anchor spikes
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Complexity
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3
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Character
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ç
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ID ?Use this ID to Wish for the item
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AnchorSpikes
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Spawns in
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Items
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[Implant] - anchor spikes
Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
You cannot be forced to move by physical means.
Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes
Perfect
Cybernetic Info
License point cost
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2
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Slots
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Feet
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Destroyed when removed
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No
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anchor spikes is a lower cost feet-exclusive cybernetic which protects the user from various types of forced movement.
Upon installation the user is granted access to the toggleable "anchor spikes" ability, which while active provides the user with immunity to most types of forced movement, including pulling attacks such as the
Sticky Tongue of
bloated pearlfrogs, knockback effects such as from creatures with the
Slam skill, slipping in certain liquids like
slime and
oil as well as providing protection from objects capable of moving creatures such as
industrial fans.
Despite the broad protection offered, the user is still vulnerable to movement from certain reality-distorting effects, all of which being related to
Teleportation in some fashion. Such effects include the
Teleport Other-like abilities of
voiders and
greater voiders as well as the on-contact teleporation of
aloe portas and
yonderbrushs. However, despite technically being considered reality-distorting, the user will not be moved by the effect of
gravity grenade mk IIIs or the projectile generated by
Stunning Force.
While not directly stated in the description prone effects are also considered forced movement, meaning that while the cybernetic is active, the user is effectively immune to all forms of prone, including from indirect sources such as the
sleep gas generated by
sleep gas grenade mk IIIs, though it is still possible to fall asleep if too much of the gas is inhaled, the user will just not be knocked prone.
Advantages & Disadvantages
Advantages
- Enemies capable of forced movement and inflicting prone are present at most stages of the game.
- Prevents the user from being repeatedly knocked prone to death.
- Immunity to forced movement can be useful for avoiding hazards or pools of dangerous liquid such as
lava or
acid.
- Low cost allows for easy installation without greatly affecting the user's ability to install other cybernetics.
Disadvantages
- Certain cybernetics also installable in the feet can indirectly reduce the risk of being kocked prone while still having other utility, such as
motorized treads with it's +4 to forced movement saves and the additional 150 movement speed that can in many cases allow the user to outrun objects or enemies capable inflicting prone or forced movement.
- Does not provide a complete consistent benefit. Some feet cybernetics such as
pneumatic pistons can be used at the user's discretion, while anchor spikes having any impact is dependent upon outside conditions.
Notable Use Cases
There are various scenarios where being immune to involutary movement has strong utility.
Use Case
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Prevents the user from being knocked prone by the otherwise almost universally deadly charge attack of galgals, removing most of the danger of facing it.
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Prevents the user from being knocked prone and possibly afflicted with liquid-dependant negative status effects by the sewage eels commonly found in Golgotha.
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Prevents tongue tyrants from pulling and potentially engulfing the user, making the Palladium Reef moderately less dangerous to explore, especially for lower-level characters.
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Allows the user to walk on active-conveyor belts such as those found in the Tomb of the Eaters without being involuntarily moved, reducing the chance of being inadvertently thrown into the path of environmental hazards such as rotating machine arms or the potentially deadly machine press.
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Prevents the user from being repeatedly knocked prone by the Shield Slam skill of Knight Templars and Knight Commanders of the Holy Temple, making it much eaiser to dispatch them in melee.
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Prevents the rhinox from launching the user into walls and objects with it's Multiple horns ability, reducing the overall damage potential.
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Tips
- Can be used with
rocket skates in order to safely rocket jump without risk of prone.
- Makes gravity grenades substantially safer to use, especially with
spaser rifles,
spaser pistols and
plasma grenade mk IIIs, allowing the user to throw gravity grenades to create hyper-dense clouds of
plasma without the risk of being pulled into the cloud and potentially instantly killed.
v · d · eList of Cybernetics |
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| 1 Point |
cherubic visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> electromagnetic sensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> force modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> navigation system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical bioscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical technoscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (low SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter <span style="color:#155352;">-</span> </span><span style="display:inline-block"> tibular hydrojets | | 2 Point |
air current microsensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> anchor spikes <span style="color:#155352;">-</span> </span><span style="display:inline-block"> carbide hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> communications interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> fire suppression system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> grounding shunts <span style="color:#155352;">-</span> </span><span style="display:inline-block"> hyper-elastic ankle tendons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> inflatable axons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> night vision <span style="color:#155352;">-</span> </span><span style="display:inline-block"> nocturnal apex <span style="color:#155352;">-</span> </span><span style="display:inline-block"> parabolic muscular subroutine <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pentaceps <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase harmonic modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pneumatic pistons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> rapid release finger flexors <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive cranial plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (low-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (medium SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter (high-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stabilizer arm locks <span style="color:#155352;">-</span> </span><span style="display:inline-block"> translucent skin | | 3 Point |
anomaly fumigator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> beautiful visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic arm <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic heart <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic liver <span style="color:#155352;">-</span> </span><span style="display:inline-block"> custom visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dopamine synth <span style="color:#155352;">-</span> </span><span style="display:inline-block"> equipment rack <span style="color:#155352;">-</span> </span><span style="display:inline-block"> giant hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-grade dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> intravenous port <span style="color:#155352;">-</span> </span><span style="display:inline-block"> matter recompositer <span style="color:#155352;">-</span> </span><span style="display:inline-block"> medassist module <span style="color:#155352;">-</span> </span><span style="display:inline-block"> palladium electrodeposits <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (mid-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> security interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (high SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> transparent skin <span style="color:#155352;">-</span> </span><span style="display:inline-block"> ultra-elastic ankle tendons | | 4 Point |
fullerite hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> magnetic core <span style="color:#155352;">-</span> </span><span style="display:inline-block"> motorized treads <span style="color:#155352;">-</span> </span><span style="display:inline-block"> onboard recoiler <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase-adaptive scope <span style="color:#155352;">-</span> </span><span style="display:inline-block"> precision force lathe <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive trauma plate <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (high-tier) | | 5+ Point |
grafted mirror arm (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> micromanipulator array (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> biodynamic power plant (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> gun rack (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> holographic visage (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> penetrating radar (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis projector (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> crysteel hand bones (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-fidelity matter recompositer (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical multiscanner (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft plus (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> social coprocessor (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis entangler (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with black opal tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with ruby tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with sapphire tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with white opal tracery (12) |
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