shade oil injectors substantially safer to use.

Disadvantages

  • Some tonics can be challenging to obtain, potentially limiting utility of being able to more freely inject them.
  • plastifer chem vests
  • Provides essentially no utility without frequently expending a relatively limited resource.

Sourcing tonics

Tonic Base ingredient Methods of acquisition
blaze injector fire ant gaster paste fire ant gasters which is the unrefined form of gaster paste , can be obtained by butchering fire ant corpses. At baseline, standard fire ants have a 10% chance of dropping a corpse, with fire ant queens having a doubled chance of 20%. Regular fire ants are commonly found in the jungle and ruins, where's queens have a much more limited range, generally only being truly common on the lower levels of the Asphalt Mines.

This can be exploited for nearly infinite blaze injectors by taking the following series of actions:

  • Find and rebuke a cloneling, which commonly spawn in Bethesda Susa.
  • Raise insect reputation to neutral (-249) or higher, either with Schrodinger pages, custom visage, holographic visage, social coprocessor and the water ritual, or symbiotic firefly.
  • Travel to the lower stratum of the asphalt mines and locate a now neutral fire ant queen.
  • Make the fire ant queen a follower whether by making use of the Proselytize skill, or a love injector.
  • Transport the fire ant queen to an isolated underground location in order to prevent it from flying, if necessary seal the queen in a box with items like portable walls, step sowers or 3D cobblers.
  • Wait for the queen to no longer be able to spawn more ants, kill all spawned ants besides the queen, and then harvest any dropped corpses for gasekets.
  • Use the cloneling to clone the queen as many times as desired, the newly spawned fire ant queens will be unable to spawn any additional ants and can consequently be easily killed even if hostile.
  • Remove the clonling from the area to prevent it from being destroyed, then kill as many queens as needed. Repeat this process until the desired quantity of blaze injectors is achieved.
hulk honey injector ogre ape hearts or albino ape hearts
luminous hoarshroom Is found Luminoud horashshrooms are commonly found
rubbergum injector rubber tree seed
salve injector dreadroot tuber
shade oil injector voider gland
sphynx salt injector crystal of Eve
Eaters' nectar injector arsplice seed
love injector

ubernostrum injector

lover's blossom
skulk injector black puma haunch

Automatic tonic application criterium

Tonic Positive Factors Negative Factors
blaze injector Player loses more than half of their base HP or 2/3 of their current HP from one source of heat damage
hulk honey injector Player is terrified
luminous hoarshroom Player loses more than half of their base HP or 2/3 of their current HP from one source of cold damage
rubbergum injector Player loses more than half of their base HP or 2/3 of their current HP from one source of cold or electrical damage Player is bleeding
salve injector Player is below 50% health
shade oil injector Player loses more than 2/3 of their base HP or 3/4 of their current HP from one source of damage
sphynx salt injector Player is confused
ubernostrum injector Player has been dismembered

When the player drops below 10% HP, the medassist module will randomly use any tonics loaded into it, prioritizing healing and shade oil injectors.

Note that, despite counting as tonics for most other purposes, luminous hoarshrooms will not work in the medassist module, it only accepts actual injectors.

Tips

  • Shade oil tonics applied by medassist module give the user the option of phasing out the moment they are injected, regardless of whether the user is otherwise incapacitated or not. This essentially means that the implant loaded with shadeoil can save the user from being stunlocked or pronelocked to death by various foes such as galgals, chute crabs or Knight Templars when under normal circumstances the user would not have a chance to apply or even use the tonic at all.
  • The medassist module can be used to produce massive numbers of tonics with only a fraction of the metamorphic polygel it would take under normal circumstances. This is accomplished by loading the desired tonic(s), such as Eaters' nectar injectors or ubernostrum injectors into a medassist module installed into either of the arm slots and then using the Amputate Limb skill to dismember the implanted limb. The newly dismembered limb can then be duplicated with polygel and butchered. The tonics previously loaded will be duplicated along with the module and can be loaded into the module once again to repeat the process until 8 desired tonics can be duplicated with only a single unit of polygel.