Presets: Difference between revisions

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Line 5: Line 5:
| name = Marsh Taur
| name = Marsh Taur
| image = MarshTaur.png
| image = MarshTaur.png
| strength = 22
| bonusnote =22 Strength</br> 18 Agility</br> 18 Toughness</br> 14 Intelligence</br> 16 Willpower</br> 16 Ego
| agility = 18
| toughness = 18
| intelligence = 14
| willpower = 16
| ego = 16
| skills = Axe</br>
| skills = Axe</br>
--Dismember</br>
--Dismember</br>
Line 37: Line 32:
| image = DreamTortoise.png
| image = DreamTortoise.png
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}}
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}}
| strength = 18
| bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego
| agility = 21
| toughness = 18
| intelligence = 17
| willpower = 16
| ego = 15
| skills = Short Blade</br>
| skills = Short Blade</br>
Tinkering</br>
Tinkering</br>
Line 75: Line 65:
| name = Gunwing
| name = Gunwing
| image = Gunwing.png
| image = Gunwing.png
| strength = 16
| bonusnote = 16 Strength</br> 22 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 16 Ego
| agility = 22
| toughness = 18
| intelligence = 17
| willpower = 16
| ego = 16
| skills = Pistol</br>
| skills = Pistol</br>
--Steady Hand</br>
--Steady Hand</br>
Line 108: Line 93:
| name = Star-Eye Esper
| name = Star-Eye Esper
| image = subtype apostle.png
| image = subtype apostle.png
| strength = 15
| bonusnote = 15 Strength</br> 16 Agility</br> 18 Toughness</br> 17 Intelligence</br> 18 Willpower</br> 21 Ego
| agility = 16
| toughness = 18
| intelligence = 17
| willpower = 18
| ego = 21
| skills = Customs and Folklore</br>
| skills = Customs and Folklore</br>
Intimidate</br>
Intimidate</br>
Line 137: Line 117:
| name = Firefrond
| name = Firefrond
| image = subtype watervine farmer.png
| image = subtype watervine farmer.png
| strength = 18
| bonusnote = 18 Strength</br> 18 Agility</br> 20 Toughness</br> 17 Intelligence</br> 17 Willpower</br> 16 Ego</br>
| agility = 18
| toughness = 20
| intelligence = 17
| willpower = 17
| ego = 16
| skills = Cooking and Gathering</br>
| skills = Cooking and Gathering</br>
--Harvestry</br>
--Harvestry</br>
Line 166: Line 141:
  {{Qud text|&c∙}} Causes harvestable plants to grow nearby
  {{Qud text|&c∙}} Causes harvestable plants to grow nearby
  {{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build
  {{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build
== Tinker ==
{{Subtype infocard
| name = bzzzt
| image = subtype tinker.png
| footnote = Starting Mutations: {{favilink|burrowing claws}}, {{favilink|electrical generation}}, {{favilink|heightened hearing}}, {{favilink id|Mutation:DarkVision}}, {{favilink|spinnerets}}, {{favilink|thick fur}}, {{favilink|socially repugnant}}
| bonusnote = +100 reputation with the [[Barathrumites]]
| intelligence = +2
| skills = Tinkering</br>
--Lay Mine / Set Bomb</br>
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Hybrid melee fighter and electrical attacker
{{Qud text|&c∙}} Burrower and trap-setter
{{Qud text|&c∙}} Starts with night vision
{{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build

Revision as of 21:05, 10 May 2022

Mutated Humans

Marauder

Marsh Taur
MarshTaur.png
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
 Charge-based melee fighter
 Ability to freeze enemies
 Highly maneuverable 
 Most survivable starting build

Acronaut

Dream Tortoise
DreamTortoise.png
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
In Inventory:
 Melee fighter
 Highly-armored
 Emits sleep gas to disable enemies
 Highly survivable starting build

Gunslinger

Gunwing
Gunwing.png
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
skills
 Primarily ranged fighter
 Quick and maneuverable
 Flies
 Highly survivable starting build

Apostle

Star-Eye Esper
Subtype apostle.png
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
In Inventory:
 Mental-based ranged fighter
 Effective crowd control and map vision
 Medium survivable starting build

Watervine Farmer

Firefrond
Subtype watervine farmer.png
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
 Hybrid melee fighter and mental caster
 Ability to set enemies on fire
 Causes harvestable plants to grow nearby
 Challenging survivable starting build

Tinker

 Hybrid melee fighter and electrical attacker
 Burrower and trap-setter
 Starts with night vision
 Challenging starting build