Presets
Mutated Humans
Marauder
Marsh Taur
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15
torches
- 2
empty waterskins
- 1
waterskin with 32 drams of
fresh water
- 8-10
bear jerkies
- 3-4
witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
Equipped:
In Inventory:
- 1
pocketed vest
- 9-15
torches
- 2
empty waterskins
- 1
waterskin with 32 drams of
fresh water
- 1
canteen with 32 drams of
fresh water
- 1
basic toolkit
- 30-50
wooden arrows
- 2-3
canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4
witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15
torches
- 2
empty waterskins
- 1
waterskin with 32 drams of
fresh water
- 225-275
lead slugs
- 3-4
beetle jerkies
- 3-4
witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
Equipped:
In Inventory:
- 9-15
torches
- 2
empty waterskins
- 2
waterskins with 32 drams of
fresh water each
- 1
waterskin with 2d6+13-13 (Avg: 8) drams of
honey
- 1-2
goat jerkies
- 3-4
witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build
Watervine Farmer
Firefrond
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15
torches
- 2
empty waterskins
- 1
waterskin with 32 drams of
fresh water
- 8-10
vinewafer sheafs
- 2-5 things from Ingredients
- 1
farmer's token
- 1 cookbook
- 6-8
witchwood barks
∙ Hybrid melee fighter and mental caster ∙ Ability to set enemies on fire ∙ Causes harvestable plants to grow nearby ∙ Challenging survivable starting build
Tinker
bzzzt
+2 Intelligence
+100 reputation with the Barathrumites
Equipped:
In Inventory:
- 9-15
torches
- 2
empty waterskins
- 1
waterskin with 32 drams of
fresh water
- 1
basic toolkit
- 1-2
goat jerkies
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4
witchwood barks
Starting Mutations:
Burrowing Claws,
Electrical Generation,
Heightened Hearing,
Night Vision,
Spinnerets,
Thick Fur,
Socially Repugnant (D)







∙ Hybrid melee fighter and electrical attacker ∙ Burrower and trap-setter ∙ Starts with night vision ∙ Challenging starting build