Staunch Wounds: Difference between revisions

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{{As Of Patch|2.0.201.67}}
{{Skill
{{Skill
| class=First Aid
| class=First Aid
| req=0 Intelligence
| req=0 Intelligence
| cost=0
| cost=0
| desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect. If you have hemophilia, you'll have to use Staunch Wounds a few times to stop bleeding.
| desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect.  
| id=Firstaid_StaunchWounds
| id=Firstaid_StaunchWounds
}}
}}
==Additional Notes==
{{Name}} is a skill in the [[First Aid]] skill tree and is automatically granted when First Aid is purchased.  
Characters with Hemophilia typically must use this skill 4 times to cure [[bleeding]]. This is because:
 
* Most [[bleeding]] effects have a required Toughness save value somewhere between 21-40, which is lowered by 1 each turn.<ref><code>XRL.World.Parts.Effects.Bleeding</code></ref>
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Firstaid_StaunchWounds}}
* Hemophilia adds an additional 60 to the initial required Toughness save value of bleeding effects.<ref><code>XRL.World.Parts.Mutation.Hemophilia</code></ref>
 
* Each time a character with Hemophilia uses '''Staunch Wounds''', the bleeding is cured only if the required Toughness save value is 20 or lower. Otherwise, the required Toughness save value is reduced by 20.<ref><code>XRL.World.Parts.Skill.Firstaid_StaunchWounds</code></ref>
== Trivia ==
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.
==References==
==References==
<references/>
<references/>
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 05:59, 4 February 2021

This information is reliable as of patch 2.0.201.67. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.67.
Staunch Wounds
Skill Tree

First Aid

Cost

0 sp

Requirements

0 Intelligence

ID

Firstaid_StaunchWounds

Activated; non-combat only. You use a bandage and instantly cure any bleeding effect.

Staunch Wounds is a skill in the First Aid skill tree and is automatically granted when First Aid is purchased.

Staunch Wounds allows the player to instantly cure the bleeding status effect so long as they have at least one bandage in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.[1]

Trivia

  • The removed physical defect Hemophilia made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect.

References

  1. XRL.World.Parts.Skill.Firstaid_StaunchWounds