Disarming Shot: Difference between revisions
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| id=Pistol_DisarmingShot | | id=Pistol_DisarmingShot | ||
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Each hit dealt with a pistol has a chance equal to the agility modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; [[Chain pistol|chain pistols]] can hit many times and as such will apply this chance many times, resulting in a very high rate of disarmament.{{Skills and Powers Navbox}} | Each hit dealt with a pistol has a chance equal to the agility modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; [[Chain pistol|chain pistols]] can hit many times and as such will apply this chance many times, resulting in a very high rate of disarmament. | ||
==Factions that can teach {{PAGENAME}}== | |||
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}} | |||
{{Creatures with the skill|{{PAGENAME}}}} | |||
{{Skills and Powers Navbox}} |
Revision as of 22:29, 1 April 2022
Disarming Shot
Skill Tree
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Cost
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100 sp |
Requirements
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23 Agility |
ID
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Pistol_DisarmingShot |
You have an agility-based chance to disarm your opponent when you score a hit with a pistol. |
Each hit dealt with a pistol has a chance equal to the agility modifier of the person firing, taken as a percentage, to disarm the hit opponent. Note that this is not equal to each instance of firing; chain pistols can hit many times and as such will apply this chance many times, resulting in a very high rate of disarmament.
Factions that can teach Disarming Shot
No results
Creatures That Have Disarming Shot
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