Water ritual

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This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.

The water ritual is a key mechanic that aids in the manipulation of the player character's reputation with the numerous factions in game. It is a way for characters to communicate their good will towards each other. Creatures that the player has performed the water ritual with will have "You are water-bonded with [them]". During a ritual, both characters treat the other as family, referring to each other as water-siblings.

The Ritual

How the ritual is performed is not described, but is initiated with the saying "My thirst is yours, your water is mine." The player character then gives the other creature a dram of fresh water (or any liquid that the creature's faction prefers).

Upon this, the player character's reputation with factions will change depending on the opinion of that creature.

Relationship to faction Reputation change
Admired/Loved by +100
Liked by +50
Disliked by -50
Despised/Hated by -100

The ritual can be performed multiple times, but the reputation gain will only happen once. If the player character learns Tactful after the initial reputation gain, the next water ritual will add an additional +25 reputation. It will still require a dram to initiate the ritual.

Choices

After the initial water sharing, the player may choose to trade reputation with the other creature's main faction in exchange for information, items, or to even assist the player in combat. The player can gain a maximum of 150 reputation from that creature, excluding the reputation gained from the initial water sharing. Depending on the faction or creature, the player may be able to choose additional options. Choosing any option other than the one to end the ritual will use up an additional dram of the ritual liquid of choice.

This article has information that is missing or not up to par.
Reason: Find the costs for fungal infection, mental mutations, and skill points.

For ease of use, the creature will be referred to as "water-sib". In game, this term changes depending on the liquid used and what the sibling term of the creature is.

Option Cost Result Exclusions
I have a secret to share with you. +50 Give any secret that the faction is interested in finding.
I have some gossip that may interest you. +100 Give any gossip that the faction is interested in hearing.
Share a secret with me, water-sib. -50 The creature shares a secret that their faction is interested in sharing.
I would ask you to join me, water-sib. -(200 + Creature's Level - Player's Level * 12) or 50, whichever is higher Recruits that creature to be your follower. Unlike Beguiling or Proselytize, the player character can have an infinite number of concurrent followers through this method.
Would you teach me your ways? -cost of skill in skill points Teaches the player the specified skill. The player does not need the stat requirement nor the base skill to learn it.
Would you share the favorite dish of your people? -50 Teaches the player character the village's signature recipe to cook later if the player has Cooking and Gathering. Reserved only for characters that reside within villages.
Would you gift me your <item>? -Commerce/4 or 5, whichever is higher Gifts the player the creature's most valuable item in their inventory. Reserved for members of the Consortium of Phyta and Merchants' Guild.
Teach me a secret of the aggregate mind. -variable amount Grants the player character a Mental mutation. These mutations cannot be gained if the player is a Chimera. Limited only to Seekers of the Sightless Way: however this one grants mental mutations instead.
Would you teach me to craft (tinkerable item or item mod recipe)?} -50*Recipe Tier/3 Teaches the player character a tinkerable recipe. Reserved only for rituals with the Barathrumites, with a chance of being able to teach 1-3 recipes.
I am a friend to fungi. Colonize me. -? Infects a chosen limb with the specified fungal infection. Reserved only for rituals with fungi.
Teach me to think like a child again. -variable amount Grants the player a specified amount of skill points. Reserved only for rituals with newly sentient beings.
I promise not to bother you again, hermit. +100 Make a promise to never speak with that hermit again. The player will lose 200 reputation the next time they speak to the hermit. Reserved only for legendary hermits.
Teach me to cook one of your signature dishes. -50 Teaches the recipe from the chef's oven. Reserved only for legendary chefs.
Live and drink, water-sib. 0 Ends the water ritual. Does not use liquid.

Water Ritual Liquid Types

LiquidFactions
bloodcannibals • Children of Mamon • Glow-Wights
cloning draughtGirsh
oilrobots
slimemollusks
warm statichighly entropic beings
waterapes • arachnids • baetyls • bears • birds • cats • crabs • Cult of the Coiled Lamb • Daughters of Exile • dogs • equines • Fellowship of Wardens • fish • flowers • fungi • goatfolk • hindren of Bey Lah • insects • Issachari tribe • Merchants' Guild • mysterious strangers • newly sentient beings • oozes • roots • Seekers of the Sightless Way • snapjaws • swine • urchins • villagers of Ezra • villagers of Joppa • winged mammals • worms • trees • antelopes • Sultan cult • hermits • cragmensch • dromad merchants • unshelled reptiles • svardym • Farmers' Guild • villagers of Kyakukya • tortoises • frogs • grazing hedonists • mopango • denizens of the Yd Freehold • water barons • baboons • vines • succulents • Putus Templar • pariahs • Chavvah • Mechanimists • Barathrumites • Gyre wights • Naphtaali tribe • trolls • Consortium of Phyta

Breaking the Oath

If the player kills a creature that they have been bonded to, they have broken the sacred covenant. This causes the player to lose 100-200 reputation with every faction. Doing this for the first time grants the player the Oathbreaker achievement.

If the game detects that a creature's death was caused by the player and accidental, it will not be considered breaking the oath.