Madpole: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(28 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|madpole}}
| title = {{Qud text|madpole}}
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| hp = 55
| hp = 55
| av = 0
| av = 0
| dv = 6
| dv = 11
| ma = 0
| ma = 1
| marange = -1+1d4
| weight = 201
| featureweightinfo = no
| id = Madpole
| tier = 5
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = Ww
| renderstr = α
| renderstr = α
| id = Madpole
| corpse = Madpole Corpse
| corpse = {{ID to name|Madpole Corpse}}
| corpsechance = 100
| corpsechance = 100
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 201 | aquatic = yes | noprone = yes | bodytype = Fish}}
| inheritingfrom = BaseFish
| dynamictable = {{Dynamic object|Water_Creatures|Madpole}}
| quickness = 100
| movespeed = 100
| strength = 38
| strength = 38
| agility = 27
| agility = 27
Line 23: Line 34:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 270
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Fish}}|100}}
| faction = {{creature faction|{{FactionID to name|Fish}}|100}}
| demeanor = aggressive
| gender = neuter
| gender = neuter
| inventory = {{inventory|{{ID to name|Madpole_Jaws}}|1}}
| inventory = {{inventory|Madpole_Jaws|1|no|100|no}}
| skills = {{inventory|{{SkillID to name|Axe_Expertise}}}} </br>{{inventory|{{SkillID to name|Axe_Dismember}}}}
| skills = {{SkillID to name|Axe_Expertise}} </br>{{SkillID to name|Axe_Dismember}} </br>{{SkillID to name|Endurance_Swimming}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|0}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|10|11}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|11}}
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
| desc = The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
| categories = Fish
| gameversion = 2.0.206.57
}}
}}
[[Category:Fish]]
<!-- END QBE -->
{{name|pluralcaps}} are [[fish]] that live in the rivers throughout Qud. They specialize in [[dismember]]ing enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.
 
On every attack by a {{name}}, the defending creature must make a [[Agility]] [[save]] of difficulty 15. If this fails, the creature will be [[latched onto]] by the {{name}} for {{dice tooltip|3d4}} turns, giving the {{name}} an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully [[save]] with [[strength]], difficulty 15 in order to break free from their jaws.<ref><code>XRL.World.Parts.LatchesOn</code></ref> In combination of [[berserk (effect)|berserk]], this makes dismembering two limbs in one turn possible.
 
If they become covered in {{favilink|blood}} or enter a cell that contains blood, the {{name}} will go [[Berserk (effect)|berserk]] for 10 turns. <ref><code>XRL.World.Parts.Madpole</code></ref>
{{qud quote notxml|&RThe madpole is frenzied by the scent of blood!}}
This will give them a 100% chance to [[dismember]] with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.
 
==Tips==
{{opinion}}
* After clearing {{favilink|Golgotha}} and receiving the {{favilink|scoped masterwork carbine}}, madpoles can be easily killed from a distance. Due to their high level, they become a good source of [[experience]] in the mid to late game.
==See Also==
* [[The Mimic and the Madpole]]
==References==
<references/>
{{Creature Navbox Fish}}
{{Faction Navbox}}

Latest revision as of 14:35, 18 January 2024

madpole
Madpole.png
Character

α

ID?Use this ID to Wish for madpole

Madpole

Faction

fish (Loved100 Reputation)

Demeanor

aggressive

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

madpole corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

270 XP

XP Tier

5

Role

Minion

Spawns in

Water_Creatures


Extra info:
  • This creature is aquatic.
  • Cannot be knocked prone
  • Weighs 201 lbs

Limbs* (Fish): * Excludes limbs granted via mutations
madpole

The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.

Perfect

Madpoles are fish that live in the rivers throughout Qud. They specialize in dismembering enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.

On every attack by a madpole, the defending creature must make a Agility save of difficulty 15. If this fails, the creature will be latched onto by the madpole for 3d43-12 (Avg: 7.5) turns, giving the madpole an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully save with strength, difficulty 15 in order to break free from their jaws.[1] In combination of berserk, this makes dismembering two limbs in one turn possible.

If they become covered in blood or enter a cell that contains blood, the madpole will go berserk for 10 turns. [2]

The madpole is frenzied by the scent of blood!

This will give them a 100% chance to dismember with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.

Tips

This section is opinion-based. Your mileage may vary.

See Also

References

  1. XRL.World.Parts.LatchesOn
  2. XRL.World.Parts.Madpole