Lay Mine / Set Bomb: Difference between revisions

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Grants two activated abilities: '''Lay Mine''' and '''Set Bomb''', which plant {{favilink|Grenade|Grenades}} and grenade-like objects as explosive traps.
Grants two activated abilities: '''Lay Mine''' and '''Set Bomb''', which plant {{favilink|grenades|Grenade}} and grenade-like objects as explosive traps.


'''Lay Mine''' converts a in the player's inventory into a {{favilink|Mine}}, increasing its weight to three pounds and arming it on an adjacent square.  The next creature to step on that square (including the player) will cause the mine to explode as if the original grenade was detonated at their location.
'''Lay Mine''' converts a in the player's inventory into a {{favilink|Mine}}, increasing its weight to three pounds and arming it on an adjacent square.  The next creature to step on that square (including the player) will cause the mine to explode as if the original grenade was detonated at their location.
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* These abilities take only a single turn, much less than [[Deploy Turret]].
* These abilities take only a single turn, much less than [[Deploy Turret]].
* Difficult enemies can be lured across zone boundaries into minefields.
* Difficult enemies can be lured across zone boundaries into minefields.
* EMP bombs can be used to disable {{favilink|Turret|Turrets}} from behind cover.
* EMP bombs can be used to disable {{favilink|Turrets|Turret}} from behind cover.
* The explosion from a {{favilink|Hand-E-Nuke}} will not travel up or down stairs, making Set Bomb one of the few "safe" ways to use it.
* The explosion from a {{favilink|Hand-E-Nuke}} will not travel up or down stairs, making Set Bomb one of the few "safe" ways to use it.


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 02:26, 12 November 2021

Lay Mine
Skill Tree

Tinkering

Cost

50 sp

Requirements

17 Intelligence

ID

Tinkering_LayMine

You may lay down grenades as mines or set them as bombs.


Grants two activated abilities: Lay Mine and Set Bomb, which plant grenades(favilink error!) and grenade-like objects as explosive traps.

Lay Mine converts a in the player's inventory into a mine, increasing its weight to three pounds and arming it on an adjacent square. The next creature to step on that square (including the player) will cause the mine to explode as if the original grenade was detonated at their location.

Set Bomb prompts for a timer (between 1 and 10 rounds) and converts the selected grenade into a bomb which will detonate automatically after that time.

Mines and bombs triple the weight of the original grenade. They may be detonated prematurely upon taking damage, such as from explosions. They may be defused for collection or disassembly, but have an Intelligence and tier-based chance to explode immediately (the chance is displayed prior to the attempt).

Tips

This section is opinion-based. Your mileage may vary.
  • These abilities take only a single turn, much less than Deploy Turret.
  • Difficult enemies can be lured across zone boundaries into minefields.
  • EMP bombs can be used to disable Turrets(favilink error!) from behind cover.
  • The explosion from a Hand-E-Nuke will not travel up or down stairs, making Set Bomb one of the few "safe" ways to use it.