Sewage eel: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Missing info | This article doesn't cite any sources.}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
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{{Character
{{Character
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| ma = -1
| ma = -1
| marange = -3+1d3
| marange = -3+1d3
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = SewageEel
| id = SewageEel
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| renderstr = α
| renderstr = α
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | aquatic = yes | noprone = yes}}
| extra = {{Extra info|weight = 201 | aquatic = yes | noprone = yes | bodytype = Fish}}
| inheritingfrom = BaseFish
| inheritingfrom = BaseFish
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|SewageEel_Bite|1|no|100}}
| inventory = {{inventory|SewageEel_Bite|1|no|100|no}}
| skills = {{SkillID to name|Endurance_Swimming}}
| skills = {{SkillID to name|Endurance_Swimming}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|0|6}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|6}}
| mutations = {{creature mutation|{{MutationID to name|Gills}}|10|6}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|2|6}}
| desc = The skin of this sly fish is slick and diaphanous. It writhes around Golgotha's fetid pools unseen, wrapping itself around the legs of hapless trudgers and drawing them into the guck.
| desc = Circular gills on =pronouns.possessive= tongue-slick and finned bodypipe suck air out of the surrounding foul liquid gunk.
| categories = Fish
| categories = Fish
| gameversion = 2.0.201.60
| gameversion = 2.0.206.57
}}
}}
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{{name|plural}} are [[fish]] that are able to spawn hidden in liquids with volume greater than 1,000 drams like {{favilink|black ooze}}, {{favilink|green goo}}, and {{favilink|brown sludge}}.
{{name|plural}} are [[fish]] that are able to spawn [[hidden]] in liquids with volume greater than 200 drams{{Code Reference|class=LiquidVolume}} (wading depth) like {{favilink|black ooze}}, {{favilink|green goo}}, and {{favilink|brown sludge}}.


When hidden, the eel technically does not exist, but rather a spawning object. This object does not move, and a static amount is generated when the ooze/goo/sludge is created. For example, {{favilink|black jell|plural}} have an 80% chance to spawn a puddle of {{favilink|black ooze}} in all tiles adjacent to it, with a 25% chance those puddles will contain a {{name}} spawner.
When hidden, the eel technically does not exist, but rather a spawning object. This object does not move, and a static amount is generated when the ooze/goo/sludge is created. For example, {{favilink|black jell|plural}} have an 80% chance to spawn a puddle of {{favilink|black ooze}} in all tiles adjacent to it, with a 25% chance those puddles will contain a {{name}} spawner.


The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. This chance is <math alt="intelligence - 15 / intelligence">\frac{\text{INT} - 15}{\text{INT}}%</math>. This will spawn the eel before it is able to strike.
The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. A random number from 1 to the searcher's intelligence score (including bonuses) will be rolled. If this is higher than or equal to the difficulty of the hidden eel (which is 16), the eel will no longer be hidden. This chance is <math alt="intelligence - (16 - 1) / intelligence">\frac{\text{INT} - (16 - 1)}{\text{INT}}</math>.{{Code Reference|class=EelSpawn}} This will spawn the eel before it is able to strike.
{{qud quote|You spot a sewage eel!}}
{{qud quote|You spot a sewage eel!}}
If the eel is still hidden when the spawner is stepped on, there's a 50% chance that the eel will emerge in an adjacent tile from and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into.
If the eel is still hidden when the spawner is stepped on, there's a 50% chance that the eel will emerge in an adjacent tile and attempt to [[prone|trip]] the creature if the eel is hostile towards it, forcing them to make an agility [[save]] of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the [[liquid]] that the creature falls into.
{{qud quote|A sewage eel wraps itself around your legs!}}
{{qud quote|A sewage eel wraps itself around your legs!}}


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{{main|prone}}
{{main|prone}}
{{Prone liquid table}}
{{Prone liquid table}}
== References ==
{{As of patch inline|2.0.201.64}}
<references/>
{{Creature Navbox Fish}}
{{Creature Navbox Fish}}
{{Faction Navbox}}
{{Faction Navbox}}

Latest revision as of 14:35, 18 January 2024

sewage eel
Sewage eel.png
Character

α

ID?Use this ID to Wish for sewage eel

SewageEel

Faction

fish (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

130 XP

XP Tier

2

Role

Minion


Extra info:
  • This creature is aquatic.
  • Cannot be knocked prone
  • Weighs 201 lbs

Limbs* (Fish): * Excludes limbs granted via mutations
sewage eel

Circular gills on its tongue-slick and finned bodypipe suck air out of the surrounding foul liquid gunk.

Perfect

sewage eels are fish that are able to spawn hidden in liquids with volume greater than 200 drams[1] (wading depth) like black ooze, green goo, and brown sludge.

When hidden, the eel technically does not exist, but rather a spawning object. This object does not move, and a static amount is generated when the ooze/goo/sludge is created. For example, black jells have an 80% chance to spawn a puddle of black ooze in all tiles adjacent to it, with a 25% chance those puddles will contain a sewage eel spawner.

The spawning tile can be searched from an adjacent tile. This happens passively when the creature walks next to the spawning tile, and the creature will have a chance based on their intelligence score to reveal the eel. A random number from 1 to the searcher's intelligence score (including bonuses) will be rolled. If this is higher than or equal to the difficulty of the hidden eel (which is 16), the eel will no longer be hidden. This chance is .[2] This will spawn the eel before it is able to strike.

You spot a sewage eel!

If the eel is still hidden when the spawner is stepped on, there's a 50% chance that the eel will emerge in an adjacent tile and attempt to trip the creature if the eel is hostile towards it, forcing them to make an agility save of difficulty 16. If the save is successful, the creature will maintain their balance. If not, the effect that will occur upon prone will change depending on the liquid that the creature falls into.

A sewage eel wraps itself around your legs!

Effects on prone

Main article: Prone
Liquid Effect on Prone
black ooze ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels)
brown sludge attempt to rust 3 metal items equipped or in the inventory with a 75% chance
green goo inflicts level 10 poisoned with ♥ 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails

References

This information is reliable as of patch 2.0.201.64.
  1. XRL.World.Parts.LiquidVolume
  2. XRL.World.Parts.EelSpawn