Presets: Difference between revisions
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| name = Marsh Taur | | name = Marsh Taur | ||
| image = MarshTaur.png | | image = MarshTaur.png | ||
| | | bonusnote =22 Strength</br> 18 Agility</br> 18 Toughness</br> 14 Intelligence</br> 16 Willpower</br> 16 Ego | ||
| skills = Axe</br> | | skills = Axe</br> | ||
--Dismember</br> | --Dismember</br> | ||
Line 37: | Line 32: | ||
| image = DreamTortoise.png | | image = DreamTortoise.png | ||
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}} | | footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}} | ||
| | | bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego | ||
| skills = Short Blade</br> | | skills = Short Blade</br> | ||
Tinkering</br> | Tinkering</br> | ||
Line 75: | Line 65: | ||
| name = Gunwing | | name = Gunwing | ||
| image = Gunwing.png | | image = Gunwing.png | ||
| | | bonusnote = 16 Strength</br> 22 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 16 Ego | ||
| skills = Pistol</br> | | skills = Pistol</br> | ||
--Steady Hand</br> | --Steady Hand</br> | ||
Line 108: | Line 93: | ||
| name = Star-Eye Esper | | name = Star-Eye Esper | ||
| image = subtype apostle.png | | image = subtype apostle.png | ||
| | | bonusnote = 15 Strength</br> 16 Agility</br> 18 Toughness</br> 17 Intelligence</br> 18 Willpower</br> 21 Ego | ||
| skills = Customs and Folklore</br> | | skills = Customs and Folklore</br> | ||
Intimidate</br> | Intimidate</br> | ||
Line 137: | Line 117: | ||
| name = Firefrond | | name = Firefrond | ||
| image = subtype watervine farmer.png | | image = subtype watervine farmer.png | ||
| | | bonusnote = 18 Strength</br> 18 Agility</br> 20 Toughness</br> 17 Intelligence</br> 17 Willpower</br> 16 Ego</br> | ||
| skills = Cooking and Gathering</br> | | skills = Cooking and Gathering</br> | ||
--Harvestry</br> | --Harvestry</br> | ||
Line 166: | Line 141: | ||
{{Qud text|&c∙}} Causes harvestable plants to grow nearby | {{Qud text|&c∙}} Causes harvestable plants to grow nearby | ||
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build | {{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build | ||
== Tinker == | |||
{{Subtype infocard | |||
| name = bzzzt | |||
| image = subtype tinker.png | |||
| footnote = Starting Mutations: {{favilink|burrowing claws}}, {{favilink|electrical generation}}, {{favilink|heightened hearing}}, {{favilink id|Mutation:DarkVision}}, {{favilink|spinnerets}}, {{favilink|thick fur}}, {{favilink|socially repugnant}} | |||
| bonusnote = +100 reputation with the [[Barathrumites]] | |||
| intelligence = +2 | |||
| skills = Tinkering</br> | |||
--Lay Mine / Set Bomb</br> | |||
--Disassemble</br> | |||
--Repair</br> | |||
--Tinker I | |||
| equipped = 1 {{favilink|bronze dagger}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br> | |||
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
}} | |||
{{Qud text|&c∙}} Hybrid melee fighter and electrical attacker | |||
{{Qud text|&c∙}} Burrower and trap-setter | |||
{{Qud text|&c∙}} Starts with night vision | |||
{{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build |
Revision as of 21:05, 10 May 2022
Mutated Humans
Marauder
Marsh Taur
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
skills
Equipped:
In Inventory:
- 1 pocketed vest
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build
Watervine Farmer
Firefrond
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 vinewafer sheafs
- 2-5 things from Ingredients
- 1 farmer's token
- 1 cookbook
- 6-8 witchwood barks
∙ Hybrid melee fighter and mental caster ∙ Ability to set enemies on fire ∙ Causes harvestable plants to grow nearby ∙ Challenging survivable starting build
Tinker
bzzzt
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerkies
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Starting Mutations: Burrowing Claws, Electrical Generation, Heightened Hearing, Night Vision, Spinnerets, Thick Fur, Socially Repugnant (D)
∙ Hybrid melee fighter and electrical attacker ∙ Burrower and trap-setter ∙ Starts with night vision ∙ Challenging starting build