Presets
Mutated Humans
Marauder
Marsh Taur
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 
torches - 2 
empty waterskins - 1 
waterskin with 32 drams of 
fresh water - 8-10 
bear jerkies - 3-4 
witchwood barks 
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
Equipped:
In Inventory:
- 1 
pocketed vest - 9-15 
torches - 2 
empty waterskins - 1 
waterskin with 32 drams of 
fresh water - 1 
canteen with 32 drams of 
fresh water - 1 
basic toolkit - 30-50
wooden arrows - 2-3 
canned Have-It-All - 1-4 things from Junk 1
 - 2-4 things from Artifact 1
 - 1-4 things from Scrap 1
 - 3-4 
witchwood barks 
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 
torches - 2 
empty waterskins - 1 
waterskin with 32 drams of 
fresh water - 225-275 
lead slugs - 3-4 
beetle jerkies - 3-4 
witchwood barks 
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
Equipped:
In Inventory:
- 9-15 
torches - 2 
empty waterskins - 2 
waterskins with 32 drams of 
fresh water each - 1 
waterskin with 2d6+13-13 (Avg: 8) drams of 
honey - 1-2 
goat jerkies - 3-4 
witchwood barks 
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build
Watervine Farmer
Firefrond
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15 
torches - 2 
empty waterskins - 1 
waterskin with 32 drams of 
fresh water - 8-10 
vinewafer sheafs - 2-5 things from Ingredients
 - 1 
farmer's token - 1 cookbook
 - 6-8 
witchwood barks 
∙ Hybrid melee fighter and mental caster ∙ Ability to set enemies on fire ∙ Causes harvestable plants to grow nearby ∙ Challenging survivable starting build
Tinker
bzzzt
19 Strength
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
Equipped:
In Inventory:
- 9-15 
torches - 2 
empty waterskins - 1 
waterskin with 32 drams of 
fresh water - 1 
basic toolkit - 1-2 
goat jerkies - 1-4 things from Junk 1
 - 3-4 things from Artifact 1
 - 1-4 things from Scrap 1
 - 3-4 
witchwood barks 
Starting Mutations: 
Burrowing Claws, 
Electrical Generation, 
Heightened Hearing, 
Night Vision, 
Spinnerets, 
Thick Fur, 
Socially Repugnant (D)
∙ Hybrid melee fighter and electrical attacker ∙ Burrower and trap-setter ∙ Starts with night vision ∙ Challenging starting build





